Fencer Archive
Thread: Fencer Template: Melee/Ranged
Anyndel wrote:
Hey, guys.
I'm currently working towards TK 4000, M Fencer, M Rifleman, with some Scout and Medic 4004 thrown in. I was wondering if I should carry on towards rifleman or switch to pistols? I was thinking of making my character an 'Eroll Flynn' type of lovable rogue. The quick but untouchable combat type. Is the lack of damage from Pistols worth the defensive trade-off, or should I stick with rifles? I'm only interested in PVE and don't believe in buffs for RP reasons (making dodge crucial to my character's survival).
Someone suggested I might be better off dropping Fencer for TKM and sticking with rifles as a PVE 'plate. However, I enjoy Fencer and don't want to give it up yet.
So, back to my question... Any advice, folks?
Tathar Oronra
Infinity
Keep rifleman. Without the pistol speed increases (plus good specials) from BH or smuggler it's not worth it. Also, why 4004 medic? I'd say more like 2040 maximum. With 0040 and an experimented stim E you can basically one shot heal yourself fully damn near every time.
And more on the pistols/rifleman issues. Since you're not using buffs you'll definitely want rifles since you can fire 1/sec with a much higher damage than with a pistol. Even if you used pistol specials vs rifle normal attack it's still not even a question as far as i'm concerned.
I'd only even consider a pistol if you're getting hit too much (since the dodge doesn't go with rifles) since you're not using buffs. I guarantee that you'll kill stuff much faster with a rifle than with a pistol(master of both at one point or another and it's a light year difference)
Roustabout wrote:
Keep rifleman. Without the pistol speed increases (plus good specials) from BH or smuggler it's not worth it. Also, why 4004 medic? I'd say more like 2040 maximum. With 0040 and an experimented stim E you can basically one shot heal yourself fully damn near every time.
And more on the pistols/rifleman issues. Since you're not using buffs you'll definitely want rifles since you can fire 1/sec with a much higher damage than with a pistol. Even if you used pistol specials vs rifle normal attack it's still not even a question as far as i'm concerned.
I'd only even consider a pistol if you're getting hit too much (since the dodge doesn't go with rifles) since you're not using buffs. I guarantee that you'll kill stuff much faster with a rifle than with a pistol(master of both at one point or another and it's a light year difference)
Message Edited by Kakeemono on 09-14-200410:58 PM <<typos>>
Message Edited by Kakeemono on 09-14-2004 10:58 PM
Marksman: 0400
Scout: 0030
Fencer: 4440
Pistoleer: 2044
TKA: Master
Carbine Accuracy +10
Carbine Speed +5
Combat Equilibrium +55
Creature Harvesting +35
Creature Knowledge +30
Creature To-Hit Bonus +10
Defense Acuity +96
Defense vs Blind +90
Defense vs Dizzy +85
Defense vs Intimidate +20
Defense vs Knockdown +120
Defense vs Posture Change +100
Defense vs Stun +55
Dodge +130
Meditate +100
Melee Defense +171
Melee Mitigation +5
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Accuracy While Standing +15
Pistol Speed +54
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +116
Ranged Mitigation +2
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Trapping +5
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +205
Unarmed Center of being duration +30
Unarmed Center of being efficacy +90
Unarmed Damage +245
Unarmed Speed +115
Unarmed Toughness +57