Fencer Archive

Thread: A Vision of Fencer Now and to Come

TheHomicidalVerpine
Sun Jul 04, 2004 4:31 am
#14



I already posted this idea in the Open Discussion/GCW/ and Core Systems Forum but I thin since I used us as an example this would be another great idea to pitch for Fencer (I think it could be applied to all mastery professions though).


This is a simple, short, and sweet;

Master Professions need more things to compell them further into the game. Veteran rewards is a first stepping stone (this assumes that if you are a veteran you probably have a Mastery of some sort). However, we simply need somewhere to go from our Masteries!

One idea, for combatants, is to add subclass masteries. Specializations we can further spend skill points on to further a profession even more. Perhaps 3-4 more skill trees made available (with special skills for each box) per Combat Profession. Thus, A Master Fencer could specialize in a specific point of One Handed at continue on, say, Lightweight blades Mastery. The Master Fencer would then have to continue to earn xp to work toward the mastery and gain a bonus for using weapons like the Curved One Handed sword; but would not apply for use with say the Ryyk Blade. Perhaps at Mastery level we could also see some special weapons that we can attain as a result of mastering.

On a content scale; A title system meshed with more quests in game would be a nice add-on for Masters. We'd be more likely to keep our professions if we had an incentive system where we gained titles like Finesse Master (just an off the wall title idea, I'd hope for better actual titles in game... just trying to get my point across).

To get an idea what I'm talking about on the first part of this; let's assume a really talented individual wanted to go all out Fencer with a system like this; here is what I think it'd look like:


Elite Fencer

sub mastery tier sub mastery tiersub mastery tier sub mastery tier

( each of these tiers would represent a specific 4 skill box tier of the Mastery Profession)

Master Fencer

1 hand 4 and Novice Brawler


That is a bit messy, I appologize, but the idea would be that if someone did go 'beyond' the example of Master Fencer they could attain all four sub mastery tiers *with any titles and weapons that go with them* along the way. Now, as far as if someone were to master all four; I don't think there should be a 'Master Master Fencer' Title for that. But if it were insisted upon; The end result could bring a new class of character into the game: Elite Fencer in this case. The skill points for an elite class though should make this profession the soul profession for the character. This reflects the ammount of time you'd be spending to get the Elite title and a more 'realistic' way of stating that this is what this character has spent their life to achieve.


The Homicidal Verpine




The One and Only Lunatic Fringer!
Minerunner
Sun Jul 04, 2004 12:18 pm
#15

After JTL likely means not untill Late Fall or Winter of this year. But don't quote me on that.


Fact is that most of our biggest concerns revolve around weapons, which involves not only database codeing and 2D Artistic Design but also 3D Rendering and Motion Control Rendering. Just to make sure that the new weapons don't appear a foot from our hand durring moves. Figure a day per aspect minimum plus a day of QA testing per weapon.


Dual Wielding would require all of the above for each and every weapon availible to us... a whole new set of combat stances and maneuvers would have to be coded into the game engine as 3D animations. It's actually not only from an astetic standpoint my least favorite idea but from a managment standpoint seemingly the most wastefull use of Developer ResourcesI could think of.


Thousands of manhours will have to be devoted to Dual Wielding that I think would be better served creating content (storylines and encounters and quests) and most especially transforming "customizable weapons" into a reality.


Think about it... not only could we have different looking Ryyks for instance (basket hilt or round guard, perhaps bladed hilt not to mention colored componants) but also powerups that could for instance change the damage type, or perhaps even add a level of AP. Added like Power Crystals or Krayt Pearls are on lightsabers now... they would decay with use,and add another aspect of the economy... these are things that are brilliant selling points even to other professions.


In a thousand programmer hours we could see some great things come about. We could see a leap in gameplay depth that all professions sorely need.





Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Diablish
Sun Jul 04, 2004 7:03 pm
#16

/agree


you hit the bullet straight on!







Diablack Diab
Master Fencer X Master Surgeon
Server: Corbantis
Noob and Fencer Helper
Brainplay
Mon Jul 05, 2004 6:27 am
#17

Grand Master Fencer - thats an appropriate title thats above a regular master.


I agree totally with the idea of adding extra tree's of specialization into all classes. Would make each and everyone unique in one way or another while still allowing effectiveness in both PvP and PvE. Thats assuming that you would get damage and defense bonuses for making grand master. Can also include new weapon certifications in each tree, precision pool attacking, state application mastery, increased defense, increased offense, counterattacking/riposte mastery, etc etc. Would make combat skill "stacking" much more complicated but even then it would be unique.


I wantz me a cutlass! Arrrggh!





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Brainplay
Mon Jul 05, 2004 6:28 am
#18


Grand Master Fencer - thats an appropriate title thats above a regular master.


I agree totally with the idea of adding extra tree's of specialization into all classes. Would make each and everyone unique in one way or another while still allowing effectiveness in both PvP and PvE. Thats assuming that you would get damage and defense bonuses for making grand master. Can also include new weapon certifications in each tree, precision pool attacking, state application mastery, increased defense, increased offense, counterattacking/riposte mastery, etc etc. Would make combat skill "stacking" much more complicated but even then it would be unique.


I wantz me a cutlass! Arrrggh!





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

ChilastraBH
Mon Jul 05, 2004 8:06 am
#19

looks good to me
TKMonkey
Mon Jul 05, 2004 5:53 pm
#20






Minerunner wrote:

Remember by SWG they've had 20,000 years or so to come up with advances to these primitive fighting styles.







I thought SW's was set a long time ago in a galaxy far, far away


Never mind, great post.
JakeyPOO
Mon Jul 05, 2004 6:19 pm
#21

Sounds like a promising future. Ive been runnin some things through my head, and I like the idea of shields...not PSG types but an actual physical shield weilded by the user with a % to block and the possibility of a new shield bash special used as a kd/stun attack. This seems more fair than say dual weild swords and could maybe level the playing field on higher level content. It could also give a boost in the armorsmith economy and give them all something new to play around with as I'm sure cloning suits of composite is becoming quite tiresome. I hope to see whats in store for us in the future.



Skeeziks



Skeeziks
Bloodfin
Neige
Tue Jul 06, 2004 12:01 am
#22

1: New Weapons, customizable looks to the weapons, especially a Light Foil, and a craftable customizable Master weapon.
HINT : Lightsaber (already customizable, isn't it) absolutely no art/dev time required. just reduce damage and accuracy.

2: Removal of our redundant attack, replaced with something as usefull.
HINT: Mind Hit, Action Hit, Debuff Hit

3: That the Combat Ballance will set "High End Content" on a more even footing across the board.
HINT: Balance takes only one "L" and dont forget the new speed calculations in the CB



_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
Blutzoll
Tue Jul 06, 2004 2:21 am
#23

nice, but we'll see what combat balance will bring
Atherin
Wed Jul 07, 2004 12:23 am
#24

I agree. As a Master Pistoleer I mostly spend my time spamming one shot at everyone. My alt is an aspiring Master Fencer (3322) and has a grand time throwing state effects, spin attacks, centering and warcrying at anyone he can! I love that he can run through a mid-level cave all by himself. But, put him with a team trying to take on high end content and he kind of has to sit on the sidelines or beg a medic to follow him around.


It would be nice think that at the Master level we could look forward to a nice Master weapon or some added capability to benefit a group somehow.




Atherin Danyy
Tinker-Tailor-Soldier-Spy
CEO of
The CONSORTIUM


jtc632
Wed Jul 07, 2004 2:19 pm
#25


I have a few suggestions for the both the duel wield and new weapons. For the duel wield y don't we have a sort of kit were we choose 2 weapons to use. The kit would just count as one weapon and can be split back in to the different weapons. The duel wield should also be a bit slower that a single weapon but more powerful. I would also suggest that we could get a sort of shield instead of 2 blades that would greatly increase our defences


As for new weapons there should be variations of a vibroblade. Instead of a vibro motor in the hilt of a sword what about a heated blade that could cause burns or an electric blade that could possibly delay a person like warcry. And also i would suggest having special blades that would be made cortosis that would get a bonus when used againest a lightsaber. There should also be a larger choice of swords: Rapiers, Katanas, Cutlasses, Sabers, and anything else you could think of. Right now we have asword, curved sword, dagger, knife, a cattle prod, and a stick.


Jeddd Kukuri

Duelist

Lowca



Jeddd Kukuri
Baptised by Fire
Master Carbineer/ Master Pistoleer
''Darkness is the absence of light. Kill the light and be left with darkness"
Tlk
Thu Jul 08, 2004 12:22 am
#26

I agree with your assessments minerunner, but instead of a foil, I would like to seesome high tech swords added that will greatlyenhance the futuristic and starwarsy feel other than sheer metal hammered out. Could be a stunbaton that bursts on impact, a light/plasma/electric sword (similar to a lightsaber but with heat or electric damage). I hope we do not see too many changes to fencer, as it is, I love it. I don't mind high end not being soloable, and I don't think any profession shouldbe able to solo the high end content.


My vision of a fencer:

A fencer should be a light combatant. Quick, precise, and lethal. Capable of riddling the opponent with wounds and bleeds, able to stand the line and keep opponents from advancing on the rear ranks. The fencer has specific weapons to attack specific opponents (there is no perfect weapon). The fencer deals lower damage than other stronger slower professions, but also avoids damage better than anyother.
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