Fencer Archive

Thread: Info on Scatterhit2: Time to put rumors to rest

Nagabacca
Sun Jun 06, 2004 2:37 pm
#14

Scatter2 bypasses Synthsteak- this is very easy to prove (no armor, eat synthsteak, get hit with any other hit, then get hit with scatter2).


That's the only thing i've tested with it.



Naga



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Xispin
Sun Jun 06, 2004 6:20 pm
#15

unarmed combo 1 and scatter hit 2, both ignore melee toughness, but DO NOT go through armor. They do go through damage food i.e synth-steak, which why must jedi die to fencers.



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Monoxide187
Tue Jun 08, 2004 7:53 am
#16

It shows I got incapped and killed after dodging a scatterhit2....



Iece Kero
LuapLink
Tue Jun 08, 2004 8:10 am
#17

Scatterhit goes straight through ForceArmour, this is the only way to beat a Jedi Master Defender on TC2.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
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FallAM
Tue Jun 08, 2004 9:27 am
#18

Dont know if it's been said (probably has) but scatterhit 2 DOES GO THROUGH COUNTERATTACK


I have a screenshot of me spamming Cho Mok 10 times and then Scatter Shiak a FEW timeson a swordsman/carbineer where 100% of all attacks were countered, but the person was incapacitated after about 4 scatter hits, and the 10-12 950damage Cho Mok's did nothing to his bars.


Really need to get your info straight before you post things like they are fact.





I seem to have no end of luck
Lord_Anakin
Tue Jun 08, 2004 10:04 pm
#19

Don, I don't think half the people in this thread could tell a fencer from a dancer if they had their tags up.


PSGs don't work? Scatter goes through synthsteak? Jesus get out and pvp some before you claim yourself the "fencer experts"



Corelan
Save the kittens!
FED
DarthVillanus
Tue Jun 08, 2004 10:25 pm
#20




Swankiller wrote:


it ignores armor rating because stun is the only vulneralbility comp armor has and vulnerable damage types ignore armor ratings but even tho your comp armor has reisists to stun its still vulnerable and thus the bugg making your armor ar 0 with a percentage against stun.






It does not ignore armor rating. I don't know how many times I can say it. I've done test after test after test. A stun baton's damage, same a geo pistol, is decreased by the % of the stun resist and then an additional 50% due to ap1 > ap0, no matter what attack you use.









D3stor wrote:


rofl, I'll tell you right now buddy, nobody gets hit for 80 damage by any kind of good stun baton in PvP with scatter hit. Try multiplying that by 5-10x. Just a FYI, when do PSGs ever work?






Psgs are quite buggy, this is true. I've found that if you equip and requip them before fights and when you travel, that they work right. On a second note, I don't know what type of psgs you use or stun armor you have, but these 2 items totally destroy a stun baton's damage potential. I have an exceptional stun baton at 370-730 dmg. I tested in a person without any melee dmg mit. He was wearing a 38% stun suit and an effect sliced 60% stun psg. I never did more than 150 dmg to him!


I understand that you are a jedi and that you are probably not going to believe anything I say as it seems fencers and jedi have a Love/hate thing going on so anything you say will be anti-fencer.




The only thing I can change about my original statement is that scatterhit2 does seem to bypass dodge and counterattack. The only thing I can assume is that dodge and counterattack only stop damage to 1 pool, and since scatterhit2 hits all 3 poolsthat damage is still done to 2 pools.



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

PsionicHawk
Wed Jun 09, 2004 9:09 am
#21

I have fought against a Master Fencer who used ONLY scatter hit two. I have not compared the "floatly" numbers with the ones in the log. This was what I determined from the log. *note, I can't speak about armor since I am a wookiee and he/she was using a stun baton*.


It seemed to ignore synthsteak.


PSG's DID seem to reduce the damage, quite a bit actually. The hit seemed to seperate into three seperate attacks and the PSG would negate the damage from each pool. However PSGs don't always work as they are supposed to and the numbers in the log could have been differant from the damage that was taken

Scatter Hit 2 is in fact affected by dodge (I assume conterattack and block as well). Well, 1/3 of the attack anyways. You will always (read EVERY TIME!) get hit in two pools, dodge will prevent one random pool from being hit.


The conclusion that I have come up with is this: best way I can determine to defend yourself is with intimidate and a good PSG (if it infact works the way I think it does). It probably doesn't bypass melee mitigation, but this is hard to test. Also in conclusion is that this attack is very, very bugged and you are certainly gaining an unfair advantage when using this attack in combat.



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FCM CorrespondentE
Alt: a TitanHawk a
Naritus

FallAM
Wed Jun 09, 2004 9:16 am
#22

Others like it, unarmedcombo2, the carbineer's scattershot2...


It has been assumed that since the attacks are designed to hit all parts of the body, it is not logical to have the ability to "dodge" or "counter" these attacks. Bugged? maybe, maybe not. Perhaps unbalanced, but it really keeps dodge stackers in check. SEA's, pistol and fencer, and some dodge pie, is scary stuff, but not impossible to hit, as there is a hard cap now (supposedly)



I seem to have no end of luck
Hrodric
Wed Jun 09, 2004 11:33 am
#23

Very, very intriguing thread; this has been more of an epiphany. That said, is there someone who would take the time to instruct me on how toughness works? How, exactly, does it protect a fighter?


Peace.



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Saint Hrodric
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OditeFosore
Thu Jun 10, 2004 12:40 am
#24






rofl, I'll tell you right now buddy, nobody gets hit for 80 damage by any kind of good stun baton in PvP with scatter hit. Try multiplying that by 5-10x. Just a FYI, when do PSGs ever work?



ROFL myself. PSG's have been fixed for months and are very effective. If you're not using a PSG in PVP, you're going to get wiped out by anyone who's prepared. BTW, he'scorrect on scatterhit2 and how it's working against armored opponents and stun layers, I've tested it myself. And, as someone above mentioned, food for some reason is not reducing the damage of scatterhit2.



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veegen
Thu Jun 10, 2004 4:55 am
#25


I think that theres a comfusion here concerning if the scatter hit2 cuts through armour rating.


The reason scatter hitting with a stun baton (which is the primary PvP weapon of a fencerof course)cuts through armour rating, is because the composite armour is vulnerable to stun damage.


And if you were to test scatter hit2 with a gaffi stick against cmoposite armour, you would be able to find out if it is actually scatter hit2 that cuts through armour rating, or if it is infact the stun baton itself cutting through the armour ratings.


just a thought that popped up in my mind while reading this


-note: I have never used scatter hit2, or a stun baton in PvP, so im jsut making assumptions here.

Message Edited by veegen on 06-10-2004 04:57 AM



Vee'Gen Henkos - MBH - Ahazi

Geev' - Swordsman - Ahazi
capzyL
Thu Jun 10, 2004 5:07 am
#26

The only reason it "feels" like scatter2 cuts trough mitigations is because acklay bones often have close min-max dmg stats, this makes them suffer only little from dmg mitigation.





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