Fencer Archive

Thread: FAQ: Fencer Special Attack Info

KaliMirchi
Wed Nov 19, 2003 7:42 pm
#40

Heya's Raph,



I dunno... my gad stick is 3.5, and with some of the higher level specials, it seems that I don't attack once per sec....



Maybe I'm just imagining it....



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Raphayl
Wed Nov 19, 2003 7:56 pm
#41

Yes, I could imagine it could be over 1.0 second. Now I have Master Brawler as well, so my speed is +95. That takes 3.5 down to 0.175 before the multiplier. A special would require a delay multiplier higher than x6 to reach 1.1 seconds.


I could always drop Master Brawler to return to +90 speed, which might allowthe very slowest specials to be identifiable. However, I still wouldn't be able to get the majority of them. I haven't given up though. I think I may have a way to get the numbers I need. I'll workon the speeds after I finish with the HAMs.

Raphayl
Thu Nov 20, 2003 8:24 pm
#42

Absolutely sure. Check, double checked, tripple checked, and then verified. Several hundred carefully scrutinized tests with each attack. And that doesn't even include the tests I threw out due to factors interjecting which I felt could have tainted the data. I didn't want to risk it.



With your weapon: 142 max hit


performing DizzyHit1: x2.0 multiplier


and the Fencer bonus: x1.86


It doesn't surprise me at all that you see 500 damage attacks: 142 x 1.86 x 2.0 = 528 damage


Max Hit with BodyHit1 would be 396, and with Hit1 it would be 660.






Soyou should do more damage with DizzyHit1 than with BodyHit1. BodyHit1 is only a x1.5 multiplier, while DizzyHit1 is a x2.0 multiplier.


Hit1 is not that much higher than DizzyHit1, soif you got lucky with DizzyHit1 and unlucky with Hit1, it wouldn't be unusual to seem like DizzyHit1 was higher.

Anth_Flurry
Fri Nov 21, 2003 4:09 pm
#43

Too bad there isnt a way to send the attack data to a file.
Anth_Flurry
Fri Nov 21, 2003 4:12 pm
#44

What is the damage modifier for pvp?
Raphayl
Fri Nov 21, 2003 5:55 pm
#45






Anth_Flurry wrote:
Too bad there isnt a way to send the attack data to a file.




There is... and I do.
Raphayl
Fri Nov 21, 2003 5:57 pm
#46






Anth_Flurry wrote:
What is the damage modifier for pvp?




75% reduction on most types of attacks. However, some forms of damage currently escape this reduction.
TheEdgeivi
Sat Nov 22, 2003 12:47 am
#47

Nice work Raph. Keep up the good work.



Verel Frost
Blademaster / Master Brawler / CH
Sunrunner

-------------------------------------------------------------------------------------------
...blowing away a fleeing suspect with my 44 magnum used to mean everything to me, I enjoyed it, well who wouldn't?
Raphayl
Sun Nov 23, 2003 2:16 pm
#48

Sure thing. When you get to the point in time when you are ready for the data to go to the file, simply type "/log" (minus the quotes) and everything will go to a text file in your SWG folder.


When you are done, just type "/log" again and the data will stop being sent to the file.


The file produced can be opened with nearly any text editor, or can be sent to a parser to categorize the data.


Enjoy

FURY_Chaser
Sun Nov 23, 2003 3:33 pm
#49

what is the modifier of


melee attacks vs prone

Raphayl
Sun Nov 23, 2003 4:54 pm
#50

Hmm... I used to know that. I'll have to check again.
Anth_Flurry
Mon Nov 24, 2003 1:23 am
#51

Cool, thanks for the info.. And I dont suppose I could get my hands on that way to export the attack data hey?

Raphayl
Mon Nov 24, 2003 5:12 am
#52

Found it: x1.5
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