Entertainer Archive
Thread: Healing XP slowing to a snail's pace?
It may have been adressed already, but I just have to add this.
JFreeman, you told us, that
"We want entertainers to be more like 'entertainers', and less like 'healers'.
In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad")."
Panthu wrote:
Woohoo! What's this kids?!?
- Integrating props into the Entertainer skill tree
- Buffs for non-combat professions
- Encouraging positive interaction through "happy" services rather than a needs based "punishment"
Holy moo, that's only everything I ever hoped for in my little blue glowie heart! /boogie /cheer
These changes will allow everyone to see what entertainers always should have been, happy and fun ways to add a creativity and self expression to the game while enhancing the social setting for everyone.
Taking this one step further and allowing us to act as a quasi-support for non-combat is yet again a revolutionary MMORPG idea. Thank you for adding on to the already brilliant original concept of Entertainers. This will allow the concept to finally be what it needs to be... and work.
I hope other MMOs copy this new system for many years to come! /cheer SWG dev team (past and present
)
JFreeman wrote:
Yes, it's too slow.
We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.
---edited out comments----
Message Edited by teh_n00b123 on 06-17-2005 05:05 PM
TK316de wrote:
It may have been adressed already, but I just have to add this.
JFreeman, you told us, that
"We want entertainers to be more like 'entertainers', and less like 'healers'.
In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad")."
Let me ask you then, why oh why do I have to go to a weaponsshop to get a weapon? Why see a doctor to get my wounds healed? Why visit an artisan to get a bike?
Those are negatives as well from a certain point of view, but those are not THAT negative? I totally fail to see the difference here, please enlighten me.
Because Entertainers, Doctors and Crafters are different playstyles.
Variety is good, more options and ways to play the game are good, and doing something - anything to revive the Entertainer population is good. Many fled BECAUSE of the negative interaction (buffbots to spite live Entertainers because they weren't as "convenient", players who never wanted to set foot in the cantina in the first place, horribly buggy buffing code that irritated both the Entertainer AND the cantina patron).
I would love to see anything resembling a positive perspective towards Entertainers in this game. What the Devs havebeen doing hasn't fostered that, so maybe it's just time for a drastic change in mechanics.
Maybe now I can go play music in the middle ofa city and someone won't say, "You're not healing my Battle Fatigue." And when I tell them that only works in cantinas, they say "Why are you wasting your time out here, then?"
Entertainers should aid to benefit the atmosphere and environment of the game, not tied to cantinas in order to feel "functional."
Message Edited by Warryyr on 06-17-2005 04:06 PM
teh_n00b123 wrote:
JFreeman wrote:
Yes, it's too slow.
We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.
If you remove battle fatigue from the game, what will you introduce in its place? Something needs to be implemented that "limits" combat some.. even if its just alittle, besides weapon decay and the like. Otherwise people can be hermits in the woods for HOURS without end.
Health wounds are already in the game.
Don't think that's downtime?
Group with a Doctor, when you have 500 wounds. It takes awhile to get that patched up. Don't have a Doctor around? Set up a camp and wait..it takes awhile. Sit in a Med Center, same deal.
I would imagine that casual players will welcome this change. More doing what you want, less time sitting around a cantina that you don't want to be in anyways.
TK316de wrote:
Let me ask you then, why oh why do I have to go to a weaponsshop to get a weapon?
Because I get rewarded with a shiney new weapon.
Why see a doctor to get my wounds healed?
I don't.. I set up a camp and go get a snack.
Why visit an artisan to get a bike?
See weapons (above)
Those are negatives as well from a certain point of view, but those are not THAT negative? I totally fail to see the difference here, please enlighten me.
I have no option with BF as I do with wounds. I am forced to go and get it removed. I do not choose to do so of my own accord as I do for goods and products. Therein lies the main differences.
Message Edited by SmedleyLlama on 06-17-2005 05:06 PM
Wow, what a fantastically BAD idea!
Are there not few enough entertainers left in the game? I mean, there are certainly more jedi than ANY type of entertainer left on MY server.
And give the uber-combat types NO reason to come into a cantina if they did not want to?
And lower Master ID costs so people COULD master Entertainer, Musician, ID, and Dancer so they could....? Sit in a cantina and do NOTHING?
DO NOT REMOVE BF FROM SWG.
Thaaanks...
JFreeman wrote:
Cutedge wrote:
Since you're removing BF or planning to do so, can we at least get confirmation that won't be doing the same to wounds?
I'm not even an entertainer. I came here trolling the dev tracker, but please don't remove BF. Make it heal faster, but don't remove the need for it.
SWG is unique because it forces interaction between players. You are required to find a doctor. You have to find an entertainer and watch/listen. You used to have to wait with others for shuttles. It promotes healthy interaction with fellow members of the community. Please don't change this.
Message Edited by Cutedge on 06-17-2005 01:19 PM
We want entertainers to be more like 'entertainers', and less like 'healers'.
In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad").
Is a joke JFreeman?
The basic idea with the CU dont was increase the interactions of the players?
Force grouping now for get better xp or more harverst no "cause I want to" not is a negative interaction ("I go see a group in order to get rid of something bad")?
No misunderstand the sense of my words, im not agains the need of goup & ppl interaction, I incourage this, but is a bad change of plans say now with this issue "in general, we don't want to force interaction".
I not a entertainer, I always be a soldier in this game, but I can keep quiet any more in front a incoming bad idea, our entertainers friends need more things, contint & roles to do, not less.
The BF from my point of view is a nice comcept, very RP... a soldier at the end of a long battle find rest for his mind in a cantina drinking a jar of jawa beer with some friend listening the local band while a beatiful girl perform her amazing dance ...
But I happy of see you working in future change for this great profession. And thank you very much for coment to us few of this changes and what you have in mind in the dev team & give us the chace to talk about it for good or for bad.
disclaimer : sry for my english ![]()
SmedleyLlama wrote:
TK316de wrote:
Let me ask you then, why oh why do I have to go to a weaponsshop to get a weapon?
Because I get rewarded with a shiney new weapon.
Seeing an entertainer rewards you with getting rid of BF.
Why see a doctor to get my wounds healed?
I don't.. I set up a camp and go get a snack.
Aahh..instead of seeing a doc, you suggest taking up scout as a profession. Smart, that is, I must admit
Why visit an artisan to get a bike?
See weapons (above)
See above then as well.
Those are negatives as well from a certain point of view, but those are not THAT negative? I totally fail to see the difference here, please enlighten me.
I have no option with BF as I do with wounds. I am forced to go and get it removed.
When scout in a camp it takes ages for the wounds to go. You can hardly compare that to an entertainer healing the BF or a doctor healing your wounds. Unless you are scout/ranger you are forced to get it removed regardless.
I do not choose to do so of my own accord as I do for goods and products. Therein lies the main differences.
Ah..let me see if I understand you correctly. As long as you can fight and hunt without negatives, everything is peachy. Wounds, pah, get a camp going and be afk for the next two hours. We have the solution, folks. Become scouts and be totally self-reliant unless you chosse differently. On second thought, let's kill the whole entertainer profession entirely. No, sorry...I still fail to see the good part of this.
Battle Fatigue was one of those things that actually made sense in the game.
I seriously suggest you take a look at changing the way battle fatigue effects the individual, but doing away with it is asinine.
TK316de wrote:
Ah..let me see if I understand you correctly. As long as you can fight and hunt without negatives, everything is peachy. Wounds, pah, get a camp going and be afk for the next two hours. We have the solution, folks. Become scouts and be totally self-reliant unless you chosse differently. On second thought, let's kill the whole entertainer profession entirely. No, sorry...I still fail to see the good part of this.
A lovely spin attempt, but you will note that I started those comments with the word "I". I seem to have missed advocating that everyone do as I do. ![]()
But back to the general thrust of the argument. Do you feel going to an Enterainer should be a punishment for having allowed your BF to get too high, or something that people enjoy doing because it makes their game playing more enjoyable?
If you can answer that, you should be able to see where the whole BF thing is bad.
SmedleyLlama wrote:
TK316de wrote:
Ah..let me see if I understand you correctly. As long as you can fight and hunt without negatives, everything is peachy. Wounds, pah, get a camp going and be afk for the next two hours. We have the solution, folks. Become scouts and be totally self-reliant unless you chosse differently. On second thought, let's kill the whole entertainer profession entirely. No, sorry...I still fail to see the good part of this.
A lovely spin attempt, but you will note that I started those comments with the word "I". I seem to have missed advocating that everyone do as I do.But back to the general thrust of the argument. Do you feel going to an Enterainer should be a punishment for having allowed your BF to get too high, or something that people enjoy doing because it makes their game playing more enjoyable?
If you can answer that, you should be able to see where the whole BF thing is bad.
It's spin either way you look at it. You're going to an Entertainer to get something you need -- BF healing. You go to your weaponsmith when you're out of power-ups, you go to your Chef when you're out of food, you go to Docs when you have wounds, you go to your armorsmith when your helmet falls apart ..... and you go to your Entertainer for furniture?
Even if I agreed that taking out BF was good, which I don't particularly, they took away a key Entertainer revenue stream and replaced it with exactly nothing, a completely irrelevant game mechanic in a game where more and more of the code changes seem to do nothing to respond to key customer complaints, but add lots of useless fluff that nobody asked for. You really wonder what's on the menu during their meetings.
JFreeman wrote:
We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor).
Edit: Nevermind, I thought the thread was about Medical Healing XP, not Entertainer. Props for Entertainers would be an excellent idea.
Message Edited by Sunakk on 06-17-2005 04:34 PM