Entertainer Archive

Thread: Buffs

SithFirewalker
Wed Sep 15, 2004 12:26 am
#79

first off let me clarify a few things. I started playing this game about 4 months ago the first2 were just learning it and hollow grinding the got my char where i wanted it so i made a buff bot. I know nothing of writing macros that is why i posted this message i did a search but i didnt find any macros listed in exact form to help me. Like i said i know nothing of them . The only purpose was to get a macro i never play this alt char i have she just stays in my guild hall and dance and play music just there for me and my friends.


I just dont like hearing how lazy I am from a shmuck that is probably got a better life on this game than in real life. For the one person who responded and actually helped me thank you i appreciate it.

Sithfirewalker

/master rifleman/master fencer/dabbling in tka and brawler
LyteFoot
Wed Sep 15, 2004 6:07 am
#80






Cudayn wrote:



Naw, you want us too. We are entertainers, not enablers


Durney Kova

Master Entertainer / Master Musician / Master Image Designer / Novice Dancer





My role at work is as an enabler and architect so there!


Now to figure out how my life went so wrong that I enjoy socialization and good music .







Elwyn LyteFoot - Corbantis server
Blaiseball
Sun Oct 10, 2004 7:07 pm
#81

Hey! Did anyone fail to recognize Death Watch Bunker when this was posted? Now how the heck could you even attempt to take on one death watch ghost with 92k HAM unbuffed? It would be suicide. Thats my two cents.




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scowiii
Mon Oct 11, 2004 6:38 am
#82

You only make 300-400k. Jeesh get in a solo group and do Janta and mokk missions witha 32k payout even just taking your time I made 1.2 million in a 3hr buff session. With a hard core grind getting missions same direction and then flying back I can make 3 million easy.




Itte
Master Fencer/Master Doctor
Clan of Wroshyr (Starsider)
6 Branches Completed
CooperStarforge
Mon Oct 11, 2004 8:19 am
#83

I could agree that buffs are overpowered however without buffs it would be impossible for 90% of the player base to equip a full set of armor over bone and swing (shoot) thier weapon.. at this point of the game it would be destructive to the game to gimp buffs.


Let's look at the game -vs- the movie situation...


Luke Skywalker, self proclaimed Jedi Knight, at Jabba's palace fighting the Rancor. Even a Jedi Knight (albeit without his lightsaber in hand) was hard pressed to fight a rancor and only was able to kill it with a door he closed on it's head/neck area.


So now X-Guy the TKA 0/3/4/2 or so can get buffed and kill 10 of these monsters non-stop at a liar on dath...


It dosn't take a master tk buffed to kill a rancor.. You also have BH's doing it.. and other jobs I'm sure soloing 40k missions on Dath.. all because of buffs...


But now in the game w/o buffs let's look at what we would not have:


People doing Themeparks (all of them.. maby Nym's), DWB (there goes all your mandalorian armor friends), all of the planet Dath for the most part, PVP (who would pvp w/o buff? I wouldn't).


So perhaps buffs are broken.. but not any more than the rest of the game.


Combat revamp is comming... and it will spell the end of many of the players I'm sure... Buffs will probibly be affected with the new HAM system if there are even buffs after it comes out.


But your estimation of the situation is askew.


1) Noobs that cannot afford buffs don't need them... Never had a buff when I was fighting gnorts on Tattoine...

2) What's wrong with people spending all their credits on buffs? Not your business! If it wasn't buffs the whole galaxy would be

Addicted to spice!

3) Yet again.. people spending their money they earned on another professions skills.. still not your business.


Ham costs exist for people who don't buff... that's why they should still be there. Even as TKM there is a certain level I can't solo because of my moves ham costs. I can't just kill everything that moves.


Your idea of screwing up the buffs is illogical. What is the point then? Everyone will be wookie for the extra ham advantage. You will have to make all your stats the same so that you still get regen or ham differential.


Buffs should stay broken until the entire system is fixed.


Cooper Starforge

Bria Server

Prospective Guild Leader of the Eagles of Freedom (voting in progress)

Master TK

Novice Doc

Master of 8 (not alot for you holo-grinders I know) professions (only 3 basic professions).



It is by will alone I set my mind in motion. It is by the juice of Sapho that thoughts acquire speed, the lips acquire stains, the stains become a warning. It is by will alone I set my mind in motion." (Dune)
scowiii
Mon Oct 11, 2004 8:48 am
#84

Not everyone is going to be a wookie. The whole combat revamp is going to affect everything. buffs, stats, food, armor, weapons. Devs did not think players were going to be this smart to make stuff this good on the system.



Itte
Master Fencer/Master Doctor
Clan of Wroshyr (Starsider)
6 Branches Completed
Wisky
Tue Oct 12, 2004 1:14 pm
#85

Ok first of all Buffs have not changed in a bad way. they have been able to hit 2500+ for awhile. Before the first buff nerf they were random and you could not over buff someone. Remeber hitting 3k then the next stat getting 1200. I do it sucked. The problem now is 1 thing and one thing only ARMOR. I know for a fact this is the problem. I ll give you some proof that it is not the buffs its the armor. 1) get janta buffed and got fight an elder with old 50% resist kinetic armor. 2) fight a jedi with out armor on. Duel anyone without armor on. I dont care if your buffed or not when some professions can hit you for 500-1k plus with out armor I dont care if you have 3k + buffs your going down. If its not just the armor its the fact that any player can master a couple melee prof and dabble in some others and get 100+ melee defense. The is crazy Im not complaining about stackers I could care less but when I hear complaints about something that has nothing to do with why players are so strong. Think about it I can take a human migrate all his stats and so they are what is 750 or a little more eat some action and health secondary food drink some brandy for mind and I will have no mind cost in full armor and you wont take off any damage. the amount of the buff is not the issue here its the resists in the damage we are taking that is the issue.
Bad_Bad_Leroy
Tue Oct 12, 2004 1:31 pm
#86

HAM costs were severely broken.


You couldn't use a high endspecial while wearing armor without, quite literally, spending nearly a fifth of your HAM bar.


Now buffs are a little overpowered, but at least you can play the game.


And they're not overpowered at all for high end content, such as the nightsister cave or teh corellian corvette missions.


So they may need some work, but I think they're fine for now.



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Ashine
Wed Oct 13, 2004 12:16 am
#87

IMO a buff nerf would be a good thing. Anything that encourages interaction between characters improves the game by increasing the dynamic content. Lower power buffs would be an incentive to hunt in groups. Too much of the game can be done solo. And a buff nerf would not hurt us doctors, quite the opposite. It would make us sought after as valued team members for healing and reviving in group hunts and activities.


EdieBauer
Wed Oct 13, 2004 12:36 am
#88

In the old days, everything was... "find a group and go hunt." Now everything is "find a solo group and go hunt." Obviously something has changed... buffs. I think buffs are a great thing if a little overpowered. But I also think that it cannot be changed until the Combat Revamp. Otherwise it will throw the whole dynamic off. The DWB was created with buffs in mind. It is so tough because they want groups in there (never been so this is from reading other posts). If you take buffs away, things like the DWB or the Corvette missions would have to be changed. So why change a whole bunch of things now when everything will be changed soon anyway.


A final note... I hope people don't expect prices to go down when the changes are made. Unless they are A LOT easier to make, expect prices to stay the same.



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EdieBauer
Wed Oct 13, 2004 8:38 am
#89






Wisky wrote:

Ok first of all Buffs have not changed in a bad way. they have been able to hit 2500+ for awhile. Before the first buff nerf they were random and you could not over buff someone. Remeber hitting 3k then the next stat getting 1200. I do it sucked. The problem now is 1 thing and one thing only ARMOR. I know for a fact this is the problem. I ll give you some proof that it is not the buffs its the armor. 1) get janta buffed and got fight an elder with old 50% resist kinetic armor. 2) fight a jedi with out armor on. Duel anyone without armor on. I dont care if your buffed or not when some professions can hit you for 500-1k plus with out armor I dont care if you have 3k + buffs your going down. If its not just the armor its the fact that any player can master a couple melee prof and dabble in some others and get 100+ melee defense. The is crazy Im not complaining about stackers I could care less but when I hear complaints about something that has nothing to do with why players are so strong. Think about it I can take a human migrate all his stats and so they are what is 750 or a little more eat some action and health secondary food drink some brandy for mind and I will have no mind cost in full armor and you wont take off any damage. the amount of the buff is not the issue here its the resists in the damage we are taking that is the issue.






Very good point! Thanks. (5-star for you).


It is easier to go hunt unbuffed with armor than buffed with no armor. I have noticed this, but never really considered that the problem with the world was the armor and not the buffs. DUH! I guess it was because I have had good armor for longer than good buffs. Thanks for showing me the light.



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Ashine
Wed Oct 13, 2004 10:58 am
#90

"It is easier to go hunt unbuffed with armor than buffed with no armor. I have noticed this, but never really considered that the problem with the world was the armor and not the buffs. DUH! I guess it was because I have had good armor for longer than good buffs. Thanks for showing me the light."


I’m not sure, is this an attempt at sarcasm? In any event I disagree. I often go hunting buffed with no armor. I can't even put a full set of my armor on without being buffed and would never go hunting without buffs. In many instances the encumbrance does not justify the protection since I can heal my entire Health and Action pool with a single stim E.


And while I would never intentionally engage in PvP or attack high end mobs without being in armor and buffed, I know from personal experience my life span is longer being buffed without armor than being in armor without buffs.


Perhaps the situation is different depending on your profession and whether your fighting/hunting style is ranged versus melee, with your healing ability also a factor.


While a change to armor would only affect those that choose to wear armor, a change to buffs would affect anyone that gets buffed (just about everyone).
EdieBauer
Wed Oct 13, 2004 1:01 pm
#91


No it wasn't sarcasm. I probably depends a lot on what you are hunting. I used to do BH mission with a different toon. I started in the beginning by getting buffed, throwing on the composite and taking care of business. When I realized that my HAM never moved, I tried mission without being buffed and it worked just fine. It would take a bit longer for my HAM to regenerate, but not too bad. Conversley, I tried without armor and never had a chance... the reductionin damage was the key. I guess if you going after some lair of CL50 mobs or something, then I guess it could be more of a problem, but I venture to say you would have a problem either way.


I guess it is a matter of prespective (fighting style, mob type, etc). Bottom line, there is a problem and something needs to be done. IMHO there are way too many "solo groups" because things are way to easy to kill. The example of one TKA being able to kill 10 rancors without a scratch is right on. That should not happen.


So it appears that there are many things that are a problem. 1. Buffs (a bit overpowered maybe) 2. Armor (too high of a reduction) 3. MOBs doing mostly kinetic damage (if it were mixed up a but, 80% kinetic wouldn't be as powerful)


Solutions:

1. Make mobs do different kinds of damage (not just kinetic, not sure this make sense, but somehow it needs to be done... ie "Sharks with laserbeams" )

2. Allow armor with different high resists, but reduce them a bit from 80%

3. Reduce the power of buffsa bit (if at all).


Goal:

Increase the difficulty of the high level mobs... not in CL, but in toughness to kill solo. Make the game somewhat more group dependant.



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Dr-Joel's Vendors: (-5099, 3035) Theed, Naboo
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