Entertainer Archive
Thread: Upcoming Changes to Entertainer and its Performance-based elites
/points at his signature
I think the number of people with just the music tree of entertainer and no other boxes is minimal, isn't it?
If you're novice musician you already have 2 trees in entertainer...
Message Edited by Sylow on 06-20-2005 05:33 PM
Dariane_Kamutsovy wrote:
I don't know about this one... It's logical with the rest of the system, but it will force a LOT of musicians who just WANT to make music to drop it all together.... Cause they now need a SECOND tree, just to be able to use the instruments.
What for? That line only gives you ONE sound -- bandfill. Admittedly it's a good sound, but the rest of the sounds are repeats (Ommni == Bandfill, Chid horn == fizz/Kloo, Traz == Slither/fanfar). The other two unique sounds (Mandi and Nalargon) have never been part of that line anyway. So basically, at most, you lose one sound -- the bandfill sound. Annoying, but you really aren't losing that many sounds, so I wouldn't get too worked up over it.
Perhaps we can convince them to put Bandfill in box 1 to compensate, so you don't need a whole line just for that ONE sound.
Even better, maybe we can convince them to make each instrument have a unique sound, which they should have done in the first place, or if not, then certainly the last two YEARS has been enough for them to do that.
I'm mostly a dancer who dabbles in music (though I am close to mastering that now, LOL), but I have to say were I a full-time musician, I'd be a lot more ticked about the lack of instrument SOUND variety than about them moving the certs around.
C
warrenbassist wrote:
It sounds like the Dancers will get the props, is there any chance of new instruments?
Screw the new instruments. I want the old ones that are different to have unique sounds. It is annoying that I have like 10 instruments but only 4 sounds (I can't play the nalg, but I can play the mandi).
Keep the instruments the same -- but give the Chid horn a different sound from the Fizzz, for crying out loud.
C
Chessack wrote:
What for? That line only gives you ONE sound -- bandfill. Admittedly it's a good sound, but the rest of the sounds are repeats (Ommni == Bandfill, Chid horn == fizz/Kloo, Traz == Slither/fanfar). The other two unique sounds (Mandi and Nalargon) have never been part of that line anyway. So basically, at most, you lose one sound -- the bandfill sound. Annoying, but you really aren't losing that many sounds, so I wouldn't get too worked up over it.
Dariane_Kamutsovy wrote:
I don't know about this one... It's logical with the rest of the system, but it will force a LOT of musicians who just WANT to make music to drop it all together.... Cause they now need a SECOND tree, just to be able to use the instruments.
Perhaps we can convince them to put Bandfill in box 1 to compensate, so you don't need a whole line just for that ONE sound.
Even better, maybe we can convince them to make each instrument have a unique sound, which they should have done in the first place, or if not, then certainly the last two YEARS has been enough for them to do that.
I'm mostly a dancer who dabbles in music (though I am close to mastering that now, LOL), but I have to say were I a full-time musician, I'd be a lot more ticked about the lack of instrument SOUND variety than about them moving the certs around.
C
Message Edited by Dariane_Kamutsovy on 06-21-2005 06:32 AM
- Tree 1: ID
- Tree 2: Musician (songs + instrument certs)
- Tree 3: Dancer (dances)
- Tree 4: Dancer/Musician (wound/bf/inspi)
- Tree 1: Techniques (Instrument schematics + Effects)
- Tree 2: Wound healing (inspi?)
- Tree 3: Knowledge (songs + instrument certs)
- Tree 4: Musician Fatigue healing (bf)
- Tree 1: Techniques (Effects)
- Tree 2: Wound healing (inspi?)
- Tree 3: Knowledge (dances)
- Tree 4: Musician Fatigue healing (bf)
Entertainers
- Tree 1: ID
- Tree 2: Musicianship (songs only)
- Tree 3: Dancing (dances: no changes)
- Tree 4: Dancer/Musician (instrument/prop certs and instrument/prop schematics)
Musicians
- Tree 1: Techniques (effects only)
- Tree 2: Wound (inspiration and other enhancements)
- Tree 3: Knowledge (songs only)
- Tree 4: Fatigue (instrument certs and schematics)
Dancers
- Tree 1: Techniques (effects only)
- Tree 2: Wound (inspiration and other enhancements)
- Tree 3: Knowledge (dances)
- Tree 4: Fatigue (prop certs and schematics)
* as it is now, a lot of the OLD Wound Healing/BF Healing clothes will become USELESS. Unless they will be converted to help with the NEW inspiration and enhancements...
* knowing SOE, the laziest thing to do is to have Musician and Dancer be able to give the SAME inspiration and enhancement options. In that case there are WAY too many similarities between Dancers and Musicians.
- Tree 1: ID
- Tree 2: Musicianship (songs, instrument certs)
- Tree 3: Dancing (dances, prop certs)
- Tree 4: Inspiration Stuff
Master Entertainer: as it is. An entertainer, as it is now can USE instruments (and props) but NOT make them.
- Tree 1: Techniques (effects)
- Tree 2: Musician (song, instrument certs/schematics)
- Tree 3: Dancer (dances, prop certs/schematics)
- Tree 4: Profession specific enhancment skills/abilities
Master C. would give the combined Master Mus/Dan abilities/skills and stuff (depending if you have tree 2, 3 or 2+3)
a) free up sp for most; mostly those who mastered both,
b) it will not add additional sp requirements for dabblers (musician --4-),
c) it's unambiguous and straight forward.
- Tree 1: Techniques (effects)
- Tree 2: Profession specific enhancement skills depending on Musician (tree 3) skills
- Tree 3: Knowledge (songs, instrument certs)
- Tree 4: Theory(?) (instrument schematics)
Dancer
- Tree 1: Techniques (effects)
- Tree 2: Profession specific enhancement skills depending on Dancer (tree 3) skills
- Tree 3: Knowledge (dances, prop certs)
- Tree 4: Theory(?) (prop schematics)
The changes in development are the deathblow to three professions. It really doesn't matter how many songs or dances they add if a major skill point investment is required for skills that haveno utillity in the game.
All skill points requirements need to be dropped for these professions as they are for RP purposes only. It just is not viable to ask people to give up all the rest of the content in the game for a RP profession. While this RP content is very important, they are asking too much.
Mariki wrote:
The changes in development are the deathblow to three professions. It really doesn't matter how many songs or dances they add if a major skill point investment is required for skills that haveno utillity in the game.
All skill points requirements need to be dropped for these professions as they are for RP purposes only. It just is not viable to ask people to give up all the rest of the content in the game for a RP profession. While this RP content is very important, they are asking too much.
We have inspiration buffs and soon we'll have profession-specific buffs for the elite professions...
We are hardly only for RP purposes. We have a role, and even with BF being removed we have a purpose outside of just RP'ing.
Music Knowledge (Songs and Instrument Certs) (Music XP)
Dance Knowledge (Dances) (Dance XP)
Buffing and Effects (Enhancement XP)
Props and Instruments (Ent Crafting XP)
Make the grind a bit longer.
Make ID a separate profession, ID'ing can be very entertaining, yes, but it does not really fit there anyway.
[x] Everyone happy.
darkk1138 wrote:
Get rid of dancer and musician as elite profs. Stuff all into Entertainer like this:
Music Knowledge (Songs and Instrument Certs) (Music XP)
Dance Knowledge (Dances) (Dance XP)
Buffing and Effects (Enhancement XP)
Props and Instruments (Ent Crafting XP)
Make the grind a bit longer.
Make ID a separate profession, ID'ing can be very entertaining, yes, but it does not really fit there anyway.
[x] Everyone happy.
Actually I would include ID in there also. They were also gutted with the CU and no longer have a combat aspect. Sure changing appearances can be fun but its hardly a game in itself and not something I would think would keep you in SWG day in and out.
It looks like BF is going away and frankly, it was never that much of an issue. Watching an AFKer cured it anyways. Inspiration buffs, same thing but their effect is rather minor anyways, certainly not enough to justify two elite and one starter proffesion to give the same buff.
New buffs coming, yeah right, I'll believe that when pigs fly. I suppose they will come along right after the Xantha... I been here two years and never seen anything viable come along, I no longer ask for anything and actually get amused reading the big wish lists some people write. Big significant buffs are history, they go counter to the CU. Its not going to happen and you will get miserable and old waiting for them. If they screw up any proffession so that you almost have to have one, you will have the same animosity you had when combat peoplehad to come to entertainers and thats no good for anyone. You will also promote buffbots.
I fully agree with merging all the professions into the one entertainer proffesion or alternatively, just removing all the SP for the entertainer proffessions. I think either of these two things will preserve the proffessions and may even enhance them.
As far as the inspiration buffs, Ihave no real comment as they are too insignificant to worry about.It really doesn't matter how long it takes to buff someone as this is all downtime anyways. Since a nov entertainer can give one, does it really matter that a master musician or dancer can give one faster? I think not... Same with BF before it goes away... So a master can do it faster... so it will take a couple minutes with just a novice, big deal. These are not things you base an entire elite profession on.