Fencer Archive
Thread: Fencer Template: Fencer/Medical
Make the short version: Your recommended "best" PvE group oriented medical support/killer fencer.
donnysabertooth wrote:well in most the groups i fight in, about 80% of us are doc, doctor is just so 1337 for pvp
Precisely my point. As Doctor 3040, I was able to drop Cure Disease in exchange for a higher Cure Poison (and now, for Point Blank Area Cure Poison B, which Doctor 4030 cannot use), because I work with a Master Doctor.
Odeko Resci
Since I prefer self-supporting skill sets (i.e. crafting in addition to combat) I've always loved Master Fencer / Master Doctor, and I pick up the various Novice skills when I need them. This works well with my TK tank friends since I can scrub them of states and heal damage/cure more efficiently than they can by themselves if they were Doctors or hybrids (usually non-combat second professions), by keeping them from having to burn up their Mind at the same time they are getting hit.
In my opinion Fremen_Feyadkin's template is an example of where the system of stacking modifiers breaks down, in that it has no significant weaknesses short of DoTs. Maybe Lunge2/Intimidate2 and friends from Master Brawler? + MPike or MSwords, MTK, Fencer 2040 and pray?
Comments?
--doogie
I've had a similar pure Melee template, and I agree it's a lot of fun.
As far as "pure combat" templates, a Master Fencer with Pistoleer 0040 and Doctor 3040 is quite an effective combat template, in my experience. Some others mix it with Master Brawler instead of Pistoleer 0040, but I prefer to keep my KD Defenses high. I have a stand/cure dizzy macro that usually does the trick, but that's not an issue if they can't get me dizzy and knocked-down.
If you mean that the class can't buff itself, that's true of course, but the Doctor part was only taken to provide defense. I typically PVP with Master Doctors and Master Dancers around, so finding buffs isn't usually a problem. Master Musicians are more rare of course, but they definitely help tip the scale.
With a Musician buff I can cut down on ahrisa, to keep room in my stomach open for Parwan Nutricake. Being able to burstrun twice or three times in a row is an enormous benefit when chasing a rifleman.
Odeko Resci
This template takes defensive stacking all the way to the max. States aren't much of a worry when all my defense vs. states are 90+. Intimidate lands on me fairly easily since def against that is only 30+. The new resist buffs practially negate poisons and diseases and with 40+ Trim (resist fire food) I don't get dotted too often. Dizzy is VERY hard to land on me and KD and posture down are even harder. I've dueled TKMs and high lvl jedis and they were unable to land a dizzy/KD the entire duel. I beat the TKMs and last a long time against the jedis (If their force runs out before i hit muon downer then i usually win.)
-fremen
Fremen_Feyadkin wrote:
DOTs and states will be the only weaknesses of the basically pure Melee template Fremen_Feyadkin describes. Intimidated and stunned by a TKM, it would do roughly 25% of its overall damage. If the TKM was a Master Brawler too, that intimidate would last a while. A simple poison janta knife or especially mind fire would make things tough. If he's dizzy and falls down, he can basically hope that his Combat Equilibrium lets him stand up or that's it.
This template takes defensive stacking all the way to the max. States aren't much of a worry when all my defense vs. states are 90+. Intimidate lands on me fairly easily since def against that is only 30+. The new resist buffs practially negate poisons and diseases and with 40+ Trim (resist fire food) I don't get dotted too often. Dizzy is VERY hard to land on me and KD and posture down are even harder. I've dueled TKMs and high lvl jedis and they were unable to land a dizzy/KD the entire duel. I beat the TKMs and last a long time against the jedis (If their force runs out before i hit muon downer then i usually win.)
-fremen
fire owns you, my 218 mind fire knife with 48% potency would tear u apart...
Is it a Good Thing(tm) that the only way to defeat the template is to use a LOOTED DoT weapon (be it mind fire or whatever)?
What other ways could defeat this template? MTK Intimidate2/Stun was suggested? Is it viable?
The ranged guys are totally out of luck though, it seems.
--doogie