Fencer Archive
Thread: State of Fencer in PvP
The thoeretical max for stun protection is 45%. I'm not an AS so I can't exactly tell you why this is, but it is a fact.
As to Fencers in PvP. The last three times I have died in PvP have been to fencers. I was in 40% stun and was on 40% damage reduction synthsteak. I was taken down in a matter of seconds.
Currentlyyou guysare the only profession I have trouble fighting. And if you don't want to spam a certain special that is going to let you win what game are you playing? You can't complain about a lack of power if you aren't using the right moves.
Oh and I think Fencer is one of the few working professions, heading back to my own forums now. -_-
I'm not sure if you're calling KaliMirchi a "noob" in Fencer or a "noob" in PvP, but either is equally ridiculous, she was among the fencers who were here when this profession was first being defined. The efforts made by the fencers back then brought about fundamental changes in the profession, the changes that everyone is enjoying today.
Fencer used to be about technique over power. If you came at people with solid tactics they had no idea what hit them. Someone complained to me in PvP because he thought that I had used a "bleed" on him. That "bleed" was Intimidate. He had never seen the icon for Intimidate before, or did not know what it meant, and he was a BH/Pistoleer.
The problem is that certain areas have escalated well beyond what works for the dynamics of this game. You can call anyone you want a noob, and you can tell old-school fencers that they have to either accept it or move on, but you can't change my personal opinion that this game was a lot more fun and challenging when it wasn't a bunch of cyborgs soaking up all possible damage with armor, buffs, and foods.
You say the game has been reduced to pusing the same hotkey over and over-- I say the game has been much more than that in the past, and I think itstill canbe more than that. One thing that has impressed me about this game is the way the player base has actually been able to bring about actual changes in the game.
I don't see a quick way out of this, butI agree, we'll see what the combat rebalance brings.
KaliMirchi wrote:
c0nverse wrote:The thoeretical max for stun protection is 45%. I'm not an AS so I can't exactly tell you why this is, but it is a fact.
As to Fencers in PvP. The last three times I have died in PvP have been to fencers. I was in 40% stun and was on 40% damage reduction synthsteak. I was taken down in a matter of seconds.
Currently you guys are the only profession I have trouble fighting. And if you don't want to spam a certain special that is going to let you win what game are you playing? You can't complain about a lack of power if you aren't using the right moves.
Oh and I think Fencer is one of the few working professions, heading back to my own forums now. -_-
Connors - Fencers are not "heavy hitters". Have you ever seen a duel with one handed weapons? It usually takes a long time for someone to "win" - strikes aren't lethal, they are disabling, a little bit at a time.. until you can deliver the coup de grace.
And I guarantee you - any Fencer who stands out in PvP - is a hybrid. Does that mean we suck? Nope. But, our strengths (those specials that disable the opponent until you can deleiver the coup de grace) have been seriously handicapped.
I'm not sure when you came into the Fencing profession. I've been here since launch. I do have perspective on what we were, and what we've become.
Perhaps all this will be mitigated with the combat rebalance. We'll have to wait and see.
Seena
Everyone in this game is a hybrid. There is no single profession that takes all 250 skill points to master. I am a 4000 TKA | Master Fencer | 4340 Doctor. As you can see from that template Fencer is my only offensive combat skill set yet I can still mow through a fully buffed, fully armored (90% Kinetic, 43% Stun) opponent with my run of the mill stun baton (Damage sliced to 197 max damage) in about 45 seconds.
I'm not sure what it is you have a problem with here. Do you really think that fencer is underpowered in PvP or are you upset that fencer does not play like you want it to in PvP anymore? We don't have to chip away a little bit at a time to win anymore. We intimidate, blind, dizzy, lunge, and beat the living crap out of them with scatter2. All the while they are cursing in spatial about not being able to hit us.
I'm proud of you for sticking with a profession since launch, but it sounds like you have a case of "I'm too old to retire" syndrome. If you are unhappy with this profession, find one that makes you happy. If you are unhappy with this game, find one that makes you happy. I hate to be the one to tell you this but if you can't win in PvP with fencer then you are doing something wrong, maybe you should try CM/Rifleman. All you are doing right now is spreading misinformation about the fencer class to the rest of the people reading these forums.
PS: A tank is something that can absorb the damage for an entire group while not inflicting much damage themselves.
I am a recent Master Fencer on my alt, and have had positive experiences in my few weeks of fairly steady PvP. I think the Fencer does have some variability in combat situations, which is an appeal for the profession. Many times in PvP with large groups, I find myself drawing attention and fire, so that others in my group can deal damage. Against multiple opponents, hitting them with states is an added benefit, and I try to use dizzy/lunge as crowd control (though short term). If I single off with an opponent, my stun damage is almost always more effective than their damage type. I will say that the people I PvP with are very skilled players, so they've taught me (and sometimes yelled at me over TS) on how to maximize my role in the group.
Daigoro202 wrote:I'm not sure if you're calling KaliMirchi a "noob" in Fencer or a "noob" in PvP, but either is equally ridiculous, she was among the fencers who were here when this profession was first being defined. The efforts made by the fencers back then brought about fundamental changes in the profession, the changes that everyone is enjoying today.
Fencer used to be about technique over power. If you came at people with solid tactics they had no idea what hit them. Someone complained to me in PvP because he thought that I had used a "bleed" on him. That "bleed" was Intimidate. He had never seen the icon for Intimidate before, or did not know what it meant, and he was a BH/Pistoleer.
The problem is that certain areas have escalated well beyond what works for the dynamics of this game. You can call anyone you want a noob, and you can tell old-school fencers that they have to either accept it or move on, but you can't change my personal opinion that this game was a lot more fun and challenging when it wasn't a bunch of cyborgs soaking up all possible damage with armor, buffs, and foods.
You say the game has been reduced to pusing the same hotkey over and over-- I say the game has been much more than that in the past, and I think it still can be more than that. One thing that has impressed me about this game is the way the player base has actually been able to bring about actual changes in the game.
I don't see a quick way out of this, but I agree, we'll see what the combat rebalance brings.
That's nice of you to stand up for her, but I would suggest you reread what she said in her original post. Kali said that because of buffs and armor fencer and PvP was a "no win scenario". It does not make a lick of difference how long she has been playing the class, or what changes she was instrumental in bringing to the class, what she is saying is downright false. You may not like what fencer has become, apparently she doesn't like it either but the fact of the matter is that fencer is THE melee class in PvP now. It may not require as much skill as it did before, but it sure is powerful.
What does your BH/Pistoleer example speak to? I'm glad that you were able to kill a noob that didn't understand the mechanics of the game back in the day, but times have changed. People that PvP do so in the best equipment, with the best weapons, with a well organized group, and in doing so are able to kill very efficiently. If you want to take your time in a fight and apply/reapply each state, switch weapons around, take your armor on and off, etc you will die. If you burstrun, dizzy, and kd them they will die. It really is that simple. I'm sorry that fencer has evolved into something you don't enjoy as much any more, but PvP has changed things. There is no time to watch your strategy unfold in a fight, you just have to kill the person standing in front of you before they kill you.
Sorry Kalimirchi, but...the following paragraph pretty much says it all...
I'm not playing profession wars you moron. I dropped TKM to pick up Fencer because it's far and away the best melee profession in PvP right now. I won't disagree with you that TKM has a very high [damage/special cost] ratio (without their VK's equiped), but that doesn't really matter when players are wearing 90% kinetic armor and only 43% stun armor. If you are having a problem PvPing I suggest you blame something other than the fencer class because this is as good as it gets son.
Tataomm wrote:
Everyone in this game is a hybrid. There is no single profession that takes all 250 skill points to master. I am a 4000 TKA | Master Fencer | 4340 Doctor. As you can see from that template Fencer is my only offensive combat skill set yet I can still mow through a fully buffed, fully armored (90% Kinetic, 43% Stun) opponent with my run of the mill stun baton (Damage sliced to 197 max damage) in about 45 seconds.
Any profession - *any* profession buffed can "mow". We aren't "mowers" - no matter how desperate you are to shove it down people's throats.
I'm not sure what it is you have a problem with here. Do you really think that fencer is underpowered in PvP or are you upset that fencer does not play like you want it to in PvP anymore? We don't have to chip away a little bit at a time to win anymore. We intimidate, blind, dizzy, lunge, and beat the living crap out of them with scatter2. All the while they are cursing in spatial about not being able to hit us.
Upset? *You* are calling people morons - and *I* am upset?
LOLOLOLOLL
As for your "intimidating blinding dizzying and lunging" - if you're doing it that easy - your opponents suck and aren't making use of what's available. Foods add +95 to KD on our server-there'sfoods and BE clothing to make intimidate nearly impossible --- and the list goes on and on.
I'm proud of you for sticking with a profession since launch, but it sounds like you have a case of "I'm too old to retire" syndrome.
*You* who thinks Fencers are tanks is "proud" of me? LOLOLOL That's a good one. But I suggest you shove your condescending attitude up your ass.
If you are unhappy with this profession, find one that makes you happy. If you are unhappy with this game, find one that makes you happy.
I hate to be the one to tell you this but if you can't win in PvP with fencer then you are doing something wrong, maybe you should try CM/Rifleman. All you are doing right now is spreading misinformation about the fencer class to the rest of the people reading these forums.
PS: A tank is something that can absorb the damage for an entire group while not inflicting much damage themselves.
I'll post whatever I wish. Whenever I wish. I do so with perspective and experience - something which, evidenced by your posts - you are seriously lacking.
Seena
Message Edited by KaliMirchi on 05-14-2004 04:13 PM
ruehs wrote:
KaliMirchi, where have you been, this forum is in need of your talented posts on people not knowing what they are talking about. You have a nack for hitting the nail on the coffin, please stay and bring life back to this forum...WE MISS YOU