Fencer Archive

Thread: Dodge Cap?

Digi-Abit
Mon Mar 29, 2004 7:37 pm
#14

Dodge caps at +125 if it's skill-oriented (pistoleer + fencer), but you can go as high as +150 through skill attachments, and even higher if you thrown in food.



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Andymantium
Fri May 07, 2004 1:08 pm
#15

125 I believe..



K

TechnoHic
Fri May 07, 2004 1:30 pm
#16






Andymantium wrote:

125 I believe..






You are correct. COB will still double it though. And befor you ask 125 is the cap on all defenses.



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Andymantium
Fri May 07, 2004 1:39 pm
#17






TechnoHic wrote:





Andymantium wrote:

125 I believe..






You are correct. COB will still double it though. And befor you ask 125 is the cap on all defenses.



Oh and someone told me that squad leader bonuses can raise your defenses over the cap as well




K

Tymothi
Fri May 07, 2004 2:09 pm
#18

Squad Leader mods can take you over the cap and same with attachments. Attachments have a cap of +25 on them.




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OditeFosore
Fri May 07, 2004 2:18 pm
#19

1 other way to go beyond the 125cap isfood. I carry moderate-nutritional valuesynthsteak that increases my dodge by 34 for 34 hits. You can get synthsteak with the experimentation points put into the nutrition that is upwards of 40. I found that higher-grade synthsteak didn't make much difference and the duration was much lower. It's PVP focused, but if you're in a serious duel, it's invaluable.


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Nadiel26
Sat May 08, 2004 12:23 pm
#20

SL (up to 30 melee and ranged defenses)

food

city bonuses (stronghold add 50 points to ALL defense mods if you're miltia)




Nadiel
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LokeeIntrepid
Sun May 09, 2004 1:14 pm
#21

Primary defenses (Ranged and Melee D) are capped at 125... secondary (Dodge, Counter, block, etc...) are also 125. State defenses are not capped.



Lokee
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origitat
Sun May 09, 2004 3:51 pm
#22



LokeeIntrepid wrote:
Primary defenses (Ranged and Melee D) are capped at 125... secondary (Dodge, Counter, block, etc...) are also 125. State defenses are not capped.





whats better exactly? melee and ranged or dodge and block? I could never figure this out



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Denkiteki
Sun May 09, 2004 4:34 pm
#23

Melee defense reduces the amount of melee dmg received.


Ranged defense reduces the chance of being hit(someone with high amounts of accuracy like those lame bh+pistoleer offensivestackers will always hit you despite your ranged defense).


Dodge is far greater than ranged defense in addition of being used with center of being, since you can dodge get hit and take no damage.

TieWalker
Sun May 09, 2004 7:26 pm
#24

melee defense and ranged defense both help u evade being hit ith they respective weapons...


dodge also helps u avoid damage but it's not as good as range or melee defense





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0Mandalorian0
Mon May 10, 2004 12:31 am
#25



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0Mandalorian0
Mon May 10, 2004 12:33 am
#26

Hit enter on acident, What is the dodge cap? I'm going Master Fencer/Pistoleer and their dodge combined is +185. If the cap is higher than 185 then can anyone tell me what else gives dodge bonuses if any other even dose?



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