Fencer Archive
Thread: Fencer Template: Melee/Ranged
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Minerunner
Mon Aug 16, 2004 3:49 pm
#1
This Thread is for discussion on all Templates that include Fencer and Ranged Professions
Calhen
Mon Aug 16, 2004 4:04 pm
#2
Ok, I ll make a start with the lately very popular Jedi Hunter template:
BH 3040
Pistoleer 0040
Master Fencer
(Master Marksman, Scout 4000 and Brawler 0400 as prereqs)
Advantages: high state and melee defenses, Ranged Mitigation 2 and Melee Mitigation 3, Dodge like mad, and excellent PvP pistol specials, excellent anti-Jedi capabilities as long as you can keep them from Forcerunning.
Disadvantages: PvE you will be somewhat less competitive. Works well enough for Janta/Mokk missions, but certainly not like a Swordsman or Pikeman. Also, your low Pistol accuracy makes them little useful against defense stackers.
Breezerer
Mon Aug 16, 2004 4:30 pm
#3
Master Fencer / Master Rifleman / Pistoleer 0-0-4-0 / Medic 1-0-4-0
Advantages: Maxed Range and Melee Defense, Maxed Defense vs. xxx - EXCEPT for Stun and Intimidate - ,Ranged Mitigation3 and Melee Mitigation 3, AP3 with a T21, the ability to do direct damage to the mind ( HeadShot3 and MindHit2 ) the ability to heal urself fully and 115 Dodge and 90 Block
Disadvantages: _________
This is the template i am currently grinding for....i don't really know any disadvantages to this template....that's y i am posting....
Could someone please give me the disadvantages to this template please? thanx. 
KJFett
Mon Aug 16, 2004 5:33 pm
#4
I know I'm not a fencer, but I have been playing the game a while. I would rather imagine that a good melee/ranged template would be
Master Fencer
Master Smuggler
Pistoleer 4242 or 4044
should give great dodge, and works well in melee or ranged.
I always thought the smuggler should be fencer (vibroblade) and not unarmed anyways.
Calhen
Mon Aug 16, 2004 5:34 pm
#5
Hmm, you have no terrain negotiation (so you have to switch to rifle once someone tries to kite you in fencer mode, which due to switch-delay is a pain) and if your opponent notices that, he can "weave" in and out of range, with pistols for example.
But its a nice and solid template (as almost anything with Master rifle is good at PvP) and the PvE side is decent as well.
Rizzaka
Mon Aug 16, 2004 6:07 pm
#6
Current Template, its one more of love than of effectiveness to be honest. I've been so dissapointed in the game lately that i'm back to my 2 loves... Fencer and... Commando
Its not nearly as bad as you may suspect. Both professions primarilly attack the health bar, you can start with CoB on and switch to a flamethrower, ignite your target and switch back. Now the current weapon switch delay effect hinders this a bit so that tactic is up to the individual to use. I also have a nice health disease gaffi with -1 uses so i put a fire and disease on a target while i hit 'em.
The big treat to this combo is not only do i have Mitigation 3 for both ranged and melee but two whole tree's of the commando do not require you to actually have the weapon equiped at the time of use thus allowing your CoB to stay up and refresh. I have over 100 accuracy with thrown weapons due to SEA's i've purchased and/or hunted for. Finding a weaponsmith to make the grenades is a tough thing to do but once i do i can usually specify where i want the experimentation, you want HAM costs in my opinion because even if you are buffed a 100 health and action cost on any weapon/special is quite significant.
So you sit there with your stun baton out and then throw a grenade on someone and it can really catch them off gaurd as they try to figure out what that effect just was because lets face it, not many people see grenade throws anymore.
-Smily-
Mon Aug 16, 2004 8:12 pm
#7
My template is as follows:
Master Fencer
Pistoleer 0 0 4 0
Doc 3 0 4 0
Gives me lots of dodge, good state defenses, and the neccesity for pvp, doctor
Master Fencer
Pistoleer 0 0 4 0
Doc 3 0 4 0
Gives me lots of dodge, good state defenses, and the neccesity for pvp, doctor
Dakarro3
Mon Aug 16, 2004 9:26 pm
#8
Master Fencer
Master Pistoleer
TK 0304
Smuggler 0040
Mainly a PvP template, but the defences are second to none. All but 2 pistol certs, All but 2 pistol specials...
Find some nice Gaffi's and Guns and with a little PvP skill...should b able to hold your own.
Dak/Mord
Zito75
Tue Aug 17, 2004 6:38 am
#9
This template is almost done, and I have a feeling it will be quite dominiate 
Master Rifleman/Master Fencer/Pistoleer 0/0/4/1/Novice Medic
Master Rifleman/Master Fencer/Pistoleer 0/0/4/1/Novice Medic
Breezerer
Tue Aug 17, 2004 9:49 am
#10
zito....u should have some left over skill points....i recommend going Pistoleer 0-0-4-0 and Medic 1-0-4-0 ( and then of course Master Fencer / Master Rifleman )
FallenLore
Tue Aug 17, 2004 11:24 am
#11
For those PvP stackers, which would you pick:
+30 Combat Equilibrium or+30 def vs Blind& +35 def vs Dizzy
My old toon was a TKM and had a +55 Combat Eq rating and I still got dizzy and KDed from time to time. Im not sure if I noticed if Combat Eq kick in or not, so Im not sure how useful this skill is.
The way my template is going, I can have either or and Im not 100% on how Comb Eq works to justify giving up dizzy and blind defenses. This is a straight pvp character too. Any thoughts?
Sweere
Tue Aug 17, 2004 12:57 pm
#12
I've been playing as a Master Fencer / Master Gunfighter / Dirty Fighting 4 for quite some time. I was especially pleased when they mentioned dual wield for both Fencer and Pistoleer, but that seems to be a long time coming.
Sure I know the full dodge from both professions doesn't go any higher than 125, but Pistoleer grants a ton of different damage types, which is espcially helpful against high kinetic resist stuff. As any other Fencer sure I could use a Stun baton, but I generally hold that out for when running around overt.
The only problem I have found with this template is due to the low damage output against the high level mobs. Since both only have AP1, and the damage type against those mobs have a higher resist to those.
Overall, I generally find myself using Fencer to beat my opponents down till they begin to run away past the lunge 1 radius, then it goes to Pistols.
Co-valent
Tue Aug 17, 2004 1:36 pm
#13
Master Fencer
Master Rifleman
1-0-4-1 Pistoleer
2-1-0-0 Medic
124 Melee Defence, and 125+ Ranged Defence, capped Dodge.
All state defences are +90 more except Stun, which can be got to +75 with BE clothing or +85 as a Zabrak, and Intimidate which is at +20 and can be raised to +55 with BE Clothing and as a Zabrak.
Also can heal reasonably well using Janta Stims, as well as cure Bleeds.
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