Droid Engineer Archive
Thread: Droid Module Focus (Detonation): Information, discussion and bug-reporting (04/24/04)
MSP0 wrote:
Lairs have always taken half-damage from blast weapons. Throw a grenade at one, and you'll see the difference between the damage stated in the combat window, and the floaty number.
ah, ok, probably same deal applies to the turrets to then. Thanks for the heads up.
Just a quick note, since I'm reading this.
/tellpet works with droids too. It's a silent command that allows you to talk to pets and droids a longer range than /yell works.
that means you could have two macro buttons set up, one with /tellpet chase, another with /tellpet droiddetonate
This won't work with these modules. The chase part would but they don't have a "/detonatedroid" command to program. So, no voice or /tellpet commands.
Irxox wrote:
Just a quick note, since I'm reading this.
/tellpet works with droids too. It's a silent command that allows you to talk to pets and droids a longer range than /yell works.
that means you could have two macro buttons set up, one with /tellpet chase, another with /tellpet droiddetonate
You have to target the droid and use its radial or type/macro the command.
/bow
Respectfully,
/tellpet followtarget;
/pause 2;
/target MSEBomb;
/detonatedroid
Straker_Atrella wrote:
Ok now obviously, the MSE is the most "economical" droid to put this in, but if somebody wanted, couldn't you pack 6 of these into a better droid frame? Then really blow stuff up?
Yes.
The Mouse Droid tops out at a rating of 40 which should do nearly 7k damage if tests so far have been accurate. Toaster Bombs, as I call them, are reasonably economical. I plan to sell them for about 6k as long as I can find cheap Tolium.
A fully loaded R3 tops out at a rating of 60 and testing on Test Center indicated that such a droid did over 10k damage in a single blast. That's a pretty expensive bomb, though - I charge 18k just for an R3 chassis due to the difficulty and resources used.
TheRealTK421 wrote:
Jenden wrote:
These don't seem to be working quite right. I've been running some tests with some friends and it seems that about half the time the droid will say its doing damage to a nearby target (listing damage and everything in the combat spam) but the targets aren't taking any damage. Anyone else able to confirm this? I first noticed it with creatures (it didn't seem like it was taking down enough) and then ran tests against npc's so I could track the unique names.
I'll keep my eye out for this. If you see/gather more info, make sure to get it at me.
/bow
Respectfully,