Fencer Archive
Thread: Fencer's attacks ( Future of Fencer )
I'd also like to see some attacks that either apply the stun state, or cause the enemy to skip a round or two of combat. Like a flurry of blows to force the opponent on the defensive for a period of time (as long as it doesnt stack/cant be done over and over so the enemy can never fight back).
I like the idea of a "parry" mode too, like the parry in neverwinter nights. Something to give a boost to defense, but would have a good chance to counterattack whenever the enemy misses. It'd probably be underused though. Maybe our CoB should just give us a chance to counterattack whenever dodge saves. Anyway, only the first two are serious suggestions, this one is just musing.
umm.......lower the cap to .5 for fencers
raise the cap for swordsman and carbineers to 1.5
and pikemen to 2.5 or 3 and rifleman to 3
then the game would be balanced (attack speedwise anyways)
/agree
IVIafioso wrote:
umm.......lower the cap to .5 for fencers
raise the cap for swordsman and carbineers to 1.5
and pikemen to 2.5 or 3 and rifleman to 3
then the game would be balanced (attack speedwise anyways)
A parry mode would be fun, yes, but I'd suggest that it be implemented specifically for melee vs. melee combat. That is what fencers are good at.
We should not be able to deflect blaster shots, ChibiCatman,as we are nto attuned to the Force.
A Fencer in the Star Wars universewould be elegant, yet since we cover all levels of 1h combat, we should also give nod to the fact that the underworld's preferred weapon is the vibro blade. In a sense we should be a bridge between TKA and Swordsman. Fencers of old were not afraid to get their hands dirty with a quick parry then an elbow to the face : ) That is something to think about. Moves that are quick and efficient with a hint of hand to hand in there.
Tenerbis
Fencer
What should be the "basic flavor" of Fencer special attacks?
Fencer should have some area body hits, for example, body hit 3 could be an area body hit 2 where it hits all targets for their Health pool.
More state effects too, stun for example!
Maybe even a KD somewhere...please..?
To "hamstring attack" mentioned further up could possibly knockdown?
I think we need some weapon specific attacks. For example:
Tusken Warcry (can only be used with gaffi stick):
If hits: Delay opponent 10 seconds + next status attack automatically hits and the status change will stick (regardless of opponents defence vs status).
If misses:Our playergoes into bezerk mode,dodge modifieris decreased by 50 for30 seconds and you cannot go/beinCOB mode until that peroid ends.
I would like to see a TRUE lunge attack where we over extend ourselves and pierce their armor with a weapon that should not be able to. This attack should have a significant delay or drasticly drop our dodging/defese abilitys for a brief time at the same time giving us the ability to increase the armor piercing quality of by one level (0ap to 1ap, or 1ap to 2ap)
I agree with a parry 'mode' much like berserk and that it should give us chances to blind and stun as well while we are in this state
Another possible attack could be a disarming strike, much like the disarm shot of pistoleer (i think they have it, or is it smuggler) something of that nature would fall right in line with what we 'should' be