Fencer Archive

Thread: State of Fencer in PvP

c0nverse
Fri May 14, 2004 9:37 am
#14

The thoeretical max for stun protection is 45%. I'm not an AS so I can't exactly tell you why this is, but it is a fact.


As to Fencers in PvP. The last three times I have died in PvP have been to fencers. I was in 40% stun and was on 40% damage reduction synthsteak. I was taken down in a matter of seconds.


Currentlyyou guysare the only profession I have trouble fighting. And if you don't want to spam a certain special that is going to let you win what game are you playing? You can't complain about a lack of power if you aren't using the right moves.


Oh and I think Fencer is one of the few working professions, heading back to my own forums now. -_-





Xamm Nellom - Stalker for Hire
Master Bounty Hunter - Master Carbineer - Novice Brawler
Shadowfire
Daigoro202
Fri May 14, 2004 9:55 am
#15


I'm not sure if you're calling KaliMirchi a "noob" in Fencer or a "noob" in PvP, but either is equally ridiculous, she was among the fencers who were here when this profession was first being defined. The efforts made by the fencers back then brought about fundamental changes in the profession, the changes that everyone is enjoying today.


Fencer used to be about technique over power. If you came at people with solid tactics they had no idea what hit them. Someone complained to me in PvP because he thought that I had used a "bleed" on him. That "bleed" was Intimidate. He had never seen the icon for Intimidate before, or did not know what it meant, and he was a BH/Pistoleer.


The problem is that certain areas have escalated well beyond what works for the dynamics of this game. You can call anyone you want a noob, and you can tell old-school fencers that they have to either accept it or move on, but you can't change my personal opinion that this game was a lot more fun and challenging when it wasn't a bunch of cyborgs soaking up all possible damage with armor, buffs, and foods.


You say the game has been reduced to pusing the same hotkey over and over-- I say the game has been much more than that in the past, and I think itstill canbe more than that. One thing that has impressed me about this game is the way the player base has actually been able to bring about actual changes in the game.


I don't see a quick way out of this, butI agree, we'll see what the combat rebalance brings.







_______________

received: from unknown (swg.eclipse.daigoro)

Tataomm
Fri May 14, 2004 10:56 am
#16



KaliMirchi wrote:


c0nverse wrote:

The thoeretical max for stun protection is 45%. I'm not an AS so I can't exactly tell you why this is, but it is a fact.

As to Fencers in PvP. The last three times I have died in PvP have been to fencers. I was in 40% stun and was on 40% damage reduction synthsteak. I was taken down in a matter of seconds.

Currently you guys are the only profession I have trouble fighting. And if you don't want to spam a certain special that is going to let you win what game are you playing? You can't complain about a lack of power if you aren't using the right moves.

Oh and I think Fencer is one of the few working professions, heading back to my own forums now. -_-




Connors - Fencers are not "heavy hitters". Have you ever seen a duel with one handed weapons? It usually takes a long time for someone to "win" - strikes aren't lethal, they are disabling, a little bit at a time.. until you can deliver the coup de grace.

And I guarantee you - any Fencer who stands out in PvP - is a hybrid. Does that mean we suck? Nope. But, our strengths (those specials that disable the opponent until you can deleiver the coup de grace) have been seriously handicapped.

I'm not sure when you came into the Fencing profession. I've been here since launch. I do have perspective on what we were, and what we've become.

Perhaps all this will be mitigated with the combat rebalance. We'll have to wait and see.

Seena





Everyone in this game is a hybrid. There is no single profession that takes all 250 skill points to master. I am a 4000 TKA | Master Fencer | 4340 Doctor. As you can see from that template Fencer is my only offensive combat skill set yet I can still mow through a fully buffed, fully armored (90% Kinetic, 43% Stun) opponent with my run of the mill stun baton (Damage sliced to 197 max damage) in about 45 seconds.

I'm not sure what it is you have a problem with here. Do you really think that fencer is underpowered in PvP or are you upset that fencer does not play like you want it to in PvP anymore? We don't have to chip away a little bit at a time to win anymore. We intimidate, blind, dizzy, lunge, and beat the living crap out of them with scatter2. All the while they are cursing in spatial about not being able to hit us.

I'm proud of you for sticking with a profession since launch, but it sounds like you have a case of "I'm too old to retire" syndrome. If you are unhappy with this profession, find one that makes you happy. If you are unhappy with this game, find one that makes you happy. I hate to be the one to tell you this but if you can't win in PvP with fencer then you are doing something wrong, maybe you should try CM/Rifleman. All you are doing right now is spreading misinformation about the fencer class to the rest of the people reading these forums.

PS: A tank is something that can absorb the damage for an entire group while not inflicting much damage themselves.
KaliMirchi
Fri May 14, 2004 10:56 am
#17

heehehe Daiogoro - don't go and burst their little bubble........heads...



They were on a roll!




Seena



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Comm999
Fri May 14, 2004 10:59 am
#18

Im Armorsmith, stun protection on composite armor theorically capped at 45%. Cause there some resource are gated, u can see max 39% usually. 44% protection stun helmet coming from 1 day craft patch.

IF is at 80% for sure is an exploit.
Cadain
Fri May 14, 2004 11:04 am
#19

On the stun composite issue, the highest possible stun layer is 15%, though on Gorath our highest based on resources is 13%. Three layers can go into an advanced comp segment, so at most, you can have 45% stun resist. On Gorath, I am mass producing 39% stun resistant composite though. Even janta hides or other components won't bump up stun resists on composite.

I am a recent Master Fencer on my alt, and have had positive experiences in my few weeks of fairly steady PvP. I think the Fencer does have some variability in combat situations, which is an appeal for the profession. Many times in PvP with large groups, I find myself drawing attention and fire, so that others in my group can deal damage. Against multiple opponents, hitting them with states is an added benefit, and I try to use dizzy/lunge as crowd control (though short term). If I single off with an opponent, my stun damage is almost always more effective than their damage type. I will say that the people I PvP with are very skilled players, so they've taught me (and sometimes yelled at me over TS) on how to maximize my role in the group.




Cadain -- Philanthropist
Lazaren Vex -- Master Fencer/Medic
iMMoRtALs
Tataomm
Fri May 14, 2004 11:09 am
#20



Daigoro202 wrote:

I'm not sure if you're calling KaliMirchi a "noob" in Fencer or a "noob" in PvP, but either is equally ridiculous, she was among the fencers who were here when this profession was first being defined. The efforts made by the fencers back then brought about fundamental changes in the profession, the changes that everyone is enjoying today.

Fencer used to be about technique over power. If you came at people with solid tactics they had no idea what hit them. Someone complained to me in PvP because he thought that I had used a "bleed" on him. That "bleed" was Intimidate. He had never seen the icon for Intimidate before, or did not know what it meant, and he was a BH/Pistoleer.

The problem is that certain areas have escalated well beyond what works for the dynamics of this game. You can call anyone you want a noob, and you can tell old-school fencers that they have to either accept it or move on, but you can't change my personal opinion that this game was a lot more fun and challenging when it wasn't a bunch of cyborgs soaking up all possible damage with armor, buffs, and foods.

You say the game has been reduced to pusing the same hotkey over and over-- I say the game has been much more than that in the past, and I think it still can be more than that. One thing that has impressed me about this game is the way the player base has actually been able to bring about actual changes in the game.

I don't see a quick way out of this, but I agree, we'll see what the combat rebalance brings.






That's nice of you to stand up for her, but I would suggest you reread what she said in her original post. Kali said that because of buffs and armor fencer and PvP was a "no win scenario". It does not make a lick of difference how long she has been playing the class, or what changes she was instrumental in bringing to the class, what she is saying is downright false. You may not like what fencer has become, apparently she doesn't like it either but the fact of the matter is that fencer is THE melee class in PvP now. It may not require as much skill as it did before, but it sure is powerful.

What does your BH/Pistoleer example speak to? I'm glad that you were able to kill a noob that didn't understand the mechanics of the game back in the day, but times have changed. People that PvP do so in the best equipment, with the best weapons, with a well organized group, and in doing so are able to kill very efficiently. If you want to take your time in a fight and apply/reapply each state, switch weapons around, take your armor on and off, etc you will die. If you burstrun, dizzy, and kd them they will die. It really is that simple. I'm sorry that fencer has evolved into something you don't enjoy as much any more, but PvP has changed things. There is no time to watch your strategy unfold in a fight, you just have to kill the person standing in front of you before they kill you.
farnargle
Fri May 14, 2004 11:15 am
#21

Sorry Kalimirchi, but...the following paragraph pretty much says it all...


I'm not playing profession wars you moron. I dropped TKM to pick up Fencer because it's far and away the best melee profession in PvP right now. I won't disagree with you that TKM has a very high [damage/special cost] ratio (without their VK's equiped), but that doesn't really matter when players are wearing 90% kinetic armor and only 43% stun armor. If you are having a problem PvPing I suggest you blame something other than the fencer class because this is as good as it gets son.


I'm a master tka/fencer/brawler so I have a pretty good idea about each one. I don't play often anymore, but when I do, my fencer is what i pvp with.Last time I came online fencer is the top melee pvp prof. Ninety percent kinetic resist armor kind of slapped the tka's out of serious pvp. Thank goodnessmany people wear stun resisthead piece,at least that gives tka's a hole to hit. Judging by the cycle this game travels, pikeman will eventually be king of the hill before too much longer. It seems the devs like to give supreme power to one or two profs at a time and constantly rotate. If you stop and think most of the profs have been uber followed by average or crap, or in reverse. What it comes down tois just enjoy what you do and wait for the next wave to hit.
VegitoX
Fri May 14, 2004 2:29 pm
#22

It's so hard to judge any of the classes nowadays. I am looming forward to the new HAM system, because I for one am tired of seeing everyone and their mothers with Swashbuckeler over their heads.


I have also been a Fencer since launch, so i've seen it all. Someone stated that armor was going to be adjusted, is this so?



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
ruehs
Fri May 14, 2004 2:45 pm
#23

KaliMirchi, where have you been, this forum is in need of your talented posts on people not knowing what they are talking about. You have a nack for hitting the nail on the coffin, please stay and bring life back to this forum...WE MISS YOU



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
KaliMirchi
Fri May 14, 2004 4:06 pm
#24







Tataomm wrote:




Everyone in this game is a hybrid. There is no single profession that takes all 250 skill points to master. I am a 4000 TKA | Master Fencer | 4340 Doctor. As you can see from that template Fencer is my only offensive combat skill set yet I can still mow through a fully buffed, fully armored (90% Kinetic, 43% Stun) opponent with my run of the mill stun baton (Damage sliced to 197 max damage) in about 45 seconds.


Any profession - *any* profession buffed can "mow". We aren't "mowers" - no matter how desperate you are to shove it down people's throats.


I'm not sure what it is you have a problem with here. Do you really think that fencer is underpowered in PvP or are you upset that fencer does not play like you want it to in PvP anymore? We don't have to chip away a little bit at a time to win anymore. We intimidate, blind, dizzy, lunge, and beat the living crap out of them with scatter2. All the while they are cursing in spatial about not being able to hit us.



Upset? *You* are calling people morons - and *I* am upset?


LOLOLOLOLL


As for your "intimidating blinding dizzying and lunging" - if you're doing it that easy - your opponents suck and aren't making use of what's available. Foods add +95 to KD on our server-there'sfoods and BE clothing to make intimidate nearly impossible --- and the list goes on and on.




I'm proud of you for sticking with a profession since launch, but it sounds like you have a case of "I'm too old to retire" syndrome.


*You* who thinks Fencers are tanks is "proud" of me? LOLOLOL That's a good one. But I suggest you shove your condescending attitude up your ass.



If you are unhappy with this profession, find one that makes you happy. If you are unhappy with this game, find one that makes you happy.


I hate to be the one to tell you this but if you can't win in PvP with fencer then you are doing something wrong, maybe you should try CM/Rifleman. All you are doing right now is spreading misinformation about the fencer class to the rest of the people reading these forums.

PS: A tank is something that can absorb the damage for an entire group while not inflicting much damage themselves.







I'll post whatever I wish. Whenever I wish. I do so with perspective and experience - something which, evidenced by your posts - you are seriously lacking.




Seena





Message Edited by KaliMirchi on 05-14-2004 04:13 PM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Fri May 14, 2004 4:08 pm
#25






ruehs wrote:
KaliMirchi, where have you been, this forum is in need of your talented posts on people not knowing what they are talking about. You have a nack for hitting the nail on the coffin, please stay and bring life back to this forum...WE MISS YOU






Yanno, with the influx of Uber L33T dudes who want to bastardize Fencer into something it's not mean to be - I've lost a lot of interest.


It started when Ralph left...... She had such a "polite" way of "hitting the nail on the coffin" as you put it lol



Seena



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Nagabacca
Fri May 14, 2004 4:27 pm
#26

I skim read this thread (too many flames).


One comment i'd like to add regarding Fencers in PvP, is that ScatterHit2 is bugged. It goes through synthsteak, and perhaps has an effect on other defenses.


If it is fixed, a fencer will be less deadly than before.


If you can't pvp as a fencer now, when this 'nerf' happens you'll have no chance.



Naga



Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
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