Fencer Archive

Thread: State of Fencer in PvP

KaliMirchi
Fri May 14, 2004 4:58 am
#1



With the recent introduction of super bioengineered foods,BE clothes, warcry nerf,etc, I've noticed it's become nigh impossible to use the skills (stun/dizzy etc) that make us thethe type of combatants we are meant to be... Because of the fact that we have only light armor piercing AND do little damage when compared to other melee professions - we DEPEND on the specials to have a fighting chance. Add onto this super buffs and 90% kinetic resist armor - and it's a no win scenario.



High resist armor/foods/and super buffs are also particularly lethal to the Fencer, because we take so long to whittle away aHAM bar on theopponent using these; We thereforehave increased exposure time to other attacks AND spend more HAM to do the same amount of damage ofother professions.




I can recall when I advocated against medium armor piercing weapons because our status effects and defenses compensated for this. Of course - that was before the high resist/stun resistcomp and super buff boom.




I've been a Fencer since launch. It's interesting how we've evolved. Initially we were the most gimped of combatprofessions (except for perhaps the pikers), but saw some improvement when we got some loving back in November I think it was? Now it seems we've been set back - not perhaps, as far as we were initially, but, the attacks whichare our very lifeblood areminimally effective in PvP against a savvy user of the right foods and BE clothes. Our weapons are weak against the high resist kinetic and stun armor.



Perhaps the combat rebalance will bring us back into our own.... time will tell.





Seena












Message Edited by KaliMirchi on 05-15-2004 05:11 AM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Keslann
Fri May 14, 2004 5:03 am
#2

spaming 1h hit 3 + decent stun baton = fast kill

I find it very effective unless they have stun armor on, then I switch to the gaffi and repeat, works like a charm







KESLANN

Tataomm
Fri May 14, 2004 5:31 am
#3

I just switched over to fencer from TKM last week.

I would say your comments about buffs and armor are more in line with what our unarmed brothers in combat are having to deal with now than fencers. For a while TKM was the end all class in PvP, they delt insane damage very quickly. Even after the advent of 80% kinetic armor they were still very effective killers on the battlefield. The warcry nerf and the anti-KD food hit them very hard, and IMHO made them nearly useless in PvP.

Fencers have two things going for them in PvP as I see it. The first is Center of Being. This is an incredible skill that makes fencers exactly what they are supposed to be: tanks on the front lines. The second thing is stun batons. While I haven't had the chance to fight someone with a high stun resist PSG equiped, I am impressed with the damage these weapons inflict on their target. The stun baton when paired with the fencer special attacks slices through a fully buffed HAM in very short order.

I would say that fencer is the most adequate melee class for PvP right now. A fencers only real enemies on the field are the Rifleman and Combat Medic. A fencer/doc's only enemy is the Rifleman. I think we can easily handle just about every other profession even without the uber equipment that is starting to surface.
KaliMirchi
Fri May 14, 2004 6:08 am
#4






Keslann wrote:

spaming 1h hit 3 + decent stun baton = fast kill

I find it very effective unless they have stun armor on, then I switch to the gaffi and repeat, works like a charm









I don't think spamming 1hh3is what Fencers are about- no technique is involved, and it's not using the gamut of skills we are given. Like I said - that's very effective in a duel - but to survive against more than 1 opponent you need to temporarily disable your other opponents while you spam the 1hh3 which requitres huge amounts of HAM.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Fri May 14, 2004 6:16 am
#5







Tataomm wrote:
I just switched over to fencer from TKM last week.

I would say your comments about buffs and armor are more in line with what our unarmed brothers in combat are having to deal with now than fencers. For a while TKM was the end all class in PvP, they delt insane damage very quickly. Even after the advent of 80% kinetic armor they were still very effective killers on the battlefield. The warcry nerf and the anti-KD food hit them very hard, and IMHO made them nearly useless in PvP.

Fencers have two things going for them in PvP as I see it. The first is Center of Being. This is an incredible skill that makes fencers exactly what they are supposed to be: tanks on the front lines. The second thing is stun batons. While I haven't had the chance to fight someone with a high stun resist PSG equiped, I am impressed with the damage these weapons inflict on their target. The stun baton when paired with the fencer special attacks slices through a fully buffed HAM in very short order.

I would say that fencer is the most adequate melee class for PvP right now. A fencers only real enemies on the field are the Rifleman and Combat Medic. A fencer/doc's only enemy is the Rifleman. I think we can easily handle just about every other profession even without the uber equipment that is starting to surface.






Why is it that any time someone makes a statement about the particular weaknesses of their profession - someone else has to come in and play "profession wars"?


As for TKA and their damage - our former correspondent did a very thorough breakdown of average damage done per sec and HAM cost - TKA was at the top of that list. Fencer I believe (could have been pikeman tho) was at the bottom.


Stun batons are useless against composite armor with 80-90 resist to stun. Perhaps your server doesn't have this yet - ours is full of it- pretty much standard issue.


Fencer IS very adequate in certain PvE and dueling. But try taking on the Kiwis at the Geo caves - our ineffectiveness against these creatures is renown. Why? They have very high HAM and are resistant to kinetic damage. Which is what PvPers are now - - high HAM and HIGH resistance- AND your specials are pretty much useless if the person uses the right combo of "special additions.



As for fencer/doc - why should I have to be a doc to be viable? Personally I don't rely on buffs to fight my enemy. And we shouldn't have to. The buffs mitigate the very issues I am bringing up -- our HUGE ham costs per damage done, and our increased exposure time to damage because it takes us longer to kill a buffed/armored opponent.


Finally - if you think Fencers are supposed to be tanks on the front lines - well......Nothing personal-- butI'm not quite sure you understand Fencer all that well.



Seena

Message Edited by KaliMirchi on 05-14-2004 10:20 AM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

donnysabertooth
Fri May 14, 2004 6:34 am
#6






KaliMirchi wrote:





Keslann wrote:

spaming 1h hit 3 + decent stun baton = fast kill

I find it very effective unless they have stun armor on, then I switch to the gaffi and repeat, works like a charm









I don't think spamming 1hh3is what Fencers are about- no technique is involved, and it's not using the gamut of skills we are given. Like I said - that's very effective in a duel - but to survive against more than 1 opponent you need to temporarily disable your other opponents while you spam the 1hh3 which requitres huge amounts of HAM.



Seena







.

Message Edited by donnysabertooth on 05-20-2004 08:42 PM



aivut
The UnTouchAbles
TheShrak
Fri May 14, 2004 6:59 am
#7






KaliMirchi wrote:






Tataomm wrote:
I just switched over to fencer from TKM last week.

I would say your comments about buffs and armor are more in line with what our unarmed brothers in combat are having to deal with now than fencers. For a while TKM was the end all class in PvP, they delt insane damage very quickly. Even after the advent of 80% kinetic armor they were still very effective killers on the battlefield. The warcry nerf and the anti-KD food hit them very hard, and IMHO made them nearly useless in PvP.

Fencers have two things going for them in PvP as I see it. The first is Center of Being. This is an incredible skill that makes fencers exactly what they are supposed to be: tanks on the front lines. The second thing is stun batons. While I haven't had the chance to fight someone with a high stun resist PSG equiped, I am impressed with the damage these weapons inflict on their target. The stun baton when paired with the fencer special attacks slices through a fully buffed HAM in very short order.

I would say that fencer is the most adequate melee class for PvP right now. A fencers only real enemies on the field are the Rifleman and Combat Medic. A fencer/doc's only enemy is the Rifleman. I think we can easily handle just about every other profession even without the uber equipment that is starting to surface.






Why is it that any time someone makes a statement about the particular weaknesses of their profession - someone else has to come in and play "profession wars"?


As for TKA and their damage - our former correspondent did a very thorough breakdown of average damage done per sec and HAM cost - TKA was at the top of that list. Fencer I believe (could have been pikeman tho) was at the bottom.


Stun batons are useless against composite armor with 80-90 resist to stun. Perhaps your server doesn't have this yet - ours is full of it- pretty much standard issue.


Fencer IS very adequate in PvE and dueling. Try taking on the Kiwis at the Geo caves - our ineffectiveness against these creatures is renown. Why? They have very high HAM and are resistant to kinetic damage.


As for fencer/doc - why should I have to be a doc to be viable? Personally I don't rely on buffs to fight my enemy. And we shouldn't have to. The buffs mitigate the very issues I am bringing up -- our HUGE ham costs per damage done, and our increased exposure time to damage because it takes us longer to kill a buffed/armored opponent.


Finally - if you think Fencers are supposed to be tanks on the front lines - well......Nothing personal-- butI'm not quite sure you understand Fencer all that well.



Seena


Message Edited by KaliMirchi on 05-14-2004 06:26 AM



Composite armor with 80-90% stun protection? The best ive ever seen is 43% stun protection in composite. And thats on every server.





-=Shrak Xyclone=-

donnysabertooth
Fri May 14, 2004 7:01 am
#8

this person has to be one of the biggest morons ever fencer owns nuff said



aivut
The UnTouchAbles
Tataomm
Fri May 14, 2004 8:03 am
#9


KaliMirchi wrote:


Tataomm wrote:
I just switched over to fencer from TKM last week.

I would say your comments about buffs and armor are more in line with what our unarmed brothers in combat are having to deal with now than fencers. For a while TKM was the end all class in PvP, they delt insane damage very quickly. Even after the advent of 80% kinetic armor they were still very effective killers on the battlefield. The warcry nerf and the anti-KD food hit them very hard, and IMHO made them nearly useless in PvP.

Fencers have two things going for them in PvP as I see it. The first is Center of Being. This is an incredible skill that makes fencers exactly what they are supposed to be: tanks on the front lines. The second thing is stun batons. While I haven't had the chance to fight someone with a high stun resist PSG equiped, I am impressed with the damage these weapons inflict on their target. The stun baton when paired with the fencer special attacks slices through a fully buffed HAM in very short order.

I would say that fencer is the most adequate melee class for PvP right now. A fencers only real enemies on the field are the Rifleman and Combat Medic. A fencer/doc's only enemy is the Rifleman. I think we can easily handle just about every other profession even without the uber equipment that is starting to surface.


Why is it that any time someone makes a statement about the particular weaknesses of their profession - someone else has to come in and play "profession wars"?

As for TKA and their damage - our former correspondent did a very thorough breakdown of average damage done per sec and HAM cost - TKA was at the top of that list. Fencer I believe (could have been pikeman tho) was at the bottom.

Stun batons are useless against composite armor with 80-90 resist to stun. Perhaps your server doesn't have this yet - ours is full of it- pretty much standard issue.

Fencer IS very adequate in PvE and dueling. Try taking on the Kiwis at the Geo caves - our ineffectiveness against these creatures is renown. Why? They have very high HAM and are resistant to kinetic damage.

As for fencer/doc - why should I have to be a doc to be viable? Personally I don't rely on buffs to fight my enemy. And we shouldn't have to. The buffs mitigate the very issues I am bringing up -- our HUGE ham costs per damage done, and our increased exposure time to damage because it takes us longer to kill a buffed/armored opponent.

Finally - if you think Fencers are supposed to be tanks on the front lines - well......Nothing personal-- but I'm not quite sure you understand Fencer all that well.

Seena

Message Edited by KaliMirchi on 05-14-2004 06:26 AM





I'm not playing profession wars you moron. I dropped TKM to pick up Fencer because it's far and away the best melee profession in PvP right now. I won't disagree with you that TKM has a very high [damage/special cost] ratio (without their VK's equiped), but that doesn't really matter when players are wearing 90% kinetic armor and only 43% stun armor. If you are having a problem PvPing I suggest you blame something other than the fencer class because this is as good as it gets son.

I would like to see some of this 80%-90% stun resist composite armor as well. I've never played as an armorsmith, but from what I understand since stun is composite armors 1 weakness it is a utter impossibility to achieve 80% resist levels regardless of the quality of the components. It is possible to have a 40% stun layer in composite and add a 40% PSG on top of that but the end result is not going to be the same as someone wearing 80% resist armor.

You can't PvP without buffs these days without killing yourself. It doesn't matter which combat class you play. PvP is about who can hit their 1 or 2 hotkeys the fastest, accept it or move along to a game that fits your style better.

If fencers are not meant to be the games natural tanks then why do they have higher defenses than every other melee class as well as the ability to further boost those defenses?

Last I heard the Geo caves were full of NPC's not PC's. How the Geo caves have anything to do with "The State of Fencer in PvP" I am yet to understand. If you are however you are disappointed with your chosen classes ability to kill high end mobs quickly I suggest you start dropping fencer skills and replace them with Heavy Swordsman.

Message Edited by Tataomm on 05-14-2004 01:37 PM

KaliMirchi
Fri May 14, 2004 9:17 am
#10






donnysabertooth wrote:


deal with it n00b, if u wnana be good in pvp u gotta spam





n00b? LOL



You kids can be so funny sometimes.


Slained Rebels?



::shaking my head::



Um.. you wouldn't, by any chance be a n00b to the English language?



I'm actually quite good at PvP dear - so don't furrow your Neanderthal brow any further.




Seena

Message Edited by KaliMirchi on 05-14-2004 09:24 AM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Fri May 14, 2004 9:18 am
#11






TheShrak wrote:





KaliMirchi wrote:


Composite armor with 80-90% stun protection? The best ive ever seen is 43% stun protection in composite. And thats on every server.







It's advertised at 80+ on our server - I wouldn't know, I don't usually wear it.





Seena



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Fri May 14, 2004 9:21 am
#12






Tataomm wrote:








Why is it that any time someone makes a statement about the particular weaknesses of their profession - someone else has to come in and play "profession wars"?


As for TKA and their damage - our former correspondent did a very thorough breakdown of average damage done per sec and HAM cost - TKA was at the top of that list. Fencer I believe (could have been pikeman tho) was at the bottom.


Stun batons are useless against composite armor with 80-90 resist to stun. Perhaps your server doesn't have this yet - ours is full of it- pretty much standard issue.


Fencer IS very adequate in PvE and dueling. Try taking on the Kiwis at the Geo caves - our ineffectiveness against these creatures is renown. Why? They have very high HAM and are resistant to kinetic damage.


As for fencer/doc - why should I have to be a doc to be viable? Personally I don't rely on buffs to fight my enemy. And we shouldn't have to. The buffs mitigate the very issues I am bringing up -- our HUGE ham costs per damage done, and our increased exposure time to damage because it takes us longer to kill a buffed/armored opponent.


Finally - if you think Fencers are supposed to be tanks on the front lines - well......Nothing personal-- but I'm not quite sure you understand Fencer all that well.



Seena


Message Edited by KaliMirchi on 05-14-2004 06:26 AM







I'm not playing profession wars you moron. I dropped TKM to pick up Fencer because it's far and away the best melee profession in PvP right now. I won't disagree with you that TKM has a very high [damage/special cost] ratio (without their VK's equiped), but that doesn't really matter when players are wearing 90% kinetic armor and only 43% stun armor. If you are having a problem PvPing I suggest you blame something other than the fencer class because this is as good as it gets son.

I would like to see some of this 80%-90% stun resist composite armor as well. I've never played as an armorsmith, but from what I understand since stun is composite armors 1 weakness it is a utter impossibility to achieve 80% resist levels regardless of the quality of the components.





I suggest you come to Flurry - 80+ comp armor is quite common. It's often advertised to 90%. I have seen 80% layers for stun advertised.



As for my happiness with Fencer - I've been a Fencer since launch, and have seen this profession through lots of ups and downs. So you can save your assumptions for some place where they might actually apply.



I won't dignify the remainder of your tirade with a response. It doesn't deserve one.




Seena


Message Edited by KaliMirchi on 05-14-2004 09:26 AM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Fri May 14, 2004 9:36 am
#13





I'm not playing profession wars you moron.



No? Then why bring TKA issues into a Fencer discussion.



I dropped TKM to pick up Fencer because it's far and away the best melee profession in PvP right now. I won't disagree with you that TKM has a very high [damage/special cost] ratio (without their VK's equiped), but that doesn't really matter when players are wearing 90% kinetic armor and only 43% stun armor. If you are having a problem PvPing I suggest you blame something other than the fencer class because this is as good as it gets son.



The problem is you apparently aren't able to discern the difference between critiquing "issues" with the Fencer profession with "blaming". That is not at all what I was doing. So you can can that little attitude.


If fencers are not meant to be the games natural tanks then why do they have higher defenses than every other melee class as well as the ability to further boost those defenses?


Now... I'm not sure if it is you or I who doesn't understand the meaning of tank. A tank is something that can GIVE and TAKE a lot of damage.We aren't "damage dealers" - we're little gnats zipping in and out.. blind here, bleed there... dizzy hopefully, and knock down. We don't "mow" through our opponents.

Last I heard the Geo caves were full of NPC's not PC's. How the Geo caves have anything to do with "The State of Fencer in PvP" I am yet to understand.



That doesn't surprise me at all.




If you are however you are disappointed with your chosen classes ability to kill high end mobs quickly I suggest you start dropping fencer skills and replace them with Heavy Swordsman.


I was using an analogy dear -- you *do* know what an analogy is.. right? Or am I crediting you with too much....




All in all I find it quite amusing that a fencer/doc combo would act so - "fencer-y" Any profession with buffs and the ability to remove state effects will garner the sameadvantage.









Seena

Message Edited by KaliMirchi on 05-14-2004 09:38 AM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

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