Fencer Archive
Thread: MASTER FENCER WEAPON Here is a thought to give us a decent weap at master!
classless,......I'm not the one one-staring people here. If you think me posting here is classless, yet you one star anyone you don't agree with, that is ironic. Anyways, I'm going to stop posting in this thread. I just think you don't want to except the fact that fencer isn't for you if you want to do "sick damage" as you stated in the other thread.
Macross Starchaser, Eclipse, Phoenix Reborn
There is already a craftable weapon with a DOT, the Nightsister Energy Lance, has both a mind poison and mind disease and does awsome dmg. Only thing is that you have to obtain the schem. like in Zion's idea. And i have yet to hear anyone complain about the lance.
Havvoc Moonwraith <Sym>
Message Edited by JediQuic on 04-13-2004 06:50 PM
See, that is the beauty of my idea - it was just an idea, meant to be discussed, revised, and built on.
All I care about is that at master fencer, you get the ability to use a master weapon, which in order to obtain, you need to complete a series of quests for, and that it cannot be Dual wielded, to give the blade itself more recognition.
The idea to give it 2 dots was something to set a master fencer apart from everyone else in weapontry, and counter the weak damage we do comparatively.
The idea that you need a BE to add DOTs to the weapon via the DNA they sample, and you need an AS to craft it, were just ideas as well to include other people into this idea, and give them one more content outlet.
All in all, I love the idea of a damaging, awesome blade that a Master fencer can only use, and the rest were just ideas to toss out there to be discussed. Beyond that, I think it is all up for discussion.
Damage type, AR type, Damage Min-Max, DOT's or no, do we get a badge for completing the quest, all these are things I think we should all discuss.
And think, most people cry for nerfs - Imagine if we all united and unrelentingly pushed for a master style weapon like this... just that alone would set us fencers apart from the other communities here that are all crying for a swing of the nerf bat... how refreshing that would be for them, if still annoying, lol.
I think we should use this thread to organize such a thing!
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Ideas to discuss:
Damage type:
Badge for completion - yes or no?
Should we include other professions in the creation of the master weapon?
Damage Min - Max
Speed
Wound Chance
AR Type
Range
Extras - Shoult it be able to have DOT attacks? If so, how many? Or should it have skill adjustments (for instance, a boost in 1 handed accuracy), and if so, how much?
Consequenses surrounding the blade - make it untradeable? Or make it damage those non masters who try to equip it? Or something else?
Balancing the Blade issues- Keep in mind, we are not talking about this as something to be used for a Novice, or up and coming fencer - Master only, so balancing issues should reflect that. In other words, it is meant to be better than anything else a fencer can wield, and should be something that can do decent damage when in range - keep in mind to compare it to powered up weapons (janta blood, krayt, etc) - it is a masters blade after all.
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Damage type:
Badge for completion - yes or no?
Should we include other professions in the creation of the master weapon?
Damage Min - Max
Speed
Wound Chance
AR Type
Range
Extras - Should it be able to have DOT attacks? If so, how many? Or should it have skill adjustments (for instance, a boost in 1 handed accuracy), and if so, how much?
Consequenses surrounding the blade - make it untradeable? Or make it damage those non masters who try to equip it? Or something else?
Balancing the Blade issues- Keep in mind, we are not talking about this as something to be used for a Novice, or up and coming fencer - Master only, so balancing issues should reflect that. In other words, it is meant to be better than anything else a fencer can wield, and should be something that can do decent damage when in range - keep in mind to compare it to powered up weapons (janta blood, krayt, etc) - it is a masters blade after all.
***** DISCLAIMER *****
This isn't meant to address other issues in fencer - only to discuss the idea of a master blade. I still think Stan batons need to be tweaked, AR1 added to other weapons, and more lower weapons added to fencer, in addition to dual wield. But this is not the thread to discuss those - this is meant only to discuss the idea for a master levelweapon.
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Damage type: Heck, I say we go for something unique. I realize it is a composite world out there, but I think that is what stun batons are for. What about either electrical damage or, here is an idea, what if the blade had a "neurotoxin" that slowed up your enemy and did damage, thus making the blade do restraint damage? Just some thoughts. I would love to see the blade do either electric or blast damage myself.
Badge for completion - yes or no? I think is is an awesome idea. I think a badge saying you completed this quest would be easy to do, and yet also would be a nifty reward for those who complete it.
Should we include other professions in the creation of the master weapon? - If we included other professions in the creation, I actually think this would help with some of the nerf cries. Also, if we allow it to be a schematic we receive to give to a WS, then the WS will be able to adjust the quality and improve upon it based on materials, rather than just a cookiee cutter weapon that might become obsolete over time (i.e. Rantok from Jabba's Palace).
Damage Min - Max - I am thinking we should be in the neighborhood of the 300's on the max damage, and the mid to upper 200's on the min damage. It should do a little bit better damage than a gaffi.
Speed - Make the speed 2.0, we are capped at master at 1 any way. I just don't want to see the sword be too slow.
Wound Chance - I think this should be up to the WS, and the materials they use. I would like to see
AR Type - I say this should be our one and only Medium AP weapon. That alone could give this weapon a heck of a distinction, and make it comperable in our class, to the top end weapons in other classes.
Range - Well, to be honest, I am up for almost anything in this department. Give it gaffi range, maybe?
Extras - I really love the idea of DOT attacks, but I also understand too many would be unbalancing. On the flip side, there are NS energy lances, looted unlimited use DOT weapons, and other weapon types that are similar out there, so saying it would be unfair for us to have a DOT master weapon is actually not looking at the facts of what is out there. Other ideas is that the weapon could provide a boost to fencer related mods that aren't already capped.
Consequenses surrounding the blade - I like the idea that not only is the weapon not equipible by a non master, it also damages them, as if they cut themselves. I think that to be honest would lend to the lore of the blade.
Balancing the Blade issues- Just a cut and paste of what I said before - The blade can only be made one at a time... if you have one in your inventory, even in your bank, then you will not be allowed to trade for another - you must destroy the old one to get a new one. Thus, no Dual Wield Master Blades. If a non-fencing master tries to equip the sword, not only will they be told they are not certified, but they will also not be able to equip it, AND they will be hit with a bleed, (and any other DOT attacks the blade might have, if it has a DOT)Thus this means there will be some reverence for being able to handle a sword like that. If you want another schematic to give to another WS, you can always go back to the Master, but you must defeat his pupil each time. He will not give you another schematic if you have one anywhere in your inventory (including the bank).
I lvoe this idea. It is verey creative and would add great content to the game. Heck I would love it if every profession had something like this at master lvl.
Whether it would fly or not I doubt it but I love the creativity put into it.
I jsut want an AR light or higher piercing weapon that does half decent damage. every single other class has an AR weapon (except commando's) that does good damage but our weapon does awful damage.
Now for all you who says well your stun batons are already amazing that is true if they are made with good acklay bones.
As far as tot he person who said PvP is a stun fest now. That is the DEVS fault casue at least on my server anyone who does PvP has betwenn 75%-90% resis vs everything else and then 40%-43% resis to stun. Thus stun weapons are the most effective to use.
Today it became very obvious to me how abd we need a decent AR weapon or another type of damage at least other tahn stun and kientic(TKA needs another type of damage too) I was doing the corvette today and noramlly I can pretty much clear any palce solo or with 1 or 2 people with me but the corvette was ridiculous. Not listen I do not want to be able to clear the corvette at all I'm freaking thrilled there is high lvl stuff finally ingame that is a true challenge. But come on I mean I was doing like max 400 points or so damage at most on most of the enemies ont eh ship and sometimes even less between my gad stick and my stun baton both very nice both made with acklay bones casue I hae no half decent AR weapona nd we can do 2 types of damage which is just silly.
There is already a craftable weapon with a DOT, the Nightsister Energy Lance, has both a mind poison and mind disease and does awsome dmg.
Yeah, i thought i might be wrong about the DOTs on the energy lance but still 2 DOTs on that bad boy.
Havvoc Moonwraith <Sym> Kettemore