Fencer Archive

Thread: FAQ: Fencer Special Attack Info

Sir_Voor
Fri Nov 14, 2003 6:40 am
#14

Fantastic!


Thanks Raphayl










[`M Sir VOOR N`\

M0G4N
Fri Nov 14, 2003 1:00 pm
#15

Wow. Raphayl, you havedone it again! Kudos on the excellent work!


However, I have a little bit of a concern. Are you certain that the damage multiplier on the DizzyHit2 is greater than that for the SpinHit2 (3.5 > 3.0) ? I understand that you have said that the data collected has a 0.5% error margin, but that doesn't really include the error of typoes


In any case, I /salute you on the great work, and can you please tell me who on test center is making you weapons, as I am still using my survival knife.




___________________________
[in limbo] Mo' Gan : Shadowfire ~ Farewell Shadowfire and SWG
[retired] Mogan : Shadowfire ~ Master Fencer, Master Brawler
· go go Power Rangers! · wishing the Combat Balance went Live much sooner ·
· punching bag of Shadowfire · this sig space is dedicated to the splendiferous Anna' ·

graendael
Fri Nov 14, 2003 1:19 pm
#16

Oh my.


Great work Raphayl.




_____Alreal Paran________________________________________
Warrant Officer II of the Rebel Alliance
Fencer in training
Master Artisan Novice Armoursmith Novice Medic Novice Fencer


Raphayl
Fri Nov 14, 2003 3:18 pm
#17








Raphayl wrote:


That attack was very subborn, and was the most difficult to nail down. It is certain that DizzyHit2 is more potent than SpinHit2. However, the numbers kept jumping around on Scatterhit2, SpinHit2, HealthHit2... either there is another element on these, or perhaps the numbers were adjusted in the patch that interupted my testing. The latest results (I double checked last night after I posted) indicate that these three attacks may actually be at x3.25 now. DizzyHit2 is at 3.5 for certain, though.







Raph,


I understand your desire tocheck the forum before you leave for work in the morning, but you need to seriously reconsider posting before you've had your morningcoffee!


First, it's "stubborn," not "subborn;" and "interrupted," not "interupted."


Second, you said that you recalculated numbers for ScatterHit2 and SpinHit2, when I'm pretty sure you meant ScatterHit1 and SpinAttack2. There is no such thing as SpinHit2. Sheez... Correspondents!


Third, when you were in a rush to recalculate these numbers for ScatterHit1, SpinAttack2, andHealthHit2 you must have looked at the wrong column of numbersgathered the night before. In doing so you threw off your attempt at early AM math, and thereforearrived at the erroneous conclusion that these three special attacks had a damage multiplier of x3.25, rather than what you had verified a dozen times before. Had you rubbed the sleep out of your eyes before groping for the calculator you might have noticed this.


Finally, it was before you found out about the x1.86 across the board Fencer multiplier when these attacks gave you trouble. After it was accounted for, they fell right into place and there was no doubt they werex3.0. Come on! Think, Raph, think!


So you don't have to look like a fool, I'll post the necessarycorrections for you:


"The originally posted multipliers for ScatterHit1, SpinAttack2, and HealthHit2 are, in fact, correct: x 3.0 "

Quad7500
Fri Nov 14, 2003 3:56 pm
#18

INSANE AWESOME!! Thanks Raphayl




----------------------------------------------------------
Vindy, RETIRED- Master Chef Currently Master Commando- Starsider
----------------------------------------------------------
GaryNgCodeFour
Fri Nov 14, 2003 5:39 pm
#19

AWESOME!!!!


Now, we need to know the HAM cost multiplyer.




GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

KaliMirchi
Fri Nov 14, 2003 6:00 pm
#20






Raphayl wrote:

Fruedian Typo, Kali? Hehe





LOLOLOL OMG!! That's twice in a row- it happened to me today also, I was at work, and my boss gave me two patients to see at the end of the day, instead of saying "okay" at the end of our conversation. I said, "awful" LOLOLOLOL



My bad...



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Nanven
Sat Nov 15, 2003 7:02 am
#21

Thank you Raph!



________________________________________________________
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Raphayl
Sat Nov 15, 2003 7:53 am
#22

To address a few requests:




"Last night, I finally finished, and hopefully the results are something that will prove useful to the community I care about so much. So, without further delay, I give you the Fencer Special Attack Data. (Delay information was not possible to accurately derive at this time due to the speed cap. HAM information to follow soon... pending some important potential changes.) "




Due to being a Master Fencer/Master Brawler on my TC character (+95 speed),a Special would have to have a delay multiplier of over x6 before it would break the speed cap (and be a 1.1 delay weapon) even with a 3.5 Gaderiffi Baton. My character on Radient is also MF/MB, so she wouldn't help. I could use my character on Gorath, as she's just MF (only a +90 speed) but a Special would still require a delay of x3 before it would break 1.1 (rounded up from 1.05). If I could get a delay up to 1.1 it would still take a steady uninterrupted stream of 10 specials before they would amount up to a full second and show up. Even if I did this, it would only be possible on the very high delay specials.


So for right now, that's not an option. I'm going to see if I can find a way to have a nice (bad) Fencer wepaon made with a 10.0 delay just to test these out.


HAM costs on specials is not a straightforward cost. It takes the HAM costs on your weapon, multiplies them times the HAM cost focator of the Special, and then makes adjustments based upon your secondary stats. So whatever I listed would be accurate only for my current secondary stats. I would need to redo all the testing for this withconstant migration ofmy secondaries to see how they impact the numbers. As you know, stat migration doesn't happen in seconds, or even minutes. So this level of testing would take a long time.


However, I am willing to do it... and was in the process of doing it when.... um... dang, I can't say that can I? Hmm... let me say this another way. You know how we have a request for reduced HAM costs as being in our Top 5 Fencer Issues? Let just pretend we have a hypothetical situation where that was being worked on. If our HAM costs change in the near future, all that information would be worthless, and I'd need to do it all over again. If we didn't have HAM costs on our Top 5, I wouldn't mind spending another month figuring these out. Let's just give this a bit of time first... and, um.... see what happens. After the dust settles I'll gladly get those numbers for ya.


~Lyahpar~


La Femme Fencer


"Thrust if you love Fencers!"

Joemama82
Sat Nov 15, 2003 1:09 pm
#23

Awesome job Raph, these numbers are good to know. Is there any way you could also post the ham multipliers? These would be much easier to figure out since they don't vary from use to use, and would let us pick the most efficient attack.

Again, great job!!!


Jomam

GaryNgCodeFour
Sat Nov 15, 2003 3:42 pm
#24

I have a question, is the 2nd stat a direct ratio reduce to the total HAM cost? if so, all you need to to find that ratio. That may redue a lot of work.


Just a thought.





GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

Frodawg
Sat Nov 15, 2003 7:25 pm
#25

Does things like dodge (pistoleer and fencer) stack?


If im using a one-handed weapon and have counterattack +XXX (2-handed) does it apply?




Frick
Raphayl
Sat Nov 15, 2003 7:29 pm
#26






Frodawg wrote:

Does things like dodge (pistoleer and fencer) stack?


If im using a one-handed weapon and have counterattack +XXX (2-handed) does it apply?






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