Fencer Archive
Thread: Fencer's attacks ( Future of Fencer )
- What should be the "basic flavor" of Fencer special attacks?
Redundancy comes to mind atm. Spin attack 2 and blind 2 are near identical. I think the animations sit well with everyone, especially when useing a sword.
Try to tie in your thoughts of what you think a fencer's role should be in groups and in PvP, and see how we can improve on our special moves.
JLG88 wrote:
more spd? we already cap....
ChibiCatman wrote:
JLG88 wrote:more spd? we already cap....yes but do we cap enough?
lol nice one =)
i guess this is where i should have posted the idea of an attack to increase hams/ wound secondaries.
Poking muscles joints, etc. can immobolize an opponent and cause pain for them to move or attack.
i would like to see spin attack 2 changed from having a chance to blind targets to having a chance to taunt targets this would be benifical to groups also .
as far as flavor i like the way we are now with blind's and dizzy's maybe give us a area afect posture down attack..( not a flat out knock down just like a area affect lunge 1 attack )
If it is planned for bleeds to remain as useless as they now are, I'd like to see them replaced by something else... anything else.
Maybe targeted HAM attacks like the TKA's have?