Fencer Archive
Thread: A Vision of Fencer Now and to Come
Message Edited by NoonTV on 07-02-2004 06:29 PM
The problem I see is what the initial combat system never considered -- the massive tilt to the high end displayed in the Corvette, Geonosian Bio-lab, and Death Watch Bunker. The mechanics in these dungeons slice through our defenses with ease and our lighter damage puts us at a disadvantage compared with other combat professions in these places.
Perhaps the ellusive "combat rebalance" will fix some of these issues. I am more interested in seeing the combat rebalance come to light than new weapons, armor, etc. Don't get me wrong as I would like to see some new toys as well, but the fix to ills of the profession shouldn't be new items that make everything we already have to date obsolete.
Minerunner wrote:
Major Hopes:
1: New Weapons, customizable looks to the weapons, especially a Light Foil, and a craftable customizable Master weapon.
2: Removal of our redundant attack, replaced with something as usefull.
3: That the Combat Ballance will set "High End Content" on a more even footing across the board.
Supplimentary comentary.
I'm not a proponant of dual wielding, there are many reasons for this and I've gone into them indepth in the past. But I will rehash if asked.
I'm very interested instead to see what "sci-fi" can add to one handed melee fighting, namelyarm worn personal shield generators and advanced left arm gauntlettechnology used as a counterweight of sorts... perhaps one would give additional level of armor or increase the base defense caps, and the other would add to damage and or evasion chance. Remember by SWG they've had 20,000 years or so to come up with advances to these primitive fighting styles.
Above all though it's about what we as a community want, not what I want.
Frank "Minerunner" Dometrovich
A craftable "master weapon" with decent damage and AP1 would be a very very nice add. Sport foils were never combat weapons and shouldn't be now. I could just see the grief posts about being beat by a "wire weeny". How about giving curved swords the ability to be crafted in a a vibro sword with AP1 with a specific or series of looted components (devs can control rarity). And forget lightsabers! Only psg's can defend against those and most if not all npc's in this game are lightsaber vulnerable. Think about it, high defense and a great CoB at master make us hard to hit without other stacking but add in a weapon of that magnitude? The "nerf lightsaber" or "nerf fencers" posts would rival the CM boards ![]()
I tend to disagree with your opposition to dual wielding but everyone has their own opinions on this subject. Just to remind you though that every one handed weapon style ever concieved has had a dual wielding variant. Our defenses are already very good and most defense stackers pick up some fencer for that reason alone. They dont pick us for our damage potential though, they pick TK or rifleman for that ![]()
Here's an idea. One handed weapons have always been precision weapons meaning if you wanted to an area you could do so easily. Why not give us advanced abilities past level 1 to precision strike specific HAM pools. I know you're thinking that TKM already have that but I'm just trying to start a brainstorming session here. Not to mention we already have a health hit.
Be the only class that can stack bleeds? Can be easily healed by someone with a bit of advanced medic first aid skill.
Ability to lay ALL states in some way.
Extra damage body or shield slam.
Not the greatest of ideas but ideas none the less and its a start. Lets see some brainstorming people! By the way, even after 20,000 years a primitive fighting technique is still...primitive. The only thing that changes are the weapons and armor available to them.