Entertainer Archive
Thread: Upcoming Changes to Entertainer and its Performance-based elites
As an entertainer, I consider it my job to keep moral up amongst the entire server. A few of us keep together and hold events and organize get togethers that bring the server together. It is just a social class. I do agree their taking soo much away from us and not giving us much of anything in return. I am going to wait before I give up dancing, because it's soo much a part of my character. But I rarely ever dance anymore. They don't seem to need me for much anymore. I used to get requests to dance here and there, which I never get anymore. I don't do combat, for many reasons, and I love swg because I have a place here, but it's slowly being taken away.
I really hope they reconsider these changes.
Sincerely,
Myla Layn
Myla wrote:
As an entertainer, I consider it my job to keep moral up amongst the entire server. A few of us keep together and hold events and organize get togethers that bring the server together. It is just a social class. I do agree their taking soo much away from us and not giving us much of anything in return. I am going to wait before I give up dancing, because it's soo much a part of my character. But I rarely ever dance anymore. They don't seem to need me for much anymore. I used to get requests to dance here and there, which I never get anymore. I don't do combat, for many reasons, and I love swg because I have a place here, but it's slowly being taken away.
I really hope they reconsider these changes.
Sincerely,
Myla Layn
Maybe this should be included in the initial post, so that everyone would not freak out reading it and replying without knowing that.
Panthu wrote:
Anyway, that said, the rumor from the Breakfast, E3, and FF has been that we'd be getting other buffs to do as well as the current Inspiration buffs we have now. The rumor is also that these new buffs are intended to be ATK only.
I'm guessing that our corrs haven't given us the details about these new buffs yet (that were even mentioned by a dev in here) because the details are still being worked out and they aren't ready to make an announcement about them yet.
darkk1138 wrote:
(cut)
The Elite professions would cost
6 SP for novice, 1 SP for master, while the boxes in between don't cost any SP at all.
(cut)
That is a nice idea to remove the needed skillpoints from the tier1-4 skills in the elite professions.
No change will be needed on the entertainer skills, it may be done fasttoreduce the neededskill pointsfor our entertainer elite professions that way. Your skill point reduction idea will also prevent us from seeing ent/dance/music/ID master at every corner because it will still cost some skillpointsbeside the time that is needed to get the XPs to learn the skills.
[...]
The Elite professions would cost
6 SP for novice, 1 SP for master, while the boxes in between don't cost any SP at all.
[...]
Or drop skillpoint requirements for the Elite professions completely and keep Skillpoint-Requirement on Entertainerthe way they currently are. (Also keep two branches of the Entertainer as requirement for Musician or Dancer. )
A master musician would still kost 43 skillpoints, much more than most people would be ready to sacrifice but still cheap enough that a double combat master is able to get into one of the entertainer professions if he wants to.
I personally would love it. I would have to somewhat reduce my combat ability, but i'd be ready to pay that price while most "true" combat people are not ready to take this step. (Most combat people want/need all skillpoints in combat skills, as only then they can get the maximum on firepower/defense/special abilities. As a Squad Leader, i let my team have those and can have a bit more fun... *grin* )
Message Edited by Sylow on 06-22-2005 03:45 PM
Sylow wrote:
[...]The Elite professions would cost
6 SP for novice, 1 SP for master, while the boxes in between don't cost any SP at all.[...]
Or drop skillpoint requirements for the Elite professions completely and keep Skillpoint-Requirement on Entertainer the way they currently are. (Also keep two branches of the Entertainer as requirement for Musician or Dancer. )
A master musician would still kost 43 skillpoints, much more than most people would be ready to sacrifice but still cheap enough that a double combat master is able to get into one of the entertainer professions if he wants to.
I personally would love it. I would have to somewhat reduce my combat ability, but i'd be ready to pay that price while most "true" combat people are not ready to take this step. (Most combat people want/need all skillpoints in combat skills, as only then they can get the maximum on firepower/defense/special abilities. As a Squad Leader, i let my team have those and can have a bit more fun... *grin* )
Message Edited by Sylow on 06-22-2005 03:45 PM
Well, you can still get Level 80 if Single Ent Elite Master costed 50SP.
Take two Marksman Elite Skills, you've used 183 SP. Place for an Ent Elite and even Scout 1000.
I think, regardless of how much the base profession costs, at least novice and master must eat skillpoints. Don't ask why. My intiuition says that is right. =)
canova wrote:
Maybe this should be included in the initial post, so that everyone would not freak out reading it and replying without knowing that.
Panthu wrote:
Anyway, that said, the rumor from the Breakfast, E3, and FF has been that we'd be getting other buffs to do as well as the current Inspiration buffs we have now. The rumor is also that these new buffs are intended to be ATK only.
I'm guessing that our corrs haven't given us the details about these new buffs yet (that were even mentioned by a dev in here) because the details are still being worked out and they aren't ready to make an announcement about them yet.
There is no point in discussing, because these developers will do these things whether it is good for us or not.
It seems that the developers are punishing us because we as a group of professions have not been able to play the professions with enthusiasm, class, technique, dignity, and fun. Those vast numbers of unattended entertainers who have made the cantinas into the state they are in now have certainly motivated the developers to take steps so that the patrons need not ever spare the agony of going there.
In short, all this looks like to me is that we who have been swimming against the tide of apathy and neglect are being punished, because we couldn't find a way to make it work. We are being punished for the sins of bad, unattendedperformers. And as a result, we will no longer serve a vital role, and we will no longer have a certain, stable, and consistant platform to showcase our talents.
BF was a great equalizer that everyone shared. It was a universally valid necessity that united noob and veteran, power player and roleplayer, and PvP and PvE. It never afforded an advantage or disadvantage to anyone who could coax it out of us. It simply happened with time: time that was set aside for us to do our show.
But buffs? Buffs are a luxury designed to put one player above another. But just because they are luxuries does not mean they do not create the need to create unattended alts. In fact, what better way for a guild to place themselves above everyone else than by buying a plethora of alts just to have access to these luxuries 24/7? Wants become needs, and moreover, the problem with buffing needs is that there is only the incentive to have access to them, and absolutely no incentive to reward the ones who make them amusing.
If it gives an advantage to the recepient, and it is worth enough to seek us out to give it, then it is TWICE as advantageous to make it so they need not seek us out to get it. Its the mind buff situation all over again, and I wouldn't put it past the management of this game to miss the sort of revenue unattended alts give to them.
And if the advantages aren't all that advantageous, not enough to promote the purchase of an unattended alt to distribute these things, then why would anyone really have an incentive to see us at all?
BF was something that was the friend of the common gamer, because no matter who you were, even the most "1337" of us would wear down. It provided a much needed rotational mechanic so that players couldn't hog content, while still maintaining enough playability--even at high levels--so that none could ever accuse us of "preventing play."
I know that I'm soon going to have Chessak, Panthu, and all of them flame me for my desperate plea to preservethe last remaining aspect of my performance that I had at launch to help cement the bond between myself and my patrons ripped from me. I was good at the elegant, simple, and creative game I had at launch. I was happy then.
But nothing I can do will change this. We are being punished as a profession because we have failed to meet their expectations. And it doesn't matter if I tried with every ounce of my effort to make the patrons enjoy tending to their BF. I will have that responsibility taken from me. No matter what I say.
PoetDancer wrote:
I know that I'm soon going to have Chessak, Panthu, and all of them flame me for my desperate plea to preservethe last remaining aspect of my performance that I had at launch to help cement the bond between myself and my patrons ripped from me.
What? I don't flame, silly Dancer. Anyway, no, I think you have a right to that opinion. I also think you've made it very well known.
If BF really was equal and fair, I think it would be more like the Universal Fatigue we talked about once. So everyone really did get it. I also think having what Caylin and some of the other combat corrs talked about once called "positive BF" would have made it make more sense and be a fuller game mechanic.
I also think it would have needed to actually have some noticeable side effects beyond just making it a pain to med heal someone. It should have worked like a daze at max fatigue so all you could do would be get to a BF soother. I also think there should have been options with various degrees of penalties: Chef Foods, Smug Spices, maybe the Ent Band Aid buff we talked about for the field.
The fact is, with its weak contrived one sided implementation, I think BF was a flop and generally not fun. That's just my opinion though. I don't expect everyone to share it. I think we're going to be better off with out it since it wasn't going to be improved. I hope everyone is happy with the changes in the end.
I know Sirii and I want different games on some levels but I agree with her, this really is simply punishing us to try and stop the AFK performers. All that instead of doing the right thing and disabling AFK play itself.
What about removing ID from Entertainer; make ID a Novice Prof somehow, and then add a new tree to Ent, say... A Voice Tree?
Entertainers can then; Sing, Dance, and play Music.. just like real Entertainers!
I'd love to add Master Entertainer on the side of my Master Dancer... but I don't want to go through the ID tree because I have no use for that stuff. So I just thought ths sort of change, however unlikely... would be interesting, and frankly I'm surprised Entertainer wasn't set up that way in the first place.
I also don't know it it has come up before... Search doesn't seem to work at all any more these days, so sorry if it has.