Fencer Archive

Thread: Fencer Issues Request

atjtennis
Tue Jul 06, 2004 1:50 pm
#14

1) New weapons


We need new weapons it's sad when your best PvE weapon you get it at Brawler 1 hand 1. Also I'm tired of my 2 best weapons being sticks. I want a sword and not the "butterknife" we have that is AR 1


2) Being able to beat a DJM but not a normal PvP


Ok my issue is since teh scatterhit 2 changes I've gone from beinga killing missions in PvP to basically a dodge machine. I cannot do any damage in PvP yet I acn easily whipe the tabble with a jedi who is done with their jedi trials , until they force run away, this just seems very idiotic to me








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Tlk
Wed Jul 07, 2004 11:43 am
#15

Biggest issue for me as a master fencer is the blind 2 and spin attack 2. They are in essence the same attack!


It would make alot of sense to give spin attack 2 an area posture down attack (it would go in very nicely with the area dizzy we have).


All the other specials, animations and defences are great.


With out knowing anything about the combat balance, I am hesitant to ask for more weapons (but an increase in teh damage to teh vibroblade would be very appreciated). But slightly more damage so we can gradually damage anything in game has to be in place (in PvP and PvE). I can understand a fencer taking longer to kill a certain mob versus say a swordsman, but we should still be able too.
ruehs
Wed Jul 07, 2004 2:26 pm
#16






Tlk wrote:

Biggest issue for me as a master fencer is the blind 2 and spin attack 2. They are in essence the same attack!


It would make alot of sense to give spin attack 2 an area posture down attack (it would go in very nicely with the area dizzy we have).


All the other specials, animations and defences are great.


With out knowing anything about the combat balance, I am hesitant to ask for more weapons (but an increase in teh damage to teh vibroblade would be very appreciated). But slightly more damage so we can gradually damage anything in game has to be in place (in PvP and PvE). I can understand a fencer taking longer to kill a certain mob versus say a swordsman, but we should still be able too.






The problem with giving us an area posture down is that it is a heavy swordsman move and would take away from them so we can not have that.



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On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
NoonTV
Wed Jul 07, 2004 9:52 pm
#17

Useable AP weapon, even AP 1 with decent dmg.



Fix the Specials Delay, omgz. Nothing like scattering a Rifleman, watch him running away and you cant move.



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Tlk
Fri Jul 09, 2004 1:51 pm
#18

Swordsman also have a dizzy on their attacks, as do pikeman I think. But any change to spin attack 2 would be welcome, I just find the thought of seeing a group of players all flopping on the ground in a circle around a fencer while he does hardly any damage for say 20 minutes or so very entertaining .
Vincentarasin
Mon Jul 12, 2004 12:00 am
#19

Problem: Dizzy2, Spin 2, Blind2, Scatter2:


Simple sol- Change Blind-2 and Blind 1 to Stun 2 and Stun 1


Long: Dizzy 2 is our best area, Whoopie, Once we get it, spin 2 (or blind 2) is just used to add a state. In short, redundant specials.


Scatter-hit needs to be mind, or more powerful.


Of course armor effects all of this.


Ap1 weapon is useless, I do more damage with a standard ackley baton (MAth it out, the average, even on a light armor mob, is HIGHER with the gaffi)


Sword/ryyk blades useless, whole list of stuff.. Havent we done this already? i think so..



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FantasticPlastic
Mon Jul 12, 2004 2:39 am
#20

Did some testing on scatter hit tonight with a baton, max 400 damage (with powerup). Against a Master Swordsman in 23% stun helmet with 40% stun PSG.

Scatter Shiak for around 600 points, number over their head, 67 pts of mind damage.

Okay I know this attack was "bugged" before, but isn't there some way it could still be useful, perhaps?

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SoonToBeBountyHunter
Mon Jul 12, 2004 10:37 am
#21






blackgunz wrote:

1. New damage type


Well, every melee profession could use another damage type (except for swordsman )


Fencers could get a Vibroraiper that does heat damage and Light Armor Pericing


2. Duel Wielding w/ a pistol


Like the player also must have X skill in pistoleer but they may be able to use a pistol in the other hand that would give to a bounus to counter attack for cheap shots while they are blocking a sword or baton


3. A bit more damage for Fencers or a True Targeted Mind Hit, not like scatter hit


I was dueling my friend in the cantina, he is a TKM, so we go outside and duel w/ buffs, first time (w/o armor) he beats me very easily, second time w/ armor, it does on for 10 mins, but eventualy he incaps me with a mind incap, that is even with me using my best stun baton AND him not wearing stun protection armor




we have a true targeted health hit, giving us a head hit is definatly unbalancing and will never happen, if you want to do mind damage go rifleman, CM, or swordsman




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Tymothi
Mon Jul 12, 2004 10:49 am
#22

I have to agree with SoonToBe... A mind hit would unbalance us and also be needless. You have to think "When are the devs likely to impliment this?" After the combat balance. After they make every pool healable and equal. After the emphasis is removed from the mind pool.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Daigoro202
Mon Jul 12, 2004 6:48 pm
#23






Minerunner wrote:


But a good question might be with regards to this, "Are End Content Encounters such as DWB or the Corvette designed with the combat ballance in mind?"







Yeah, as far as I'm concerned that's the only really importantquestion and issue. I believe that the Fencer is a working profession in an unbalanced playing field. I think we're depending more on corrections to the overall game as opposed to any major corrections to this profession.


However, I do have one other issue.


1: Weapon variety

Description: Getting some new gear for your profession every month or sois a big part of MMORPGs. That's something this game really doesn't have. Actual functionality, in terms of damage range, damage type, AP level, and skill mods are part of the concern, but content and style are also important.

Part of the problem seems to be that game balance is so closely tied to AP and damage type that they have difficulty introducing new weapons. For example, they've changed the damage type of weapons like the spraystick and the tusken rifle, and they seem have held back the razor knuckler.


Possible Solution: I think a lot of players would be happy with some new weapons, tied in with good SW content, that offered new visual styles, even if they overlap with existing weapons. For example, one or two swords that were in a similar damage range as the gaderiffi baton. Another alternative mightbe an AP1 weapon that would have a damage range that didn't exceed the performance of the 0 AP gaderiffi against light armored targets-- I just think in principle that vibro weapons should be at least AP1.






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UltimateRebelKIller
Tue Jul 13, 2004 4:18 pm
#24

I have been a fencer/doc for a couple months now, and I'm in the biggest Imp pvp guild on Wanderhome. I have 3 accounts and have been BH,2 handed,rifle/cm,tkm,pistoleer,and a few crafting professions. I have a stun baton thats over 350 dmg and cant damage anything. If it wasn't for Jants knives, I would never EVER win against anybody. With the current condition of armor and PSG's my stun baton does almost nothing. Duels commonly last around 10 minutes between 2 fencers because we just can't damage each other. All our weapons are weak and it's painfully obvious, but theywon't be fixedbecause SOE doesn't care. We have been waiting over a year for combat fixed. The combat revamp isnt gonna be done over one publish either...theyre saying it's gonna be a done over multiple publishes, mabye we can hope for it to be done by x-mas.Even a couple hundred jedi got put ahead of the thousands and thousands of fighters on their servers. Until then, I'm gonna try bio-engineer and just use my utterly useless Rodian doc/fencer to buff my other chars and guildies. What a waste of 15 a month


1) Give us better looking weapons to start...2 handed has some great weapons, why not us? even tkm's knuckler looks better than our baton.

2) Every weapon we have sucks...How come I can't kill anything? If i go kill NS with a 2 handed friend, he can kill them about twice as fast as me...why?

3) No good weapon loots...as necessary as a looted Janta knife is for pvp, it's 120dmg to a 5,000 ham creature or more is USELESS! Why does some classes get uber weapon loots and other get crap?


4) our correspondent doesnt seem to see the root of the fencer problems based on the rules of posting to this thred....he/she asks for our input on corrections that need to be made, then rules out the areas that need correction. the speed cap may be fixed with the combat revamp, but our weaps will still suck and fencer will be even worse when the other professions are fixed.





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Tymothi
Wed Jul 14, 2004 10:45 pm
#25






UltimateRebelKIller wrote:

I have been a fencer/doc for a couple months now, and I'm in the biggest Imp pvp guild on Wanderhome. I have 3 accounts and have been BH,2 handed,rifle/cm,tkm,pistoleer,and a few crafting professions. I have a stun baton thats over 350 dmg and cant damage anything. If it wasn't for Jants knives, I would never EVER win against anybody. With the current condition of armor and PSG's my stun baton does almost nothing. Duels commonly last around 10 minutes between 2 fencers because we just can't damage each other. All our weapons are weak and it's painfully obvious, but theywon't be fixedbecause SOE doesn't care. We have been waiting over a year for combat fixed. The combat revamp isnt gonna be done over one publish either...theyre saying it's gonna be a done over multiple publishes, mabye we can hope for it to be done by x-mas.Even a couple hundred jedi got put ahead of the thousands and thousands of fighters on their servers. Until then, I'm gonna try bio-engineer and just use my utterly useless Rodian doc/fencer to buff my other chars and guildies. What a waste of 15 a month


1) Give us better looking weapons to start...2 handed has some great weapons, why not us? even tkm's knuckler looks better than our baton.

2) Every weapon we have sucks...How come I can't kill anything? If i go kill NS with a 2 handed friend, he can kill them about twice as fast as me...why?

3) No good weapon loots...as necessary as a looted Janta knife is for pvp, it's 120dmg to a 5,000 ham creature or more is USELESS! Why does some classes get uber weapon loots and other get crap?


4) our correspondent doesnt seem to see the root of the fencer problems based on the rules of posting to this thred....he/she asks for our input on corrections that need to be made, then rules out the areas that need correction. the speed cap may be fixed with the combat revamp, but our weaps will still suck and fencer will be even worse when the other professions are fixed.








You don't understand the combat balance do you? Fencer will not suck after the combat balance, armor and buffs are going to get nerfed. Currently those are some of our biggest problems. The resistances of armors will be reduced, more varied, and they're going to rework what happens when you have no ap and hit light/med/heavy armor. I think that will eliminate our problems with dealing damage since we won't have to face huge resistances anymore. Speed is also getting a nerf so just about every other profession will be as slow as they were meant to be.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Oblox
Thu Jul 15, 2004 2:25 am
#26

PVE Damage is painfully bad even with the speed of our attacks.



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