Fencer Archive

Thread: MASTER FENCER WEAPON Here is a thought to give us a decent weap at master!

ZionHalcyon
Thu Apr 15, 2004 4:40 am
#27

I certainly would not mind a bonus to our stats instead - what about a range bonus?



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V3g3tto
Thu Apr 15, 2004 8:16 am
#28

lol like u need any bonuses, why should fencer get anything, when they and rifleman are the best pvp/pve profs in game and very few other profs get anything good at master, spare a thought for the poor pikeman ffs.





Vegetto|| Master Lager Hunter||" I drink, therefore i am..."


Bendi_James
Thu Apr 15, 2004 1:29 pm
#29

I think a skinny Rapier blade with a nasty Bleed DOT and Light AR pierce capabilitywould rock.Give it speed and equal or a little better damage than the regular 1-H Curved sword.

Granted, the Bleed DOT will most likely be nullified with First Aid 2 but, it would still rockif it had better speed. Does that sound too uber or unreasonable? I like the story line too...The loot schematic could come from an Ancient treasure buried somewhere onLok. That might fall in line with the Swashbuckler title since there are plenty Pirates there.....lol.

Good idea.

Vincentarasin
Thu Apr 15, 2004 1:40 pm
#30

Great thought, real bad idea.




People whine enough as it is about us being overpowered.



Nope, were fine how we are, just make the vibroblade a bit better, thats all. We dont need new ap3 weapons, or whatever, just make our current vibroblade, a littlebit better. Stuns are balanced (in my eyes) Gaffis are far from balanced, unbuffed their virtually useless (health cost) but hey, their high dmg. We have a working secondary defense, which not only works in melee, but in ranged (though not as much)




Na, we are fine on weapons, what we need is some more useful attacks (comon, spin2, blind2?) Dizzy2 is better then both of them (damage wise) What figures that? rotfl.



Not ment to flame you to wazoo zion, but your looking like the swg devs do, they want to /add /add /add /add without doing a /fix first...



If you think about countering my thread, think bounty-hunter, and my point is made=D





Vincent' Arasin
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ZionHalcyon
Thu Apr 15, 2004 2:23 pm
#31

I don't think you are right on that.



When it comes to professions, all the devs do is nerf, nerf, nerf....not add, add, add.



And while you may be fine with the weapons, the public outcry here over the lack of said weapons paints a picture different than the one you have laid forth.



So I respectfully disagree. Just because we are less broken than other professions does not make us 'fine', and the devs should always strive to add content to the game - too many people complain the game is boring as is. Plus, fencer is in pretty good shape aside from weapons, so having content added would definitely not disrupt much for us.



Finally, our damage dealing is too bad for people to be calling us "uber" - the cries of that have been few and far between and have gotten fewer still, once they realize that there are more powerful professions out there.


So I feel your whole post is moot, actually.





Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Vincentarasin
Thu Apr 15, 2004 5:11 pm
#32

Fencers are not ment to be Pve gods, they arnt, thats tkms/swordsman.



But for that high dmg and standard damage types, they pay dearly, their (mostly) useless in PvP.



No, the professions are relativly balanced as it is, the Scythe was a nice little bonus to swordsman, they can compete some now, but there is yet to be one thats a serious threat in my eyes, a pure swordsman.



I just counted, it appears we, fencers, get 7 total weapons (there about) with swordsman having the same ammount, Tks with 1(2 if you count fist) and Pike with one less.... If anything pike needs a decent weapon.



Fencer could use a little re-vamp of attacks, the spins are, as I stated worthless basicly. Fencers cant out-damage tkms, or swordsmen, aginst armor'd mobs, theres no doubt about that, but they cant out-damage us in PvP.



If someone is going to whine about fencer not doing enough damage, they need to be given a link to the TKA board and have a field day





Vincent' Arasin
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First Master Fencer of Bria
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ZionHalcyon
Fri Apr 16, 2004 12:41 am
#33






ruehs wrote:

we are no where near the best pve prof in the game. heavy swordsmen are way better, and so is pike. they have so much damage and armor piercing we as fencers cant touch what they can.



Macross Starchaser, Eclipse, Phoenix Reborn






Which is my point as to why I originally wanted the DOT's, lol. But I am not hung up about them - just was an idea.


Anyone else with thoughts?



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
khamafeu
Fri Apr 16, 2004 7:54 am
#34


Well I like the idea of a new fencer weapon, But here is one in the game the fabled rantok sword! There must be thousands of them out there, but not one single schematic... I'm sure someone in the whole damm galasy can back-engineer something.


My problem with fencer weapons is the lack of choice:


- If you want to do damage other than kinetic you have a stun baton


- More damage equals Gaffi


- Speed equal curved ( By the way our swords are minimal, the 2-H blade looks like a proper sword. The rykk, vibro and curved are all small sword size... The guys who designed the weapons should look at real lived swords, they are long, especially skill sword as oposed to brute strenght ones ) And of course the rantok is damm ugly!


- I've been to more than1 hundred weaponsmiths and they all do the same weapons with the same stats.. a good gaffi has 3.4 speed and bad one 3.6, this one does 220 that one does 210... I see much more variety in missile weapons. Was holo-grinding Master Marksman and found like 10 different carabines to grind with, they all had different stats and suddenly I had choice! Ham costs vs damage vs speed... Maybe it's very obvious but it's there and I'm sure not obvious to all, not for me certainly : )


As to the quest thing, I love quests so by all means Put one up or ten!


The special attacks issue is much more important: I like choices but choosing between and attack that blinds foes and now it's area and an area attack that blinds isn't choosing it's semantics. Plz alter the text on the skills or change them. Maybe +10 to combat equilibrium or whatever just change it.


Arianrhod

Fencing on Kauri while grinding Jedi, they have the cool swords!

Gaffi saber? Light Gaffi? Tusken Knight ? Jedi Tusken?



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JediQuic
Sat Apr 17, 2004 1:39 am
#35







we are no where near the best pve prof in the game. heavy swordsmen are way better, and so is pike. they have so much damage and armor piercing we as fencers cant touch what they can.




They can't on it on their own....Many borrow defence from fencer or TK....Or master Doc....As for damage and AP...well those are related, their "extra" damage comes from the AP...the multipliers are fairly close to yours (I think, havn't seen a Fencer, or tk for that matter,multiplier breakdown yet) if you had a Comparable weapon you would do comparable damage AND have the defence to back it up all in one profession....That probably the valid only debate here.



Back to the topic at hand tho......Like i previously said, i like the idea...but with the multipliers on your specials, ap2 high200-300 restraint damage is kinda shooting for the stars....


First and formost restraint type weapon would Own all in itself(Damn near EVERYTHING is restraint vulnrable)...its highly unlikly the Devs will add restraint damage weapons, Especial considering they have yet to even define restraint damage itself. Electricity i see no glaring issues with, although it is the Second most effective PvP damage type....but thats nothing new for fencer Blast damage is NOT gonna happen, there is no way you can convince me a "Dagger" should have blast damage...unless it explodes on contact? Maybe if you guys pushed for a mace or a Flail?A bigger Stick/Cane?


Ap2 + that Super tight damage range near 300 might be an issue.....But maybe workable, i'm pretty sure that would put you a bit above Swordsmen and Piker in damage tho(But thats not considering potential master level weapons for them too)...so that may be cool, depending on what the competition is putting out.


Dots.....Um well, if its a Quest that is "walkthrew-able" we can just assume EVERYONE is gonna get one eventualy....this is basicaly adding a free dot to Master fencer...i'm too sure on that...Bit it might work out.


One blade at a time isn't realy a balancing aspect, if the quest is repeatable and somone beat it the first time....The're gonna beat it a second time....Just a time sink...you realy want that? Also it opens up Huge marketing potential for Fencer+Weaponsmith duo's....Fencer does the quest-Gives Schematic to Smith-Smith makes it-Sells it for millions-Fencer has done quest again to get another schematic-Lather-Rinse-Repeat.......=BAD....hence the Badge Suggestion as a requierment(it would still happen, but not on as large of a scale)
Ace-Of-All-Trades
Sat Apr 17, 2004 11:09 am
#36

What we really need is a SWORD (not a baton or stick or dagger)

With AP Light Or Medium

And a little Better damage than a 1h curved sword (Which can get to about 100-230 sliced)

Maybe make it 175-300 with 2 Speed and +10 range mods

and low attack cost since it is so light

I say improve the rantok its got everything going for it save for the damage and piercing

I have 25 of them right now and got one to be 60-200 with a 34% slice

Make the rantok 150-300 and Light or medium AP and it'd be a nice looking weapon with good damage



Isaac Canavi (Slicer, Master Pikeman, Duelist)

Yes it was me that took the name Isaac
I apologize all you Isac's, Isaak's, Izaac's, and Isic's
I screwed you over didnt I?
JoSeppi
Sat Apr 17, 2004 5:17 pm
#37

So you want a 200-300ish dmg weapon around 2.0 speed, with medium AP and a nasty DoT ?

Answer this...do you want us nerfed ?

Dident think so. We are fine just how we are.







Fed Up!
Vincentarasin
Sun Apr 18, 2004 12:12 am
#38

Sigh, yes the rantok looks good, but dmg/ap, again, same deal.



wouldnt see a new weapon for fencers in a long time, a 'rare' one like the Scythe with ap1 would be nice...



Vincent' Arasin
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First Master Fencer of Bria
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KaiRaene
Sun Apr 18, 2004 6:53 am
#39

I like the storyline idea but just having a new weapon that only a Master could use is a nice idea for the game. Adding DoT's would be nice but it would have to be something low level if anything at all.


[OT] I'm kinda new here so instead of starting a new thread I will throw out the question of has anyone discussed having a scabbard across the back for looks/effects? I would feel might uber if I just had a nifty sheathe with a sword handle hanging out of it.



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