Droid Engineer Archive
Thread: Droid Module Focus (Detonation): Information, discussion and bug-reporting (04/24/04)
Jenden wrote:
These don't seem to be working quite right. I've been running some tests with some friends and it seems that about half the time the droid will say its doing damage to a nearby target (listing damage and everything in the combat spam) but the targets aren't taking any damage. Anyone else able to confirm this? I first noticed it with creatures (it didn't seem like it was taking down enough) and then ran tests against npc's so I could track the unique names.
I'll keep my eye out for this. If you see/gather more info, make sure to get it at me.
/bow
Respectfully,
Has anyone put these in a Binary load lifter, or any non combat droid other than an MSE?
I've seen a similar problem. 8 mse adv each with a 38 detontaion power were sent up against an enemy turret and all successfully blew up next to it, but NONE of them did any damage!?!
Sounds like a bug to me...I sent a bug report on it as all of you should as well
Lonkley wrote:
armor is a comparables game
a vuln mean 100% will get through
if you have an AP(iercing) 1 weapon against AR2 armor, 50% of damage goes through
if you have an AP0 weapon against AR2 armor, 25% of damage would go through
Question may be what is the AP rating of the blast of the droid, and the AR of the turret?
If the droid is AP 0 and the turret is AR1, that would explain your 50% damage...
I just got them to reply on the detonation module vs enemy turrets question via customer service ticket.
According to them droids with detonation modules can no longer affect enemy turrets!!
That is so weak if its true!
Did some testing on trade federation victims.
Nice damage on multiple target.
1 big problem : Impossible to loot the corpse.
The game act like someone else did the killing and I'm not autorised to loot.
At such high price on resources, I would expect a little more than that. But eh, it's in line with BLL...
>>>
greater is the distance with the droid, lower are the damages.
Noobiwankanoobi wrote:Has anyone put these in a Binary load lifter, or any non combat droid other than an MSE?
I put one in my BLL barker droid just in case I need the datapad space.
Q: What is the estimated average BR (Blast Rating) of the Demo module?
I've decided to play with making some Det modules... with the various copper I've had about... Don't laugh at my Tolium... It's very sensitive to non-believers...
BR3 Thallium (OQ72, CD571), Malium OQ446, Tolium OQ3 (told you)
BR4 Thallium (OQ72, CD571), Culshion OQ925, Tolium OQ3
BR5 Mythra (CD893, OQ291), Malium OQ446, Tolium OQ3
BR6 Polysteel (CD975, OQ530), Rethin OQ922, Tolium OQ3
BR6 Polysteel (CD1000, OQ194), Culshion OQ925, Tolium OQ3
BR6 Polysteel (CD1000, OQ194), Malium OQ446, Tolium OQ3
BR7 Platinite (CD935, OQ975), Culshion OQ925, Tolium OQ3
Seems like my best so far is BR7.
CD has no relevance here, just mainly OQ or both?
Bah, can't edit... hit submit before I proofread myself...
+6 and +7 Module in a MSE resulted in BR33 (16+17=33, +0)
Is it because anything lower than BR5 will result in a the little bonus or what?
(Blast Rating or Detonation Rating... Hrmm... too many names one can use)