Fencer Archive

Thread: MASTER FENCER WEAPON Here is a thought to give us a decent weap at master!

ruehs
Tue Apr 13, 2004 4:15 pm
#14

classless,......I'm not the one one-staring people here. If you think me posting here is classless, yet you one star anyone you don't agree with, that is ironic. Anyways, I'm going to stop posting in this thread. I just think you don't want to except the fact that fencer isn't for you if you want to do "sick damage" as you stated in the other thread.



Macross Starchaser, Eclipse, Phoenix Reborn





Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
MasterPilot11
Tue Apr 13, 2004 4:26 pm
#15

ahem.....anyway......back to the topic of the thread, sounds like a great idea. Only problem i see, is that with the ability to kill things and add DOTs and other things, aaaaaallllll they other professions will cry nerf, or at least starting whining about how we get a new kind of weapon, new kind meaning one with ability to add DOTs and such. But other than that, the idea is great. Sounds like a lot of fun for the quest, adding to the already fun profession Keep thinking up ideas!



Kazz Alow- changing professions atm
Kazzalow- Master Swordsman / Master Teras Kasi / Master Brawler

Behold the power of the wookish
DerelictTanee
Tue Apr 13, 2004 6:00 pm
#16

It's not a bad idea, but I don't think a weapon you can craft that has a DOT on it will ever jive... you can already put a DOT on by whacking in a bleed like every other profession. No profession has a craftable DOT making weapon other than the commando. And who's going to deny the commando that? Get into close range with the guy and find out who's going ot fall over first.


A weapon with a non-self-incapping HAM cost anda semi decent amount of min/max damageis all I'm after. Having it do a little AP would be a benefit.


For now, buffed up, drugged up, and eaten up, the stun baton/police truncheon will have to do.
HavvocRocks
Tue Apr 13, 2004 6:11 pm
#17

There is already a craftable weapon with a DOT, the Nightsister Energy Lance, has both a mind poison and mind disease and does awsome dmg. Only thing is that you have to obtain the schem. like in Zion's idea. And i have yet to hear anyone complain about the lance.


Havvoc Moonwraith <Sym>





Arer Moonwraith
Master Rifleman/Master Bounty Hunter
JediQuic
Tue Apr 13, 2004 6:44 pm
#18

Hmmm, I like it...its Different


What damage type is it? i didn't see you spesify that and itsmy onlybig concern.....Damage types arn't balanced (but they should be)....Stun is better the kinetic in most cases for example....Blast is better then heat....ect.


I dunno about the "harvest" part of the idea....Could you come up with a way to include some interdependance(ranger or combatmedic maybe)....Or change its desciption in such a way that it doesn't say harvest...perhaps a weapon use guage or something....ie: the weapon dotgets stronger the more theweapon gets used.



Also it would have to be untradeable like a lightsaber....if you want that kind of lore established with it...i'm assuming cause of the Master requierment to do the quest, and the "you get hurt if your not a master".....Infact if it is made/left tradeable then i would deffinitly suggest a badge you gain after completing the quest, and then make that badge also a Pre Req for the weapon....other wise you have fencers doing the quest over and over again to "mass produce" the weapon to sell for a rediculous price...like the scyth for example
JediQuic
Tue Apr 13, 2004 6:45 pm
#19



*Edit* Double post......This happening alot for anyone else? says your not logged in(like it didn't post the messagethen posts the message twice....?

Message Edited by JediQuic on 04-13-2004 06:50 PM

Kael21
Tue Apr 13, 2004 8:00 pm
#20

just my two cents.....and i am a master fencer and have been one for some time now. I do think fencer is over powered. Forget riflemen...i was fighting one the other day and it seriously took him 10 shots just to hit me once. Now i was wearing a 42% stun helmet so that shot did very little. I think there just might be a reason why everyone on my server seems to be a fencer all of a sudden.



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Nertath Aldo a Jedi Knight
Kaeko Aldo a Shim Bounty Hunter

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Acount Cancelled
ZionHalcyon
Wed Apr 14, 2004 8:55 am
#21

See, that is the beauty of my idea - it was just an idea, meant to be discussed, revised, and built on.



All I care about is that at master fencer, you get the ability to use a master weapon, which in order to obtain, you need to complete a series of quests for, and that it cannot be Dual wielded, to give the blade itself more recognition.


The idea to give it 2 dots was something to set a master fencer apart from everyone else in weapontry, and counter the weak damage we do comparatively.


The idea that you need a BE to add DOTs to the weapon via the DNA they sample, and you need an AS to craft it, were just ideas as well to include other people into this idea, and give them one more content outlet.


All in all, I love the idea of a damaging, awesome blade that a Master fencer can only use, and the rest were just ideas to toss out there to be discussed. Beyond that, I think it is all up for discussion.


Damage type, AR type, Damage Min-Max, DOT's or no, do we get a badge for completing the quest, all these are things I think we should all discuss.



And think, most people cry for nerfs - Imagine if we all united and unrelentingly pushed for a master style weapon like this... just that alone would set us fencers apart from the other communities here that are all crying for a swing of the nerf bat... how refreshing that would be for them, if still annoying, lol.



I think we should use this thread to organize such a thing!


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Ideas to discuss:


Damage type:


Badge for completion - yes or no?


Should we include other professions in the creation of the master weapon?


Damage Min - Max


Speed


Wound Chance


AR Type


Range


Extras - Shoult it be able to have DOT attacks? If so, how many? Or should it have skill adjustments (for instance, a boost in 1 handed accuracy), and if so, how much?


Consequenses surrounding the blade - make it untradeable? Or make it damage those non masters who try to equip it? Or something else?


Balancing the Blade issues- Keep in mind, we are not talking about this as something to be used for a Novice, or up and coming fencer - Master only, so balancing issues should reflect that. In other words, it is meant to be better than anything else a fencer can wield, and should be something that can do decent damage when in range - keep in mind to compare it to powered up weapons (janta blood, krayt, etc) - it is a masters blade after all.


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Damage type:


Badge for completion - yes or no?


Should we include other professions in the creation of the master weapon?


Damage Min - Max


Speed


Wound Chance


AR Type


Range


Extras - Should it be able to have DOT attacks? If so, how many? Or should it have skill adjustments (for instance, a boost in 1 handed accuracy), and if so, how much?


Consequenses surrounding the blade - make it untradeable? Or make it damage those non masters who try to equip it? Or something else?


Balancing the Blade issues- Keep in mind, we are not talking about this as something to be used for a Novice, or up and coming fencer - Master only, so balancing issues should reflect that. In other words, it is meant to be better than anything else a fencer can wield, and should be something that can do decent damage when in range - keep in mind to compare it to powered up weapons (janta blood, krayt, etc) - it is a masters blade after all.



***** DISCLAIMER *****


This isn't meant to address other issues in fencer - only to discuss the idea of a master blade. I still think Stan batons need to be tweaked, AR1 added to other weapons, and more lower weapons added to fencer, in addition to dual wield. But this is not the thread to discuss those - this is meant only to discuss the idea for a master levelweapon.


***************************


I will start on some of the issues:



Damage type: Heck, I say we go for something unique. I realize it is a composite world out there, but I think that is what stun batons are for. What about either electrical damage or, here is an idea, what if the blade had a "neurotoxin" that slowed up your enemy and did damage, thus making the blade do restraint damage? Just some thoughts. I would love to see the blade do either electric or blast damage myself.


Badge for completion - yes or no? I think is is an awesome idea. I think a badge saying you completed this quest would be easy to do, and yet also would be a nifty reward for those who complete it.


Should we include other professions in the creation of the master weapon? - If we included other professions in the creation, I actually think this would help with some of the nerf cries. Also, if we allow it to be a schematic we receive to give to a WS, then the WS will be able to adjust the quality and improve upon it based on materials, rather than just a cookiee cutter weapon that might become obsolete over time (i.e. Rantok from Jabba's Palace).


Damage Min - Max - I am thinking we should be in the neighborhood of the 300's on the max damage, and the mid to upper 200's on the min damage. It should do a little bit better damage than a gaffi.


Speed - Make the speed 2.0, we are capped at master at 1 any way. I just don't want to see the sword be too slow.


Wound Chance - I think this should be up to the WS, and the materials they use. I would like to see


AR Type - I say this should be our one and only Medium AP weapon. That alone could give this weapon a heck of a distinction, and make it comperable in our class, to the top end weapons in other classes.


Range - Well, to be honest, I am up for almost anything in this department. Give it gaffi range, maybe?


Extras - I really love the idea of DOT attacks, but I also understand too many would be unbalancing. On the flip side, there are NS energy lances, looted unlimited use DOT weapons, and other weapon types that are similar out there, so saying it would be unfair for us to have a DOT master weapon is actually not looking at the facts of what is out there. Other ideas is that the weapon could provide a boost to fencer related mods that aren't already capped.


Consequenses surrounding the blade - I like the idea that not only is the weapon not equipible by a non master, it also damages them, as if they cut themselves. I think that to be honest would lend to the lore of the blade.


Balancing the Blade issues- Just a cut and paste of what I said before - The blade can only be made one at a time... if you have one in your inventory, even in your bank, then you will not be allowed to trade for another - you must destroy the old one to get a new one. Thus, no Dual Wield Master Blades. If a non-fencing master tries to equip the sword, not only will they be told they are not certified, but they will also not be able to equip it, AND they will be hit with a bleed, (and any other DOT attacks the blade might have, if it has a DOT)Thus this means there will be some reverence for being able to handle a sword like that. If you want another schematic to give to another WS, you can always go back to the Master, but you must defeat his pupil each time. He will not give you another schematic if you have one anywhere in your inventory (including the bank).




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atjtennis
Wed Apr 14, 2004 12:02 pm
#22

I lvoe this idea. It is verey creative and would add great content to the game. Heck I would love it if every profession had something like this at master lvl.



Whether it would fly or not I doubt it but I love the creativity put into it.



I jsut want an AR light or higher piercing weapon that does half decent damage. every single other class has an AR weapon (except commando's) that does good damage but our weapon does awful damage.


Now for all you who says well your stun batons are already amazing that is true if they are made with good acklay bones.


As far as tot he person who said PvP is a stun fest now. That is the DEVS fault casue at least on my server anyone who does PvP has betwenn 75%-90% resis vs everything else and then 40%-43% resis to stun. Thus stun weapons are the most effective to use.


Today it became very obvious to me how abd we need a decent AR weapon or another type of damage at least other tahn stun and kientic(TKA needs another type of damage too) I was doing the corvette today and noramlly I can pretty much clear any palce solo or with 1 or 2 people with me but the corvette was ridiculous. Not listen I do not want to be able to clear the corvette at all I'm freaking thrilled there is high lvl stuff finally ingame that is a true challenge. But come on I mean I was doing like max 400 points or so damage at most on most of the enemies ont eh ship and sometimes even less between my gad stick and my stun baton both very nice both made with acklay bones casue I hae no half decent AR weapona nd we can do 2 types of damage which is just silly.





In game name
Giles Deathstalker
Master Bounty Hunter
Gunslinger
Blademaster
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Whoever said winning isn't everything probably lost

If you want something done right do it yourself
Irtimed
Wed Apr 14, 2004 2:10 pm
#23

sounds good... min damage should be about 170 imo... and the ap2... brilliant. DoTs would be nice,,, but i would love to see a 1h accuracy bonus instead. range mods, i would like to see them be about the same as the curved sword, but that is just me. everything else sounds good though



Demitri Traties
-Dark Jedi Padawan
-Padawan of None
-Lover of His Kil-Heart
-Historian of The Troll Order
USMC-5711
Thu Apr 15, 2004 12:32 am
#24






There is already a craftable weapon with a DOT, the Nightsister Energy Lance, has both a mind poison and mind disease and does awsome dmg.




The Nightsister Energy Lance has a DOT to Health and Constitution. Not mind.


Also the Modified Republic Blasterhas a DOT effect on it, and it is a craftable weapon.


HavvocRocks
Thu Apr 15, 2004 12:40 am
#25

I like the idea of restraint dmg type but i dont know how far that would fly, but i likeblast more than electric. Light or Med AP would be good (anything better than 0 is awsome). A badge would be cool. The dmg and spd sounds good. Other prof. should be included for it like BEs to sample the DNA and get CMs to craft some sorta comonent to give the wpn a DOT. I think 1 thing that could keep ppl from crying about how strong it is by adding some special components for it such as requiring hard to find stuffs like the RIS(but not too hard )


Havvoc Moonwraith <Sym> Kettemore



Arer Moonwraith
Master Rifleman/Master Bounty Hunter
HavvocRocks
Thu Apr 15, 2004 12:43 am
#26

Yeah, i thought i might be wrong about the DOTs on the energy lance but still 2 DOTs on that bad boy.


Havvoc Moonwraith <Sym> Kettemore





Arer Moonwraith
Master Rifleman/Master Bounty Hunter
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