Entertainer Archive
Thread: I asked...I got an answer. :(
Message Edited by PoetDancer on 11-08-2004 04:11 PM
"You're not as high a priority as other things. It would be best if you all just went away until we feel like getting back to you.", or
"We recognize that you have serious issues, but wejust don't have the resources to fixeveryone's valid problems at the same time. We've been forced to prioritize, and we're asking everyone to be understanding of these limitations. We want you to be able to stay in SWG and have fun. But,if waiting through this time is going to destroy your chances of having fun, there's no reason to put yourself through that pain - we'd rather have you step back for a bit while we're still kind of on good terms than completely and utterlydestroy the relationship."
PoetDancer wrote:
But what incentive does a dancer have to dance when nobody is around to dance for? Every class but Image Design, Dancer, Entertainer, and Musician has some sort of skill based function that is useful at times when no players are about. And that's why their games aren't suffering as urgently as ours.
Perhaps I'm misunderstanding your point, but all these classes do have skills that you can use when no one is around and that get you XP. ID's can do work on themselves and get XP at any time, though granted the XP bonus is half that of working on someone else, but it is an option. Similarly dancers and can dance and musicians can play anytime, anywhere and get dance or music XP, though again not as much when playing in a group or for others. At least as far as the dance/music side of it, you might choose to do so to practice a look or try to put a routine together or just try to familiarize yourself more with what you can do. I don't expect I'm telling you anything you don't know, though, so perhaps you meant something else by this?
People like you are my favorite audiences. I only spend time in a cantina when I amATK and always try to /greet as many people as I can. I never beg for tips, though I have (before I discovered Accargm... did I spell that right?) asked for a heal if my action got low, and I always personally /thank anyone who tips or heals me. It has also been my experience that people who want live entertainers are in the majority of those coming into the cantinas.
Grey_Death wrote:
Pardon my jumping in, as I'm not a dancer nor entertainer of any sort, but I'd like to add something I hope makes you at least a little happy...
I, for one, when seeking an entertainer ALWAYS send a tell first, and engage in some conversation to verify that I'm using a living, breathing entertainer. I also tip for the time you folks spend for my benefit.
I also urge my guildmates to do the same.
Now, I will admit it's great finding a macro performer when I'm playing at odd hours, or there's no one else around, but this is always my LAST choice.
Entertainers are an important part of our lives here in SWG, even though some of you don't nearly get the props in game you should. I'm sure the devs know this, andwill take care of you as soon as they can, but they have some seriously heavy work ahead of them, too.
I'd suggest joining a guild if you haven't already and make the use of LIVE entertainers an issue during guild meetings. If they won't support you, find another guild that will.
Also, don't just dance or play music. Engage folks in conversationas they come into the cantina, greet them, ask them how they are. I've seen many entertainers that act no different from the AFK performers, and that's sad.
I'm sure many of you know this already, but I hope that hearing it from someone who seeks out your services will help you feel a little better about your profession.
I'llhead back to my proper boards now
Hope to see you all in the cantinas
Believe it or not, I think we DO get more xp if we are watched. I believe that this is the very basis of why you get more xp in a large group (because every dancer in the group is watching all of the dancers and every musician is listening to all the musicians). In part, I base this belief on what happens when I perform at a starport... you see, I have noticed that when I am at a starport and people start watching me, my xp per tick goes up. Now this may be observer error, but that is what seems to me to be happening.
DanceRulez wrote:
On this point I have to disagree with you somewhat. I think merely by going into the entertainer profession that we want to entertain, as in entertain others. I think it is in the nature of the profession that we chose that some part of our advancement should depend on interaction with others and not just functioning on our own by ourselves. In the extreme case I don't think we would have much fun if all we did was practice our dance and music moves in our own little corner of the game world separated off from everyone else because they had no interest in us, and we had no interest in doing anything for them. However I do think that limiting this interaction with others to just healing combat players is too restrictive. That's why in my "Where should we go from here" post I suggested that we should get some kind of XP anytime anyone watches us - even NPC's (After all combat types can get XP by going out and killing off NPC groups, so why can't we get some kind of XP when nearby NPC's stop and clap for us for a while?). I think we should be getting some kind of performance XP anytime someone stops to watch or listen to us whereever we are, as long as we are performing. Of course with this sort of a system we could be our own audience, but that might be a small group. I still think our advancement should be tied to seeking out an audience whether at a street performance, at a wedding, or back in the cantinas, but I would just like to see a broadening of our audience so that it is not limited to fatigued combat players.
Message Edited by Maisland on 11-08-2004 11:31 PM
PoetDancer wrote:5) We are perhaps the only classes in the game where we have no special relationship with the system. Our skills, more than any other set of professions, rely on other players to advance and grow. There is absolutely no solitaire aspect to what we do in the game. The quality of our gameplay session rests entirely on being used by other players, which means if other players cannot or will not use what we have to offer, we have no chance to succeed or advance. I would humbly ask for a worthwhile function we can do by ourselves and for ourselves so if we find ourselves in a position where players aren't treating us very well, we can abandon them and still have a game to play.
On this point I have to disagree with you somewhat. I think merely by going into the entertainer profession that we want to entertain, as in entertain others. I think it is in the nature of the profession that we chose that some part of our advancement should depend on interaction with others and not just functioning on our own by ourselves. In the extreme case I don't think we would have much fun if all we did was practice our dance and music moves in our own little corner of the game world separated off from everyone else because they had no interest in us, and we had no interest in doing anything for them. However I do think that limiting this interaction with others to just healing combat players is too restrictive. That's why in my "Where should we go from here" post I suggested that we should get some kind of XP anytime anyone watches us - even NPC's (After all combat types can get XP by going out and killing off NPC groups, so why can't we get some kind of XP when nearby NPC's stop and clap for us for a while?). I think we should be getting some kind of performance XP anytime someone stops to watch or listen to us whereever we are, as long as we are performing. Of course with this sort of a system we could be our own audience, but that might be a small group. I still think our advancement should be tied to seeking out an audience whether at a street performance, at a wedding, or back in the cantinas, but I would just like to see a broadening of our audience so that it is not limited to fatigued combat players.
Message Edited by DanceRulez on 11-08-2004 03:09 PM
Maisland wrote:Believe it or not, I think we DO get more xp if we are watched. I believe that this is the very basis of why you get more xp in a large group (because every dancer in the group is watching all of the dancers and every musician is listening to all the musicians). In part, I base this belief on what happens when I perform at a starport... you see, I have noticed that when I am at a starport and people start watching me, my xp per tick goes up. Now this may be observer error, but that is what seems to me to be happening.DanceRulez wrote:
On this point I have to disagree with you somewhat. I think merely by going into the entertainer profession that we want to entertain, as in entertain others. I think it is in the nature of the profession that we chose that some part of our advancement should depend on interaction with others and not just functioning on our own by ourselves. In the extreme case I don't think we would have much fun if all we did was practice our dance and music moves in our own little corner of the game world separated off from everyone else because they had no interest in us, and we had no interest in doing anything for them. However I do think that limiting this interaction with others to just healing combat players is too restrictive. That's why in my "Where should we go from here" post I suggested that we should get some kind of XP anytime anyone watches us - even NPC's (After all combat types can get XP by going out and killing off NPC groups, so why can't we get some kind of XP when nearby NPC's stop and clap for us for a while?). I think we should be getting some kind of performance XP anytime someone stops to watch or listen to us whereever we are, as long as we are performing. Of course with this sort of a system we could be our own audience, but that might be a small group. I still think our advancement should be tied to seeking out an audience whether at a street performance, at a wedding, or back in the cantinas, but I would just like to see a broadening of our audience so that it is not limited to fatigued combat players.
Well, ok, you're absolutely right on this. In the current system we do get a Dance/Music XP boost anytime anyone watches/listens to us, and anytime we're in a group when others are doing the same thing we're doing (dancing/playing music). I'm not sure if there's an XP boost to dancers from musicians and vice versa in the same group. I think that's not the case, but I might be wrong. That, though, was not really the point of my statement above, although I did not make that clear. If you want to see what I was really talking about, I would refer you to my post in the "Where should we go from here?" thread. The point I was trying to make is that as an entertainer we rely on Ent. Healing XP to master our profession, but that XP can come from only mind injured or fatigued players and in only certain places. I was suggesting that we could move away from that kind of model to one where we can earn a different kind of XP, which I called "Performance XP", that we could earn from anyone anywhere we perform - like the way we get bonuses to dance/music XP now (which might mean that the Dance/Music XP system might need to be modified as well to avoid the dual XP gain for the same thing). Who knows if they would ever implement such a system, but I was merely suggesting it. I apologize for not being more clear in my last post.