Entertainer Archive

Thread: Healing XP slowing to a snail's pace?

VTmoon
Fri Jun 17, 2005 1:06 pm
#53






JFreeman wrote:





Cutedge wrote:


Since you're removing BF or planning to do so, can we at least get confirmation that won't be doing the same to wounds?



I'm not even an entertainer. I came here trolling the dev tracker, but please don't remove BF. Make it heal faster, but don't remove the need for it.


SWG is unique because it forces interaction between players. You are required to find a doctor. You have to find an entertainer and watch/listen. You used to have to wait with others for shuttles. It promotes healthy interaction with fellow members of the community. Please don't change this.



Message Edited by Cutedge on 06-17-2005 01:19 PM





We want entertainers to be more like 'entertainers', and less like 'healers'.

In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad").








why would anyone feel the need to go watch the entertainers after they have seen all the moves and tricks they can do? This is by far the worst thing that could happen to the Entertainers.


And what is this talk about not wanting to force interaction? Have you seen the CU, I mean hello, you can't get exp effectivally with out finding a group, Sonce the CU, I have logged in the game many of times and looked for a group to level with, jsut to give up after an our and log out.


I really think the dev team need to decide on a dirrection for this game, you can't have a solo/group game with the current system, it was possible in the old system but not this one.


I'm really sorry and feel bad for the entertainers, this game is losing it's uniquiness bit by bit.






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Yasha
Fri Jun 17, 2005 1:07 pm
#54






Chibiwolf wrote:
Why should it go so extremely slow compared to the other lines, though, also? It isn't so much that it's a race, it's that it's very unbalanced through the tree when other professions across the board have simillar sorts of lines that are quicker than the main.
Range Support is the 'quicker' thread with range, for example, and even it balances fairly evenly with the rest of the marksman lines. It used to be that I'd go up Entertainer Healing a box or so ahead of Dancing. Well, with everything skewed weirdly as it is, I'm now ready to take Novice Dancer (and likely all the way to Knowledge I) except that my Ent Healing is still down at III. That's a bit of an obscure balance of speed.
Furthermore, why should our job be taken away more by Jedi and lack of Battle Fatigue?





Why does jedi get pointed to as the default? The only jedi that can heal BF are master healers. I think each server might have 2, as it's not worth it.


What's taking alot of the healing away at the present is the expansion, as every instanced zone on the planet heals all wounds and battlefatigue by design if you die in the instance. Most have caught on to this unfortuntely for the entertainer professions.


Rather flabbergasted by the removal of BF altogether statement myself, as without some kind of interdependacy there is no "need" for an entertainer. And "need" is something that keeps a profession viable in an MMORPG, not one that's simply wanted for looks solely. Inspiration buffs are a want, hardly a need. Probably end up in a worse boat than the doctors are in at the molment if that statement comes to fruition.


Message Edited by Yasha on 06-17-2005 04:17 PM



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
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Obsidia_Firemoon
Fri Jun 17, 2005 1:08 pm
#55






Aleyo wrote:





Tralmek wrote:

... but Image Design can be done in what, three hours?







Less than two hours here, and that with occasional chatting.
/flex





wow. how do you do it that fast?






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Change is usually not progress
Change is rarely for the better
Fear change

Saratoga
Fri Jun 17, 2005 1:10 pm
#56

will skill points be reduced to make these professions more attractive? I have always wanted to be a master muscian and jam out, but combat skills are so critical. Would be nice if there were entertainer skill points that people can spend as an incentive.



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Jengi wookiee ranger (retired)
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Starcloud
Fri Jun 17, 2005 1:22 pm
#57

If it can be worn, the new schematics should go to Tailors. That's what the Tailors are there for; to make wearable things.


Other stage props can be the domain of Entertainers, but wearables of any kind must go to the Tailors.


lekkuboogie
Fri Jun 17, 2005 1:24 pm
#58

Firstly:


Thank You JFreeman!! for posting and directly addressing the entertainers, and with something more than a vague hint at the future.


I have been a dancer from the very beginning, a Master Dancer / Master Smuggler Twi' on Bloodfin, and a bit later on becamea Dancer / ID / Musician (purely non combatant RP) on Scylla. Only last night I spent time with a friend on his dance quest, I played music while he danced outside at the MO on Dant. We had a steady stream of '*Gasp*..live entertainers, how nice!!!' ..tips and appreciation, some good roleplay too. Outside, we offered no benefit, save the interaction, and all had fun .. so that underscores the fact that entertainers can and do have a place in the galaxy


My two cents on this? I like the 'prop' idea. We in the entertainer community have asked for such many times. A 'prop' can be used to make the performance more interesting, and could make the dancer/musician gain more xp or give faster/better inspirations. I do agree with some others comments that the props (or maybe the best, most unique ones) should be an ability for an ID, and perhaps a few special ones from a master entertainer.


The concept of 'make the entertainer offer someting positive, not take away somethingnegative' will result in a great boon to our community, if it is implemented in a serious manner. I would like it to take a step farther than the xp gain, perhaps give a small boost to damage done (small like 5-10%) or a slight reduction in damage taken. (good performance makes the combatant 'brave and psyched up for battle'). With the CU a tiny difference in these things means living or cloning, combatants would benefit greatly.


Please allow the Master entertainers some extra benefit other than just application speed, as well ...we already have the novice 'dabbler-bots' popping up all over. And please don't give whatever benefits the entertainers get to the Jedi. As per the story lines in the movies, we see Luke and Ani spend plenty of time with ol'Obi-Wan, but they still seek the inspiration of being near a lovely lady, and I don't see Han giving up unwinding in a cantina filled with good music and dance anytime in his life!


Ok, I'll shut up now, thanks again JFreeman!!!





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Etdentarie
Fri Jun 17, 2005 1:29 pm
#59

<3 JFreeman. Thank you so much for actually giving us information.

I have to say that I really think prop lines are going to be very cool. I know this may not be a popular opinion, but I don't mind BF going away at all. I just don't think it was doing us any good. I do think we should provide some sort of service to the rest of the players, but I much prefer the idea of profession specific inspiration buffs to the BF and old buffs we had.

Message Edited by Etdentarie on 06-17-2005 03:30 PM



Freya
Dancer/Musician/Image Designer
Dancers do it on their toes/Musicians do it with instruments
Image Designers do it with everyone
MeciniaLua
Fri Jun 17, 2005 1:30 pm
#60






JFreeman wrote:
Yes, it's too slow.

We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.









This isn't a good move, removing Battle Fatigue, it should be made more not less.


Also on this note, since you are removing the lines needed for the Exquisite Leotard Schematic drop from the theme parks ( since its mods would be rendered useless by this change) will its mods be brought up to date as well.


What about Myoflex Tissue components, will they be converted into something useable.


( I have not real problem with the idea of props, that is a nice thing actually, I just want to see how these items will be addressed as well. Bienurdau and Mecinia both are still entertainers )





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Panthu
Fri Jun 17, 2005 1:37 pm
#61





JFreeman wrote:

(on the rate of EH XP gain)
Yes, it's too slow.

We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.

(on forcing interaction)
We want entertainers to be more like 'entertainers', and less like 'healers'.

In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad").




Woohoo! What's this kids?!?



  1. Integrating props into the Entertainer skill tree

  2. Buffs for non-combat professions

  3. Encouraging positive interaction through "happy" services rather than a needs based "punishment"

Holy moo, that's only everything I ever hoped for in my little blue glowie heart! /boogie /cheer


These changes will allow everyone to see what entertainers always should have been, happy and fun ways to add a creativity and self expression to the game while enhancing the social setting for everyone.


Taking this one step further and allowing us to act as a quasi-support for non-combat is yet again a revolutionary MMORPG idea. Thank you for adding on to the already brilliant original concept of Entertainers. This will allow the concept to finally be what it needs to be... and work.


I hope other MMOs copy this new system for many years to come! /cheer SWG dev team (past and present )





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MoyaWookiee
Fri Jun 17, 2005 1:39 pm
#62

If they made ent professions require no skill points, or a different kind of skill points, I would gladly work my way back up to master musician. I loved being a master musician. The only think that made me drop was the CU. I like to fight, too, and once they shift to combat levels I felt I had to raise my CL at the expense of the profession that I really loved. I kept the knowledge tree, but everytime I do /startmusic and don't see Virtuoso as one of my choices it seriously bums me out. Man, I could make that song sound good on a chid. I miss it so much.



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EQSanctum
Fri Jun 17, 2005 1:47 pm
#63



JFreeman wrote:


Cutedge wrote:

Since you're removing BF or planning to do so, can we at least get confirmation that won't be doing the same to wounds?

I'm not even an entertainer. I came here trolling the dev tracker, but please don't remove BF. Make it heal faster, but don't remove the need for it.

SWG is unique because it forces interaction between players. You are required to find a doctor. You have to find an entertainer and watch/listen. You used to have to wait with others for shuttles. It promotes healthy interaction with fellow members of the community. Please don't change this.

Message Edited by Cutedge on 06-17-2005 01:19 PM



We want entertainers to be more like 'entertainers', and less like 'healers'.

In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad").







Im sorry but thats a load of crap.

The development team has forced us to do the macarena since launch and now beyond the CU after countless times of bad decisions and player feedback TELLING YOU SO.

This is a stupendously DUMB,BAD, and IDIOTIC idea. As if the cu were not a slap in the face to entertainers, after 2 years of being ignored you now take away the very reason for people to see an entertainer.

I guess vaseline is called for at this time.



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SmedleyLlama
Fri Jun 17, 2005 1:48 pm
#64






SioBabble wrote:

BF is good because it brings a level of realism to this game. Soldiers (and I have been one) cannot go on forever, no matter WHAT macho posturing goes in. The lack of sleep, rest, and yes, entertainment, significantly degrades combat effectiveness over time. This isn't imagination, this is reality.


BF, if anything, should debilitate combat effectiveness on a logarithmic curve. You get over 250 points of battle fatigue, and you start to notice your accuracy degrading, your speed reducing, your ability to mitigate damage decreasing, your ability to shake off states growing less and less effective. This is needed to enhance the emersiveness of the game, and toput a cost tothe endless zerging that creates situations where combat becomes tedious rather than fun and diminishes both the PvE and PvP experience.




So, you're advocating mandatory in-game sleeping as well I assume?


KzinKiller
Fri Jun 17, 2005 1:48 pm
#65

Wow, I don't want to bash you JFreeman, because you had the good grace to come in and actually contribute to the discussion, something that your engineering fellows should not just feel free to do, but be compelled to do once every few weeks in rotation, but that's your manager's failure, not yours .....

However .... the ever-downward spiral of dumbing-down the game continues to frustrate people who saw all the potential and are now watching it getting blasted away chunk by chunk.

Replacing one of the few things that motivated people to pay credits to entertainers for something that nobody will pay a dime for is not progress for the poor entertainers ... but the whole direction of the game seems to be to mercilessly punish the non-combat professions to drive them out so that all you have left to put this thing onto consoles-only is Jedi, BH, and a stunning array of ranged choices (Pistol, Carbine or Rifle). The way your bosses have treated crafters, entertainers, and doctors doesn't leave any other logical conclusion at this point.




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