Droid Engineer Archive

Thread: Centralized Droid Issues

TheRealTK421
Sat May 01, 2004 9:22 am
#105






TheWolfen wrote:


I haven't seen any mention of this, so here it is. My barker protocol droid stored itself when I traveled to another planet. From everything I've read that is not supposed to happen. I'll try to see if this repeats later today - right now I gotta get away from the game for a little while.




I'm not 100% sure on this but it may well depend on whether there were any players in range (where you left it) to keep it from auto-storing.

On TC, a Merchant was able to go off-world and have the Barker keep barking. However, there was a player there nearby making sure that this was going to happen. The existence of that player in range may have been what made this functionality possible.


If that's the case, then placing the Merchant in an empty area will cause it to store. In addition, if there are players in range that leave the range (and you are off-world) that may force the auto-store as well. I'll keep an eye on the Merchant focus thread for info/reports on this.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
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LadyLeala
Sat May 01, 2004 10:31 am
#106

I didn't notice this on your list... but it's probably already been posted by someone else. But here goes anyway, just in case:


R2 and R3 droids have the new "default" color for the chassis set to RED. It used to be white, and still should be.


I'm glad they fixed the problem with it changing color every time you call it... but this red color for default is kinda ugly. I'm guessing they just rearranged the color pallette, so the # representing what used to be white is now red. Simple fix that they should be able to implement easily into the mini publish.


Also as a note... I had an R2 and an R3 droid chassis that I used as furniture. I created them about 3 months ago, and I set the color to White/Blue on both of them. Since the patch, their bodies are now that new ugly RED default color. So, it's a bug.



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Naquiel
Sat May 01, 2004 12:38 pm
#107

I dont know if this is a bug, but i cant /target my mouse droid outside of cities. I can /target in cities and almost any area that will let me call my droid instantly, but will not let me /target out in the field.



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Aobir
Sun May 02, 2004 3:52 pm
#108

When Protocol droids are customized, many people see the default color. For example, I've sold people blue Protocol droids, only to appear gold when they came out to my eyes (the customer reported it was blue). Examine shows these droids at their correct color, however the game screen does not.



Aobir Baorock
Proprieter, Baorock Droids & Resources
Columnist, Tempest News Network (swgtn.com)
Aobir
Sun May 02, 2004 3:53 pm
#109

Addendum: (wish I could edit)


I've had this confirmed by two others, that is, they saw the droids as gold and not the correct color.





Aobir Baorock
Proprieter, Baorock Droids & Resources
Columnist, Tempest News Network (swgtn.com)
BotchOnGorath
Mon May 03, 2004 3:08 pm
#110

On the maintenance modules... they're only bugged when put into clusters (I've only tested level 3 modules, btw). I'm making MSE and MSE Advanced droids with maintenance modules that work fine. In the end, my customers actually prefer an MSE for this function because when they send the droid on a maintenance run they haven'tlost any droid-supported capabilities for the15 minutes (or however long) it takes the droid to do its business.



Botch Oucat
Master DE / Master Merchant
Gorath
Jenden
Mon May 03, 2004 10:00 pm
#111

Detonation modules don't seem to be working quite right. I've been running some tests with some friends and it seems that about half the time the droid will say its doing damage to a nearby target (listing damage and everything in the combat spam) but the targets aren't taking any damage. Anyone else able to confirm this? I first noticed it with creatures (it didn't seem like it was taking down enough) and then ran tests against npc's so I could track the unique names.



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Gorantoth
Mon May 03, 2004 10:42 pm
#112

Thanks for all the updates folks. Keep up the great work.



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UrzaTRI
Tue May 04, 2004 1:26 am
#113






Aobir wrote:
When Protocol droids are customized, many people see the default color. For example, I've sold people blue Protocol droids, only to appear gold when they came out to my eyes (the customer reported it was blue). Examine shows these droids at their correct color, however the game screen does not.







I can kind of confirm this. Something very screwy is going on with the colorisation of Protocol Droids.


I built a Metallic purple protocol droid for a friend (to use as a Disco Playback Droid, hence the funky color!), however when he used the deed for the first time, it became Red, and has remained red ever since..


Also, if you color an R3 Adv. Droid with both frame and trim set to white, when you next call the droid from your Datapad, the frame color is completely different (mine became pale green)..





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Shian_Tavkin
Tue May 04, 2004 2:39 am
#114






Gorantoth wrote:
Thanks for all the updates folks. Keep up the great work.







Gorantoth


Back on the issue of repair modules..I know for sure that my Pre-7 R3 unit can repair fine..but I do remember I had to reprogram the repair command for it to work, and if I also remember right I had to actually change the command (which had been 'repair') to 'fix' - - and then it worked fine.


Small but significant maybe?




Shian -- Master Droid Engineer/ Master Artisan
Ordlander
Tue May 04, 2004 4:13 am
#115

I not have time to read all these since busy ooc last days. But droid armor stacks. when first made it shows 20%. store and recall it shows 40% that old bug far as I knew. So is it really not stacking?
Drazic
Tue May 04, 2004 8:07 am
#116

/knock knock
Pardon my intrusion. I have been trying to find out the answer to a question.

When the droid publish was announced, I could have sworn I saw that storage modules would be stackable, thus making droids quite useful for those of us crafters who travel or need to have specialized resources at hand.
SO, as soon as the publish went live I excitedly contacted my local DE and ordered 3 droids, 2 with only storage and 1 with barker and crafting station modules.

However, it appears that only 1 storage module works in each droid

Is this as intended? Did I perhaps mis-read the publish info I saw posted?

Thank you for your time. I understand the heartache you all are having, we tailors have much to grumble about as well. Sad to see that soe consistently pushed the devs for new content in their games, and neglects to fix or perfect the existing stuff.



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LadyLeala
Tue May 04, 2004 10:00 am
#117

Not sure if this was reported already, but...


BUG:


When crafting Droid Detonation Modules... if you put them into a droid 1 at a time, and not in a socket cluster, they seem to be more effective than if you put them into a socket cluster.


Just as an example... I made an MSE droid, Advanced model with 2 detonation mods. The detonation rating came to 37. Then I made an R3 droid, Advanced model, and installed 5 detonation mods total. The rating came out to 44. Something isn't right there. It seems to lose a considerable amount of effectiveness if you put it into a cluster, and it shouldn't.





Wayfarer's Designs

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