Entertainer Archive
Thread: Healing XP slowing to a snail's pace?
JFreeman wrote:
Yes, it's too slow.
We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.
KzinKiller wrote:
It's spin either way you look at it. You're going to an Entertainer to get something you need -- BF healing. You go to your weaponsmith when you're out of power-ups, you go to your Chef when you're out of food, you go to Docs when you have wounds, you go to your armorsmith when your helmet falls apart ..... and you go to your Entertainer for furniture?
Even if I agreed that taking out BF was good, which I don't particularly, they took away a key Entertainer revenue stream and replaced it with exactly nothing, a completely irrelevant game mechanic in a game where more and more of the code changes seem to do nothing to respond to key customer complaints, but add lots of useless fluff that nobody asked for. You really wonder what's on the menu during their meetings.
Message Edited by SmedleyLlama on 06-17-2005 05:34 PM
JFreeman wrote:
Yes, it's too slow.
We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.
Message Edited by GotBlueMilk on 06-17-2005 02:47 PM
SmedleyLlama wrote:
I disagree but if you can answer me this, I might be willing to go along with you:
Why is there never an uproar about going to a weaponsmith for a weapon, a doctor for wound removal, or a chef for food, but everytime the topic of BF comes up there is a rather large forum scuffle that breaks out?
Message Edited by SmedleyLlama on 06-17-2005 05:34 PM
TK316de wrote:
SmedleyLlama wrote:
I disagree but if you can answer me this, I might be willing to go along with you:
Why is there never an uproar about going to a weaponsmith for a weapon, a doctor for wound removal, or a chef for food, but everytime the topic of BF comes up there is a rather large forum scuffle that breaks out?
Message Edited by SmedleyLlama on 06-17-2005 05:34 PM
Let me answer with a counterquestion, if I may...
How, do you think, would the weapon- or armorsmiths react, if everyone could make their weapon or armor themself ? Or, even better if no weapons and armor would be needed anymore ? Instead, those ould craft instruments, which arent really intruments, but the LOOK like instruments.
Going to a WS or AS is needed and everyone knows that. Just as visiting an ent to get BF healed is needed. Why is the one acceptable and the other is a nuisance?
Please...explain that to me...so far, you couldn't.
First questions: There would be a great outcry from the WS & AS players.
Second question: Because most of the player base enjoys looking for a good weapon, armor, etc.. But going to the cantina to sit and wait for your BF to go down is considered by many to be less enjoyable, and therefore... as you say.. a nuisance.
So, wouldn't it be a good thing to take away the "nuisance" factor and replace it with something the playerbase found enjoyable instead?
SmedleyLlama wrote:
TK316de wrote:
SmedleyLlama wrote:
I disagree but if you can answer me this, I might be willing to go along with you:
Why is there never an uproar about going to a weaponsmith for a weapon, a doctor for wound removal, or a chef for food, but everytime the topic of BF comes up there is a rather large forum scuffle that breaks out?
Message Edited by SmedleyLlama on 06-17-2005 05:34 PM
Let me answer with a counterquestion, if I may...
How, do you think, would the weapon- or armorsmiths react, if everyone could make their weapon or armor themself ? Or, even better if no weapons and armor would be needed anymore ? Instead, those ould craft instruments, which arent really intruments, but the LOOK like instruments.
Going to a WS or AS is needed and everyone knows that. Just as visiting an ent to get BF healed is needed. Why is the one acceptable and the other is a nuisance?
Please...explain that to me...so far, you couldn't.
First questions: There would be a great outcry from the WS & AS players.
This is EXACTLY why there is an outcry here now. Entertainers want to be usefull, not just be some hopping toon that is nice to look at , but basically useless.
Second question: Because most of the player base enjoys looking for a good weapon, armor, etc.. But going to the cantina to sit and wait for your BF to go down is considered by many to be less enjoyable, and therefore... as you say.. a nuisance.
From my point of view, travelling all over the galaxy to find good stuff is just as a nuisance. Yet one is deemed more acceptable.
So, wouldn't it be a good thing to take away the "nuisance" factor and replace it with something the playerbase found enjoyable instead?
Please let me pick up armor and stuff from the vendor where I bought it, and not have me travel to the shop where the vendor is to pick it up. Because buying stuff in Theed and having to travel to, say Lok to pick it up, is not really fun.See what I mean ? There ARE some nuisances in the game, there are no doubts. And if those changes which they have in mind are really enjoyable..I am sorry, but I have my sincere doubts there.
If ppl go to an entertainer ONLY to get their BF removed, why would they have a reason to go see one when that is gone? Why have entertainers at all ? They will serve no purpose, apart from being a hopping toon. And why be something that an NPC could do just as good?
You have to understand that entertainers love their profession, although they serve little purpose already. But with less and less usefulness will be less and less patrons. Yes, granted, there will be venues and occasions when a band is needed to create some athmosphere. But often does that happen? Once a month? Twice?
That is simply not enough. And please....I speak for myself...I dont want to say, that I represent the whole entertainer community.
TK316de wrote:
From my point of view, travelling all over the galaxy to find good stuff is just as a nuisance. Yet one is deemed more acceptable.
Please let me pick up armor and stuff from the vendor where I bought it, and not have me travel to the shop where the vendor is to pick it up. Because buying stuff in Theed and having to travel to, say Lok to pick it up, is not really fun.See what I mean ? There ARE some nuisances in the game, there are no doubts. And if those changes which they have in mind are really enjoyable..I am sorry, but I have my sincere doubts there.
Yes, I agree, However those "nuisances" don't seem to garner the same passions this particular "nuisance" does. Why is that?
If ppl go to an entertainer ONLY to get their BF removed, why would they have a reason to go see one when that is gone? Why have entertainers at all ? They will serve no purpose, apart from being a hopping toon. And why be something that an NPC could do just as good?
The real question here is why would an entertainer want people to come to them only because they are forced to? Wouldn't they rather be given a way to make people really "want" to come to them?
You have to understand that entertainers love their profession, although they serve little purpose already. But with less and less usefulness will be less and less patrons. Yes, granted, there will be venues and occasions when a band is needed to create some athmosphere. But often does that happen? Once a month? Twice?
That is simply not enough. And please....I speak for myself...I dont want to say, that I represent the whole entertainer community.
Then the real solution isn't forcing people to come to the entertainer, but making them want to do so. I don't go to a concert in RL because I have to.. I do it because I want to. Because I get enjoyment from doing so. That's where the Pro-BF argument goes off track.
EDIT: I shall retire form the conversation now as I never really expected to get into a full scale debate.
![]()
I close with this thought: I hope that someday the players can go to the cantina out of desire, and not dread.
Message Edited by SmedleyLlama on 06-17-2005 06:12 PM
In my opinion, making "Battle Fatigue" "Fatigue" that results for all types of professions (Crafters, Healers and Combatants) and actually has a noticable effect after it accumulates (Such as a hit to accuracy, defenses and natural/medicinal healing) is a great game-mechanic to make the Entertainers a viable and functional profession.
Remove the AFK nature of the profession and eventually this communtiy can being to grow again... like it did before Cantinas were ruined.
Some players will always complain about something... you cannot bypass that.
Removing every little facet of unique game interactions and time requirements will not lead to a richer community.
- Omadda Szool
Kauri
May the force be with you.
Mistwaver wrote:
Ugh! I know what you mean ... I just got a sharp pain in the top of my head when I read that.
/sigh
No, Reeli! This is a good thing! There has never been anything fun about BF for either side, the one getting it or the one healing it. The fun thing is the interaction, but that can be done so much better by allowing Ents to be tradeskill buffers.
No other game has ever had a support system in place for crafters... this is huge for both Crafters and Entertainers. This really could only happen in SWG, the first game that has ever truly created a player crafted economy with real shops and store fronts.
This allows a full game to be played out in the cities, the "down time" areas.
I know you have a Jedi Healer as well as an Entso you are probably worried about losing the interaction from healing BF as a Jedi, but BF was just a contrived weirdness made purelyto create interaction for Social players that didn't want to have anything to do with direct combat.
The Jedi Healers just inherited the weirdness that was only ever there for Entertainer Players as a reward. The very fact that Jedi could heal BF made the whole point of the thing moot. Hopefully now Jedi Healers will be given something else that is uniquely their own and will suit their Healer gameplay much better.
Keatsnam wrote:
For the people that are concerned that lack of BF will keep people from the cantinas, how about giving entertainers more buff options (which I actually thought was planned)? For example, some sort of buff that increases "To Hit" or increases damage mitigation. It's no crazier than giving people an XP bonus, plus could sort of be justified. The music and show could get people in the audience amped up and more aggressive, with better fighting skills.
The thing I think everyone would rather avoid is creating another set of preperations players want before going out adventuring... ala Pre-CU.
Probably the best thing about the CU was removing the benefits of spending a bunch of time before going out to do anything.
- Omadda Szool
Kauri
May the force be with you.
- Smugglers could watch a dancer and receive a bonus to his/her slicing. (This has already been mentioned in this thread, I know.) They already receive a 125-faction-point bonus when buying faction while buffed.
- Rangers could track within a wider area.
- Merchants could list bazaar auctions for free.
- Tailors could gain access to a wider palette of colors on certain items. (Red go-go boots, anyone?)
- Jedi could receive an 'visibility buff' that would DECREASE (not remove entirely) their chances of showing up on the terminals.
- Shipwrights could receive a higher reverse-engineering bonus, or perhaps increase the possibility of gaining a Firespray disk fragment.
With 30-something professions in the game, the possibilities here are ENDLESS! Not to MENTION the props concept - something entertainers have been begging for for a very, VERY long time. (Fans plz kkthx.) And the ideas above are just things I came up with off the top of my head. Think of the bonuses to combat professions - accuracy buffs, range buffs (as a pistoleer, I know I'd love to be able to hit something from further away than 25m). I know some entertainers aren't overly keen on the concept of crafting - which is perfect, because I know some of us would love to be able to do that and sell to other players!
I could kiss the developers right now for this.