Fencer Archive
Thread: Fencer, Redundant in PvE?
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Well in PvP fencer > swordsman
in PvE swordsman < fencer
thats just the way it is
veegen wrote:
Well in PvP fencer > swordsman
in PvE swordsman < fencer
thats just the way it is
omgtheynerfedthenitch wrote:
My first question is did u win the fight and if so what are u complaining about. Second with the exception of heavy swordsman we shouldnt be able to tank any better than any other melee profession. stop complaining man fencer works its just not godly. And there is a little command called /taunt that will help u keep your aggros when u are the tank.
You're either not bothing to read what my posts sayand therefore think I am whining about not being able to solo something or I'm not writing them clear enough.
Let's assume it's the latter and I'll try once more.
I CAN solo Protectors
I CAN solo all Night Sisters up to Elders.
I CAN solo pretty anything I've ever seen from a Mission terminal
Neither of the above points has anything to do with my Post. I used the NS Protector to demonstrate what happens when you fight and NPC/Mob with that kind of accuracy. This is NOT about my ability or the Fencers ability to solo.
The balance of melee professions is Damage Vs Defense. The more you have of one the less you have of the other. At the opposite ends of the scales are Swordsman and Fencer. One has High Damage and low defense the other Low damage and High Defense. None of that is opinion, it is fact.
PvP balance is not that great atm butitshould gosomething like;
Swordsman: Dam 4 Def 1
Pikeman: Dam 3 Def 2
Teras Kasi: Dam 2 Def 3
Fencer: Dam 1 Def 4
A balance between Defense and Damage...Fencers get the Defense, Swordsmen get the Damage, Teras Kasi and Pikeman are the compromise.
But now for PvE and I'm not talking hunting missions I'm talking about the High End content.
Swordsman: Dam 4 Def 1
Pikeman: Dam 3 Def 1
Teras Kasi: Dam 2 Def 1
Fencer: Dam 1 Def 1
We nowall have the same Defenses, that is None. The Mobs and NPC's just don't miss at this level....So, ifyou are going to choose a Tank for your group andyou have a choice of all the Brawler professions can you see any reason to choose a Fencer over TK? Or a TK over aPikeman? Or a Pikeman over a Swordsman?
I can't....They all have the same defense now, it's only Damage output that seperates them, so you choose the one with the best Damage output.
Galco wrote:
...or alternatively have a master fencer/master 2h (master brawler thrown in for good measure, and 4-0-0-3 tka and novice med, just in case). High end PVE mobs miss me when i tank them.
Can you back that up with Logs and Screen Shots?
Forget the Night Sisters for the moment, they may have God like accuracy to compensate for their lack of force powers.A DWB SBD, show me that aFencer can make one of these miss significantly and I'll be satisfied. I'm not saying I'm right, you're wrong. I've posted evidence of my findings and what I feel is an imbalance to the PvE game for us and TK.
TBH, I would really like to be proved wrong on this...I would like to see that Night Sister Protectors and Elders are the exception and not the rule. I know I can do an effective job against Krayts but lets face it, they get hunted now by groups of 4 or less and are killed so fast a Tank isn't really necessary.
And if I am right, this isn't a plea to make Fencers better or Swordsmen worse, it's a plea for the Devs to look at PvE and apply some balance there, too.
BTW, Your template has only one Defense better than my own, that's 20 more vs Intimidate, the rest are equal (capped) or lower.
Tenent, I just have to say I'm behind you on this.
When the mobs got revamped they upped the NPC accuracy by I'm guessing 10-80 depending on the mob.
I think it scales upwards based on difficulty of the mob.
NS Rangers etc... had high Accuracy's to begin with, before the mob revamp they hit me on average 1/3rd of the time, afterward with a higher Melee Defence they hit me 3/4ths to 4/4ths of the time depending on the mob.
DWB/Corvette both are examples of never miss mobs. Given that not even the randomizer can get us a fluke dodge I'm guessing their accuracy is upwards of 250-300 base. (this is an estimate if the randomizer uses a 0-100 scale)
I can set up a hunt on Starsider to the DWB just to get a log of the effects but I can tell you what it will show since I've spent a bit of time there already.
TKM Melee Hybrid would get hit 3/4th of the time against a SBD
Pikeman Melee Hybrid would get hit 4/4th of the time against a SBD
Swordsman Melee Hybrid would get hit 4/4th of the time against a SBD
Fencer Melee Hybrid would get hit 4/4th of the time against a SBD
And I know nowwhy TKM Hybrid gets hit less... Defensive Acuity only works while unarmed or armed with VK... thus adding just enough chance to overcome the mobs uber Accuracy.
TKM Hybrid's Defense Roll/ 125 + (0-100) + 91 = 216 - 316 (+/- Weapon Accuracy/Range Accuracy mod.)
Where as Fencer Hybrid Defense Roll/ is 125 + (0-100) = 125 - 225 (+/- Weapon Accuracy/Range Accuracy mod.)
Where as SBD's AccuracyRoll / is likely275 + (0-100) =275 - 375
I'll post up a message explaining more.
I remember the first time I was on the corvette on TC after they were buffed up to their present levels, I had CoB going and stepped into the engineroom and was dead before I finished the step. My combat log showed that all three SBDs had hit me at exactly the same time.
I have a Fencer/Swordsman but there is no advantage to using a Fencer weapon against high level mobs. The Fencer profession is balanced totally around their defences butmobs withhigh accuracy destroy that balance.
I agree completely.. in the beginning, I just wanted to try fencer out because I like the high def/low dmg concept.. after 2 weeks as master fencer I realised that the concept has changed (vs high mobs) to low def/no dmg. so I took rifleman with it as dmg dealing class..
I would love to be able to use my fencer cob/def while doing ANY dmg with my batons..