Fencer Archive

Thread: Fencer, Redundant in PvE?

Kitachiira
Mon May 31, 2004 6:58 am
#14

I agree with you Tenant. While in the DWB and having eaten pikatta pie, I don't recall at all and I'm capped for dodge. (a fewdays ago was the last time i went and i didn't take screenies so I can't remember perfectly)


At the 'vette, well, I had 3 SBDs on me in an elevator and didn't really expect to have a chance anyway, seeing as I had died once already and my buffswere gone


Not dodging is bloody frustrating.



Mcgreag
Mon May 31, 2004 7:02 pm
#15



MortalProgression wrote:
If your not doing damage as a fencer PVE you must be blind and have both arms tied behind your back either that or you dont know what the hell your doing , fencers deal damage only slighty less than a TKM ,, heres another thought try hitting stuff with a gaffi stick not a tooth pick ,, plus a swordsman will only deal more area damage again unless your doing something wrong , which it seems by alot of whats said on here alot of you are....




Sure I deal a lot of damage in pve, with a 318 max gad I do around 50-70 per hit to a SBD (or acctualy I use my subpar 176 damage vibroblade as it does a bit more damage to them), same to a geolab kwi that has stuned/intimidated me. Against light or no armor I can even outdamage a swordsman on a good day but against medium and heavy...

Not saying that TKM's are any better of against that kind of content (at least we have 2 damage types) but we are not talking about TKM's here, they have their own problems. We are talking about fencers having no place in a group doing high level content.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
Mihoko-Tailor
Tue Jun 01, 2004 3:26 am
#16

mortal...


i think in gereneral we are talking about high end mobs here - which usually have medium to heavy armor.


try hitting those with a gaffi stick.


30dmg per hit on a 20k ham npc like a black sun doesnt make for fun. we either need ot be able to evade a bit more or be able to get through the armor. i would prefer to see the evasion route.
Tenant
Tue Jun 01, 2004 5:15 am
#17






MortalProgression wrote:
If your not doing damage as a fencer PVE you must be blind and have both arms tied behind your back either that or you dont know what the hell your doing , fencers deal damage only slighty less than a TKM ,, heres another thought try hitting stuff with a gaffi stick not a tooth pick ,, plus a swordsman will only deal more area damage again unless your doing something wrong , which it seems by alot of whats said on here alot of you are....






Fancy taking a Trip to Dathomir then and you can show me what I'm doing wrong against a Night Sister Elder. I'll buy your ticket if you like.


Please read the thread before posting.


Just to put you right on this, we cannot compete with Master Swordsmen for damage, nor Master Pikeman and nor TKM. If you think we can then you have not ever seen one of the above in action.


The purpose of the thread was to bring attention to the fact that what we do best, what we did better than all other professions (that is make our opponents miss) is not happening at all with High End Mobs.









Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
DND_Cas
Thu Jun 03, 2004 3:17 am
#18

Your totally right on this one tenant.


Going up against a Death Watch Wraith last night with COB on and havingeaten aircake I did not have one entry of dodge in my entire combat log for the fight. The only thing that kept me alive long enough to kill him was intimidate which is a novice brawler move. Imo its wrong that a class that is defensively minded has its defense completely negated in high end PvE while attack minded classes have no such restriction. Hopefully they will sort it out in the combat balence by reducing the accuracy of high end mobs. Would be nice if we got some confirmation on this tho.





Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Eater-of-worlds
Thu Jun 03, 2004 5:54 am
#19

uh-hu.. I agree. The fencers are a agile kind of creature, dancing around and dodging out of the way for incoming attacks and a master fencer should be able to dodge NS and other kind of "oh bloody hell"-monsters.

Me. im a swordsman. I would miss a fencer 9/10 but the 10/10 hit i split him in half .



Tsibi Osvo
-"If it moves. Kill it. If it does'nt... make it move."
Master cannon fodder and MDK applier ultra
Dovakic
Thu Jun 03, 2004 8:40 am
#20

i dunno what your problems are...but i do fine in PvE. It just takes awhile to beat any high-ham mob solo



Mulberry - Annoying Veteran
60 Priest - Lothar US
Element of Fear - http://www.elementoffear.com


Rizzaka
Thu Jun 03, 2004 10:07 am
#21

I understand where tenant is comming from on this, he isn't expecting some super profession that's the end all never going to hit me profession but what he is stating is that we should at least have a greater chance in defense than any other melee prof.


This is how i view fencer as well. I understand the dev's wanting to up the Mob's difficulty and increasing their accuracy however as a fencer you should be desired by a group. The reason we solo so much is due to the fact that the other melee prof's are just as good as us when in combat with VERY high level mobs.


Yes there are those that will refuse the example as proof of this and thats fine, honestly i think that each player views thier experiance differently and just by showing your log will not convince them. Along with the fact that the total combat build of the character in the log was never disclosed. There are other factors involved yes, however the fact still remains that the defense needs some tweaking.


The end answer is the same as we (meaning all players) have been hearing for some time and that is to wait for the Combat Revamp. I just pray it isn't too late as i see many people leaving the game as it is.








Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Tenant
Thu Jun 03, 2004 1:00 pm
#22






Dovakic wrote:
i dunno what your problems are...but i do fine in PvE. It just takes awhile to beat any high-ham mob solo




Main problems here are people replying without spending the time to read the thread


This was never about being able to solo, in fact it was totally the opposite...but don't worry about it, just post back with something about me being a "n00b" or not knowing how to play my profession.








Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
Tenant
Thu Jun 03, 2004 1:29 pm
#23






Rizzaka wrote:

Yes there are those that will refuse the example as proof of this and thats fine, honestly i think that each player views thier experiance differently and just by showing your log will not convince them. Along with the fact that the total combat build of the character in the log was never disclosed. There are other factors involved yes, however the fact still remains that the defense needs some tweaking.




Yeah I guess I should of done, it's not exactly a secret.


Master Brawler / Master Fencer / Teras Kasi 2.3.0.4 / Pistoleer 0.0.4.0 / Medic 2.0.0.0


Melee Defense is 141 - Dodge 115








Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
DND_Cas
Thu Jun 03, 2004 4:20 pm
#24






Tenant wrote:





Rizzaka wrote:

Yes there are those that will refuse the example as proof of this and thats fine, honestly i think that each player views thier experiance differently and just by showing your log will not convince them. Along with the fact that the total combat build of the character in the log was never disclosed. There are other factors involved yes, however the fact still remains that the defense needs some tweaking.





Yeah I guess I should of done, it's not exactly a secret.


Master Brawler / Master Fencer / Teras Kasi 2.3.0.4 / Pistoleer 0.0.4.0 / Medic 2.0.0.0


Melee Defense is 141 - Dodge 115







STACKER!!!


/slaps Tenant with a Rainbow Trout






Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Tenant
Fri Jun 04, 2004 9:56 am
#25






DND_Cas wrote:


Master Brawler / Master Fencer / Teras Kasi 2.3.0.4 / Pistoleer 0.0.4.0 / Medic 2.0.0.0


Melee Defense is 141 - Dodge 115








STACKER!!!


/slaps Tenant with a Rainbow Trout








Not at all, I could never decide what I wanted to do so just picked bits of all of them...Honest I did


/Slapped by Rainbow Trout


Didn't stack enough





Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
phluxx
Fri Jun 04, 2004 8:22 pm
#26

I have been a fencer for about 5-6 months now, and came to the forums tonight to get adivise on this exact problem.. ill throw 2 more high end mobs out there ATST and TURRETS!. I have been everykind of stacker, and after lots of hologrinding, my final template is master fencer master doc. So i can compete in pvp. I thought maybe dodge was broke or something. When i go out with my guild to tackle the new challenging content.. i go down fast. mainly because im expected to be the tank.. its quite embarassing... I am also starting to notice, stun damage is ineffective.


what does 40% comp + 40% psg = ?


Im planning to drop fencer for swordsman, so i can have some fun with blast and mind damage. atleast until its nerfed. id rather have fun in the mean time
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