Fencer Archive

Thread: MASTER FENCER WEAPON Here is a thought to give us a decent weap at master!

flabajaba2213
Sun Apr 18, 2004 10:12 am
#40

When I read this, I immediately thought of the epic weapons in EQ......except for one big difference:


Hopefully the SWG ones would all be useful (ragebringer anyone? )



I like the idea of having a system of quests that rely on interdependency of classes to get the weapon.


However, I have a very different view of what this weapons stast would be. If you want to be a fencer, you should at leat get a foil. My design would look very much like a foil, long and thin.


Stats that I think would be appropriate: (scenarios: If it is scenario A, use the other A stats, same with B)


Vibro-foil


AP: A: 1 B: 2


Type: Kinetic or Heat


Damage: A: 140 - 230 (ish) B: 100 - 140 (ish)


Speed: 2.0 - 2.5


Range mods are standard.....


Special Costs: 20 30 20 (just guessing, I am not a fencer, so I don't know the average odds on your weapons. )



A foil is designed to be fast, so my design reflected this. If the AP is only 1, then I would rather have more damage. With teh AP as 2, then the extra damage would be too overpowering. I am saying kinetic or heat because a vibro unit in the blade would cause the blade to vibrate rapidly, heating the air around the blade.



This weapon could use NS vibro motors as an optional component to replace standard vibro motors. I say optional because Pikeman and now TKA's will be hunting for NS vibro motors.



The speed of this weapon reflects the use of a foil in real life, quick graceful strokes.


The cert would be in the master fencer box.



Hope this helps. Just a thought. A lot of the inspiration came from the origional post.





"Don't bother running from a commando, you'll only die tired."

_Bichiru Iwamoto - Imperial Commando_

_Huy Iwamoto - Rebel Smuggler_
p897t98
Sun Apr 18, 2004 11:29 am
#41

i like the fencer prof, its one of the most fun ive played. i think all profs need 1 uber, but rare weapon that all members of that prof are searching for. a rapier type weapon would be sensible, and the schematic should be quest and should require atleast 1 looted component. talking about the prof in general, its good enuf as it is but i do have 1 problem; i was doing missions form nightsisters and i was asked to kill a SMC member, i got there and 100% resists to kinetic and stun. ok, thanks, ill go home now...also AP is an issue, on the corvette i was fairly useless against heavy armor and 80% resists and i had to stand there and tank




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
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I need to up my dose daily...


ZionHalcyon
Mon Apr 19, 2004 6:41 am
#42

See, I would like a master weapon, but I want something effective in PVP and PVE, and particularly something effective against the baddies in the corvette. Part of the issue is that no one weapon can do it all, hence the need for the weapons overall to be rehauled in terms of damage and AP.



But for a master weapon, I think it should be unique. And to the one asking about people just grinding the quest for more swords, yes, that would be possible, but only if the original one they had was destroyed or given to someone else (although I like the idea of making them non-tradeable to prevent this). In my system, you need to get rid of the old one to get a new one. And it also prevents you from using the master sword in the last repeatable quest task to re-get the schematic, because the old guy will not give you a schematic if you have a master sword anywhere equipped or in your inventory...





Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Vincentarasin
Mon Apr 19, 2004 10:02 am
#43






ZionHalcyon wrote:

See, I would like a master weapon, but I want something effective in PVP and PVE, and particularly something effective against the baddies in the corvette. Part of the issue is that no one weapon can do it all, hence the need for the weapons overall to be rehauled in terms of damage and AP.



But for a master weapon, I think it should be unique. And to the one asking about people just grinding the quest for more swords, yes, that would be possible, but only if the original one they had was destroyed or given to someone else (although I like the idea of making them non-tradeable to prevent this). In my system, you need to get rid of the old one to get a new one. And it also prevents you from using the master sword in the last repeatable quest task to re-get the schematic, because the old guy will not give you a schematic if you have a master sword anywhere equipped or in your inventory...







Cry me a river.



Its called balance





Vincent' Arasin
______________________

First Master Fencer of Bria
______________________
(ggggggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggggggggg)
ZionHalcyon
Tue Apr 20, 2004 7:22 am
#44






XeroHaven wrote:

I love that idea but i have one question...


Can the fencer master look like Pai Mei?


I hope someone out there gets thats. :-D



Zero Haven


Scylla


Master TK


Master Medic


Aspiring Fencer









That's exactly the imagery I was thinking for the master fencer.




And Vince, you illiterate punk, learn to read in context.


Since you lack the ability to actually comprehend what you read, the point of my post that you quoted and highlighted was to say that weapons needed to be overhauled because there is a lack of variety in what we have that is useful.


Anyway, go ---- yourself.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Dynastar
Wed Apr 21, 2004 12:26 am
#45






ZionHalcyon wrote:

See, I would like a master weapon, but I want something effective in PVP and PVE, and particularly something effective against the baddies in the corvette. Part of the issue is that no one weapon can do it all, hence the need for the weapons overall to be rehauled in terms of damage and AP.





So basically, you want the only really benefits of being a Swordsman or a Pikeman, given to you for being a Master Fencer?



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
ZionHalcyon
Wed Apr 21, 2004 12:42 am
#46

No, you are completely misreading that.


Whether its on accident or on purpose I am not sure...



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Shadusdarkmour
Wed Apr 21, 2004 7:06 am
#47

the problem with MELEE as a whole is not enough damage types in their weapons compared to range. Heck even carbine needs a couple more too. Adding more damge type to melee weapons good idea. Trying to add highpowered weapons to the defensive melee professions bad idea. Different damage type would help just as much if not more in pve. Acid, cold, heat ,etc are much better to attack a good deal of the time. As for a craftabledot weapon none have ever gone above 150 health bleed and they do horrible damage. That not really effective. Fact is you do a little work you can pick up nice mind poison janta knife thats going to be a more effective poison. Ideas for new weapons are good but lets try to keep profession in balance. Fencer wasnt designed to do everything. If you want to pve the big stuff pick up another profession or bring a partner. The same can be said about most of the professions in the game.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
f33d84ck
Wed Apr 21, 2004 9:00 am
#48

For the original poster, if you want AP2 swords..........do heavy swordsman. Fencer is light swords not big Scythes, and power hammers. Yes, you ahve an argument about fencer only using sticks. Then suggest making a new skin for the stun baton and gaderiffi baton. Same amount and type of damage, just name them something different and create a new skin. Fencers are not suppose to have AP2 weapons. They weild light swords, not heavy ones. That's why there is a heavy swordsman profession.


You have any idea how out of control the DPS for fencer would get with an AP2 weapon?





The Cleric Regnor
http://mortis.teamego.com
-MaGNuS-
Wed Apr 21, 2004 3:40 pm
#49

I actually agree some of this is an awesome idea, except the person who isnt certified who equips it part, thats a bit far fetched and like someone already said all profs will want something like this. But the idea of a quest to get the Ultimate Blade from a ancient samurai or whatever seems quite good, seeing that we only have a limited ammount of weaponsand damage typedand really i only use a gaffi stick or stun baton, this would add more variety to our choice. Maybe a good ideaif it did Blast damage with reasonable AP.



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