Entertainer Archive
Thread: Entertainer Protest Tuesdays Join the Jam for an Entertainer Revamp!
Warryyr wrote:
You bring up some interesting points. Thought I'd respond.
Shiznat9000 wrote:
Every profession has problems, some more then others, but I don't think entertainers are one of those. As a Musician and Entertainer, I have to disagree. Our gameplay has been really stagnant for quite a long long time.
Yours and everyone else's. I've spent most of my time doing the holo grind and found that was the best way to keep me from getting bored. I didn't grind as fast as some people, I took my time to learn about each profession and what it was good for. But everytime I found a profession I liked and considered staying with it instead of continuing the grind, I would eventually get bored and drop it.
Right now you can do all the things that ents were originally planed to do without any major issues or bugs (except for the recent gating of ID xp). How many times has a musician buff or dancer buff just plain failed to work when everything seemed to have been done right? As a buffer, not a buffee, lemme tell ya - it happens quite a bit. Also, don't get me started about how Musicians can't tell in any way shape or form if we even buffed someone...that's a serious problem.
I wouldn't know about that, I never had an ent buff fail. But mind buffs weren't part of the original plan anyway, they were added later when it was clear that mind was such a limiting factor in combat. Not many professions have had such a powerful ability like mind buffing added later on.
Yours is mainly a RP profession so it shouldn't require as much attention as say the combat professions that are entirely dependent on their abilities and content. I see no reason why a combat profession's need for new contentis anymore important or different than an entertainer profession's need for new content.
Because us combat people have no imagination. If no new weapons were ever added and we had to run the same lair missions over and over everyday, with no story lines like the themeparks and dungeons have, then we would get bored even faster then the ents that sit in cantinas all day.
Ents are supposed to create their own social content. Social content is fine, and yes, we create our own social content all the time. Social content isn't the problem - it's the profession's content that is. Try playing for 6 months to the same 8 sounds looping through the same 10 songs and tell me how social you feel after that. Or, dancing to the same dances that've been around forever.
Is it anything like spaming the same special to kill everything no matter the circumstance?
SoI knowitsucks for you that they put off the Hutt casino and that other social dungeon while adding the corvette and DWB for the combat guys, but they didn't really have a choice, they have to add content based on the numbers.There is a gigantic social player base in this game. Combat players very often have entertainer professions as an extra profession. There is enormous potential for socialand casual gamers to play SWG in greater numbers, if the entertainer experience wasn't so stagnantand feature-less.
You don't have to be an ent to be a social player. There's just as many social opportunituies for merchant types/crafters and combat types as their are for ents. I don't think a poor ent experience will turn away many social/casual gamers, they can just switch to another profession if they don't like it.
More people would enjoy the corvette thena casino. I disagree. SWG is a Role Playing Game. People don't go into the Corellian Corvette to roleplay. They do, however, enjoy a fun and interesting place to act out their characters and socialize with others. Sterile and lifeless cantinas (lifeless from AFK'ers or buffbots) have destroyed the Cantina as a place of gathering and RP'ing. We weren't even issued any kind of apology for our only new real content added in a long time, it was just a "oh, this is getting bumped back too, by the way." Also, by the way, I've heard countless combat folks who don't enjoy the Corvette or Death Watch Bunker a bit, because it demands everyone be an incredible Uber fighter, and it's ridiculous spawns are just too much.
Yes the corvette and DWB were horrible for all but the power gamers because everyone else dies too fast. But that's just a problem with the way the combat numbers were choosen. If the corvette was designed correctly so that it was difficult but "doable" by the average player (maybe let you choose the difficulty level before you enter) then it would have been a very fun group activity with the opportunity for combat types to roleplay and socialize without having to focus on doing everything exactly right so you don't get your head blown off. My point is that anywhere that groups of players are drawn to by content is a chance for RP. You don't need a cantina or casino. I'm not even sure what you'd expect the casino to have, maybe some npc missions like a themepark? In the end it would be like another cantina, a place for ents to hang out and that doesn't solve your underlining complaints.
Well since there aren't that many ents left, go ahead and have your protest, its not too likely to bring any servers down. This is true.Our numbersare dwindling and our profession is dying. And we won't bring any servers down, howeverour intention is not to destroy anyone else's game - it's to finally improve OUR gameplay.
Just a joke, I didn't mean you were trying to grief anyone.
I just think you'll look kind of sillyspaming that you want a few skill mods in the FS trees. I've seen the trees on TC, except for the 2 extra experiment points crafters will get, the mods are pretty weak and a lot of people might not be willing to even spend the 1 skill point they take. We have more issues to address than the FS trees. That was just the last straw. Also, at least those people have the OPTION to try their weak new skills, unlike us who get nothing, as has been the case for far too long.
I heard the combat revamp will make us rely more on groups and that buffs are gonna get nerfed. If this is true, i will be very very pleased. This will make group hunting come back to main stream and solo grouping will be low (because everyone will be very weak and will have to depend on others to take down rancors and such again)... oh and no more soloing kimogilas and krayts i hope.
Iwish you all the luck but I don't think it's going to make a difference, the devs are just too busy. I love how everyone is so passionate about their profession. That's not sarcasim, I mean it. I loved smuggler --maybe more for the name then for any of the abilities it gave me.When I heard the smuggler revamp wasn't going to happenI dropped it to try something else. SWG is only about a year old and we pay the price for early adopting. Yes, I said early adopting. SWG was rushed out the door and JtL will also be rushed. Revisit this game two more years down the road and I have no doubt thatit will be the true Star Wars experience the ads say it is. In the meantime, we all just have to pay our monthly fee and fight all the bugs and broken professions or move onto something else... But good luck either way.
Message Edited by Tralmek on 06-14-2004 08:22 PM
Nyre wrote:
Awww Poor Babies wanna protest. You get to sit in a cantina making credits for the buffing and healing without needing any resourses like any other profession needs. If you don't like the prof do something else stop putting pressure on the devs for something that isnt broken. Smugglers are the ones who need to protest they been promised an overhaul for months now but they keep surviving Layoff after Layoff. I have no sympathy for a group of people who are just too lazy to pick up soemthing else instead of pressuring for changes to a prof that is working like it was intended.
you truely are an idiot aren't you...
maybe you should check the smuggler forum where greenmarine has posted about a zillion times on the subject
-------------------------------------
as for this protest, its not a good idea in my mind. A while back i did a cantina revival tour and that was a great thing and really helped to increase awareness. Yes I know a am very vocal on changes to our proffession but i do not see how this will help and honestly only see this as creating more negitivity about us. Instead I suggest you do something more along the lines of the cantina revival tour just maybe int he starport instead.
I have decided I am going to try a new aproach. It will be in other posts, but the jist is this. They revamp one proffession as fast as they can but don't do it right. They don't because they don't consider how in that revamp they could help other aspects of the game and other proffessions. I am now just providing entertainer slanted suggestions to the other revamps going on and will write both a vision doc for us as well as a development vision doc elsewhere on my ideas about this. To be honnest warr.. the ent threads sicken me in their current state. The only good thread we've had in a long long while was from you as the pro tempore dev... keep that one up cause its a great way to vent and still be positive.
sweatyclimber wrote:
btw to all the other idiots who say shut-up ents your fine and you should let us have a revamp instead:
1. I actually posted ideas in the smuggler forum cause i agree ....to you all this must be a shocking idea that i could support proffessions that are not my own in their need for a revamp but its because im not a self serving as$wipe thats the great thing about our proffession, most of us aren't
2. Go to your own forum and do something constructive like we are. If you don't like what were doing lets agree to dissagree ok? Great now get out. thanks
That's closer to what I should have posted in response, but fools have a way of making me grumpy...