Fencer Archive

Thread: FAQ: Fencer Special Attack Info

AltairPolluxRigel
Mon Nov 17, 2003 11:21 am
#27

Raph dude u have got 2 get ur stuff 2gether. seriusly ur just screwin us up when u do that sht. rofl ur like a devpet r sumthin. mabey u should quit doin so much numberin n start thinkin!!!!! lol ur just causing troubel wit ur typos an sht.

its so hilarius when we cant even get a guider 2 help us out when were so nerfed to hell. i sware 2 god if soe doesnt start making this sht balanced and kick @$$ im gonna quit n take my bling back 2 my girl lol!!1!

(this was the hardest typing i've ever done. it physically hurts me....)



-Altair
Raphayl
Mon Nov 17, 2003 4:18 pm
#28

Twisterr
Mon Nov 17, 2003 9:55 pm
#29

Yeah typing dumb is quite a task, i find it helps to attempt it at 3am while under the errr influence ...



-=| Rahul Tallus |=- Holo-grinding too many profs to list.

-=| Topdawg |=- Master Doctor / Semi-Carbineer (also on Eclipse)
Karikaru
Tue Nov 18, 2003 12:02 am
#30

how are those dmg modifiers calculated, cause theres no way hit 3 is x5 your weapon damage, i do over x5 my weapon dmg with hit 2 all the time




Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
Chilastra-Tarryn Hailfire -Gimped Carbineer-
Leader of the Tuskens Bane Security Force
Raphayl
Tue Nov 18, 2003 5:20 am
#31

Your weapon damage is first multiplied by x1.86 (as listed under the standard fencer attack info) then they are multiplied by their multiplier. This actually gives Hit3 a combined multiplier of x 9.3. Sound more plausible, now?
AltairPolluxRigel
Tue Nov 18, 2003 9:08 am
#32



Idioteque wrote:
wow, nice one altair, you had me convinced for a bit there.




hehe. sorry. i couldn't resist, and Lyahpar's fun enough that i get to do such things. she should probably scold me and make me stop.

problem is: i'm a scamp. but my devil-may-care attitude and roguish charm must keep me out of trouble.



-Altair
Raphayl
Tue Nov 18, 2003 3:45 pm
#33






AltairPolluxRigel wrote:

she should probably scold me and make me stop.




Nah... the email virus you got this morning should be enough.
AltairPolluxRigel
Tue Nov 18, 2003 5:09 pm
#34

!!raphayL uoy nmad !!sdrawkcab si gnipyt m'i gnihtyreve yhw s'taht os

nurseispygypsiesrun
amanaplanacanalpanama

eeeeeeeeeehw



-Altair
Karikaru
Tue Nov 18, 2003 6:32 pm
#35






Raphayl wrote:
Your weapon damage is first multiplied by x1.86 (as listed under the standard fencer attack info) then they are multiplied by their multiplier. This actually gives Hit3 a combined multiplier of x 9.3. Sound more plausible, now?




yes, thanks for the clarification



Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
Chilastra-Tarryn Hailfire -Gimped Carbineer-
Leader of the Tuskens Bane Security Force
KaliMirchi
Tue Nov 18, 2003 7:47 pm
#36

Raph,



Do you know, have the speed multipliers changed since the publication of the prima guide?




Seena : )




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

TwoShots02
Tue Nov 18, 2003 8:00 pm
#37

How about the HAM costs per attack? There is an obvious difference in HAM cost between the melee hit specials and the blind/dizzy specials. Do we have those figures (which of course will vary by weapon)?

Raphayl
Tue Nov 18, 2003 8:02 pm
#38

I'm going to do mybest to find out, but I can't with my currently available resources. With the speed cap in place, everything ends up at 1.0... so it's hard to tell. I'm working on an alternatemethod now.
ShouldStudy
Tue Nov 18, 2003 9:44 pm
#39

Thanks


Tyle Kyreon - TAL


Blademaster, Master Brawler

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