Entertainer Archive
Thread: PLEASE READ BEFORE POSTING ON THE PROPOSED CHANGES TO MACROS
loonatik wrote:
So now you call me a troll anda lair.... Pretty f-in hilarous if you ask me. SOE did a piss poor job picking you as a representitive. I fully plan to make them aware of this fact.
I am not your personal representative, I am the communities representative.
Exactly, and I am here voicing my opinon in this community. It is FAR from your place to define who is apart of this community and who is not.
Tiaga, I think you are doing a fantastic job, keeping us posted on what is happening and also making us think about what we are telling you.
I believe that with debating over these items, you make us think more about what we are indeed saying (at least for me.) For the tougher issues, I enjoy the thoughts that come about during the longer debates. Sometimes people's opinions change, sometimes they just become more focused.
Thank you for not being a pushover of a correspondant
As a Master Entertainer, who has never used a repetitive macro (although have been tempted to at times), I really enjoy the gameplay. I met some of my favorite people by being lowly novices together. We shared our dancing/music/etc. and are still hanging out together now (see Monday Night Party on Chilastra forum). I have been playing since last July, and the Monday Night Party has been going on almost continually since last Septmeber.
I have never really made online friends with any of the AFK players. They aren't there to interact with. That's their business. If they would prefer to not make the best of their experience, then so be it.
However, I do get very tired of hearing the spam over and over. I would like to see the AFK-bots go away. If you want to do it, fine, it's your money, but just please make them stop yelling. In this sense, I would like to say that the ending of the recursive macro is definitely a start towards making my gameplay better. I don't care if they quietly dance until they have blisters on their toes, but as long as they don't say anything. After sitting in the salon in Theed for a couple of hours, my ignore list was enormous.
I'd also like to make a note of the comment about crafting at the lower end. My husband, Woccatonk, is a crafter, and until he reached master, he made all kinds of fun things. He put together fireworks shows, which he still enjoys doing now that he is a master. He spent the time to choreograph the rockets so that they would not just be a jumble of lights, but rather an actual show. He really enjoyed being a lower end artisan for this reason. Now it may not suit everyone, but he found something to entertain himself with while he was a novice, and the game was fun.
Hope that all wasn't too off track.
Erawia_D wrote:
And when you can submit a photograph of an SoE employee holding a baseball bat to your head, then I'll accept that you were "forced" into using 3rd party macros. Attach the photo to your unicorn and send it to me.
OMG priceless!!![]()
Thank you, Erawia_D, for making iced tea come out my nose. It was....refreshing. ;-)
>>Go play Ultima Online and look at what 3rd party programs have done to that game.
In the times when I played UO, 3rd party tools were forbidden. There were no players gathering at a common meeting point to share their unattended gameplay in public view. Maybe things changed, but I doubt it.
>>If you dont need to macro to do something, why would you? If anything, it wouldnt be as prevelant.
Would you please go ask that question in the Coronet cantina ? I am not the one propagating macros. I don't see the need for macros as well as I don't see the need for aimbots in CS. But macros exist and aimbots exist. Would you ever consider making targeting even easier in CS so aimbots vanish or aren't as prevalent ? I guess not. That would be a ridiculous thought.
>>The point is he should not be arguing. I voiced my opinon to him and rather than sharing it with a dev,
>>he decided to debate it with me. Not something he should be doing as a correspondent.
It is exactly what he should be doing as a representative. He should filter and see what the majority of us thinks. We had many many many constructive posts and polls here and I think it's quite clear what the majority is thinking. You did not voice your oppinion. Therefor you are not a member of the community. You voice your oppinion now, which is fine ( though I doubt you ever really played an entertainer ). But you cannot really expect Tiaga to run to the devs with any single oppinion someone presents. You would not expect the BH correspondent to alert the devs to my thoughts if I come in and tell them that bounty hunters doesn't need any fixes or improvements, do you ?
This might be a valid arguement if there was any use for fireworks, personal harvesters, chance cubes, bone armor, etc. But since there isn't, you are simply suggesting that people create more pointless, useless, wasteful items that do absolutely nothing to improve the content or their gaming experience. So in reality, you are just suggesting that theygrind for exp but that they do it for 15 exp a time instead of 45. If a low end artisan could actually make something useful, then perhaps they would. But since they can't, all they can do is grind away on crafting tools and work their way up to personal harvesters.
Tiaga wrote:
It is your choice to make crafting tools instead of fireworks, personal harvesters, chance cubes, bone armor, or any of the other many things artisans can make. Not to mention that if you are just grinding, doing crafting tools the whole way is one of the slower ways to go. That is self inflicted agony, and not a reason that the game should let you skip it.
The solution is not to make the trip to master shorter, it's to give you more to do. Give lower end artisans a more viable place in the market.
Ikewe wrote:
Sorry but I just had to jump in here since I and many of my fellow gamers have used these "useless" items many times. We use fireworks to mark our victories and celebrations. We had a "lottery" and used the chance cubes to determine the winner. The list goes on an on. There are plenty of us out here who are always looking for some unique items to assist our role playing adventures. They might not add to your gaming enjoyment but they certainly add to mine and I gladly help my apprentice artisans by purchasing their unique wares.
Ikewe, Master Dancer Shadowfire
Hehehe... Now wait a minute.
Just how many fireworks and chance cubes have you bought in the past week, or month for that matter?
Honestly. ![]()
Tiaga wrote:
Presently there has been no word on exactly how they plan to do this. Myself and some of the other correspondents are trying to get this information. Until we hear more, there is no saying how they will do this.
In other words, nowhere is it writ that they are getting rid of /macro or any of the /ui actions. Nowhere is it writ that macros or aliases are going away completely. There are many ways to do what they are trying for, that is but one, and an unlikely one at that.
Many of the complaints I have been hearing are based off the assumption that there is only one way and it is by removing commands. If your argument or complaint is based on assumptions, please re-think it instead of posting it.
I will not hesitate to report threads started based off these assumptions.
Funny you should mention that..
Yesterday on Kettemoor, there was a pretty big fireworks show. When all was said and done, the estimate is some 1500 fireworks were launched. That wasn't even all of them, theres still plenty left over.
Tiaga wrote:
Funny you should mention that..
Yesterday on Kettemoor, there was a pretty big fireworks show. When all was said and done, the estimate is some 1500 fireworks were launched. That wasn't even all of them, theres still plenty left over.
Tiaga wrote:
Funny you should mention that..
Yesterday on Kettemoor, there was a pretty big fireworks show. When all was said and done, the estimate is some 1500 fireworks were launched. That wasn't even all of them, theres still plenty left over.
I launched over 1500 just myself. And I still have LOTS!
There will always be a market for personal harvesters. People still use them, and they are usually sold for less than it costs to redeed them.
loonatik wrote:
I will state it one more time since you seem to keepignoring it. The "laws" are already there to prevent unattended macroing. Why inconvenience others by removing the ability to loop macros? Its not going to prevent unattended macroing. People will just use 3rd party programs, or put a book on the space bar. In the end they will have to resort to doing what they can already do right now. Finding the people doing it, and ban them. You could easily take out half the population by going right outside any major city, hitting the cantinas, and star ports.
Your point keep being ignored because it is wrong. The current laws forbiding unattended macroing are a little vague and CSRs do not prosecute the EULA agressively enough (This needs to be fixed). Many customers have complained about unattended macroing and SOE has decided they do not want it in their game. Removing recursive macros may not eliminate AFKplay but, it will reduce it.
Some players will follow along with the rules. Some will decide a 3rd party program is not worth the hassle or risk. Some won't be able to find them or properly employ them. Some will only use them in remote areas or will be cought and lose their accounts. AFKplay will be reduced and an important message will be sent. PLAY THE GAME. Skill advancement is a learning period for the player as much as the character and was not meant to be rushed through.
Most of the legitimate inconveniences have been greatly inflated. You would be hard pressed to show me a non-exploitive recursive macro that belongs in the game that could not replaced by one that requires an occasionalbutton push at a reasonable frequency.
SakeO