Fencer Archive
Thread: FAQ: Fencer Special Attack Info
AltairPolluxRigel
Mon Nov 17, 2003 11:21 am
#27
Raph dude u have got 2 get ur stuff 2gether. seriusly ur just screwin us up when u do that sht. rofl ur like a devpet r sumthin. mabey u should quit doin so much numberin n start thinkin!!!!! lol ur just causing troubel wit ur typos an sht.
its so hilarius when we cant even get a guider 2 help us out when were so nerfed to hell. i sware 2 god if soe doesnt start making this sht balanced and kick @$$ im gonna quit n take my bling back 2 my girl lol!!1!
(this was the hardest typing i've ever done. it physically hurts me....)
its so hilarius when we cant even get a guider 2 help us out when were so nerfed to hell. i sware 2 god if soe doesnt start making this sht balanced and kick @$$ im gonna quit n take my bling back 2 my girl lol!!1!
(this was the hardest typing i've ever done. it physically hurts me....)
Twisterr
Mon Nov 17, 2003 9:55 pm
#29
Yeah typing dumb is quite a task, i find it helps to attempt it at 3am while under the errr influence ...
Karikaru
Tue Nov 18, 2003 12:02 am
#30
how are those dmg modifiers calculated, cause theres no way hit 3 is x5 your weapon damage, i do over x5 my weapon dmg with hit 2 all the time
Raphayl
Tue Nov 18, 2003 5:20 am
#31
Your weapon damage is first multiplied by x1.86 (as listed under the standard fencer attack info) then they are multiplied by their multiplier. This actually gives Hit3 a combined multiplier of x 9.3. Sound more plausible, now?
AltairPolluxRigel
Tue Nov 18, 2003 9:08 am
#32
Idioteque wrote:
wow, nice one altair, you had me convinced for a bit there.
hehe. sorry. i couldn't resist, and Lyahpar's fun enough that i get to do such things. she should probably scold me and make me stop.
problem is: i'm a scamp. but my devil-may-care attitude and roguish charm must keep me out of trouble.
Raphayl
Tue Nov 18, 2003 3:45 pm
#33
Nah... the email virus you got this morning should be enough.
AltairPolluxRigel wrote:
she should probably scold me and make me stop.
AltairPolluxRigel
Tue Nov 18, 2003 5:09 pm
#34
!!raphayL uoy nmad !!sdrawkcab si gnipyt m'i gnihtyreve yhw s'taht os
nurseispygypsiesrun
amanaplanacanalpanama
eeeeeeeeeehw
nurseispygypsiesrun
amanaplanacanalpanama
eeeeeeeeeehw
Karikaru
Tue Nov 18, 2003 6:32 pm
#35
Raphayl wrote:
Your weapon damage is first multiplied by x1.86 (as listed under the standard fencer attack info) then they are multiplied by their multiplier. This actually gives Hit3 a combined multiplier of x 9.3. Sound more plausible, now?
yes, thanks for the clarification
KaliMirchi
Tue Nov 18, 2003 7:47 pm
#36
Raph,
Do you know, have the speed multipliers changed since the publication of the prima guide?
Seena : )
TwoShots02
Tue Nov 18, 2003 8:00 pm
#37
How about the HAM costs per attack? There is an obvious difference in HAM cost between the melee hit specials and the blind/dizzy specials. Do we have those figures (which of course will vary by weapon)?
Raphayl
Tue Nov 18, 2003 8:02 pm
#38
I'm going to do mybest to find out, but I can't with my currently available resources. With the speed cap in place, everything ends up at 1.0... so it's hard to tell. I'm working on an alternatemethod now.