Droid Engineer Archive
Thread: Droid Module Focus (Detonation): Information, discussion and bug-reporting (04/24/04)
I can understand your desire to want to issue your command through spatial, sort of...
"Go get em' MSE fireball of death!!!" Would seem to attract sufficient attention to make people run away from said MSE?
As for /detonateDroid being related to physically flipping a switch on the droid...When I ask you, is the last time you got off the couch, walked over to your TV and physically flipped through the channels while standing there? There is nothing which should indicate a lack of remote transmitters, hell, I should be able to simply nod at my R-3 or give him a thumbs up with a cheezy grin and my droid will go merrily beeping along to it's target only to end its existance (and hopefully the targets) because my R-3 likes my smile. There is absolutely no rationalization required for a non spatial command. They are artificially intellegent super computers, hell look at the amount of brains these things take. Personally I'll be happy to pretend I've got my **edit** Tracy awesome neeto communicater watch and all I gotta do is press a button.
Message Edited by Envoy3113 on 04-21-2004 08:14 AM
Jenden wrote:
I know the reduction is in for PVP, didn't think it applied towards turrets though. Still not sure that would put the damage at the right level... 75% reduction would put it too low. Moreover, the fact that the only droid you've got a chance of getting up there is an R-unit (nothing else has the HAM and gets shot down first) means you probably should be able to hit it for a decent amount (to offset the cost)
Kollos wrote:
Jenden wrote:
I know the reduction is in for PVP, didn't think it applied towards turrets though. Still not sure that would put the damage at the right level... 75% reduction would put it too low. Moreover, the fact that the only droid you've got a chance of getting up there is an R-unit (nothing else has the HAM and gets shot down first) means you probably should be able to hit it for a decent amount (to offset the cost)
Don't vulnerable targets take double damage? Depending on the exact numbers, an R3 that normally does 7k or so blast damage, doubled, then hit by the 75% PvP reduction would do somewhere around 3500 damage to the target.
Vulnerable isn't supposed to take double damage (otherwise any unarmored player would take double damage since no armor is vulnerable to all), if something's got AP its supposed to do 1.25x the damage or something like that, but I don't think any of that comes into play here.
Lonkley wrote:
armor is a comparables game
a vuln mean 100% will get through
if you have an AP(iercing) 1 weapon against AR2 armor, 50% of damage goes through
if you have an AP0 weapon against AR2 armor, 25% of damage would go through
Question may be what is the AP rating of the blast of the droid, and the AR of the turret?
If the droid is AP 0 and the turret is AR1, that would explain your 50% damage...
yea, but the turret is vulnerable to blast (heavy armor to everything else, so that wouldn'teither).
/bow
Jenden wrote:
Ok, these are working on lairs and turrets now, though there's been some change to factional things.
It will not damage factional targets if your covert (even if you have a TEF) though it will give you a TEF.
Hmmm...interesting. What about getting a TEF first (on purpose) and then launching one of these?
Perhaps getting the TEF first, before you try to use the Det droid, would cause it to hit?
Also, when the droid (blast damage) was sent against the turret (vulnerable to blast) it got some kind of 50% modifier (only hit for about 3000 damage, normally hits for 7-8k before armor/resists).
Sounds like the 75% PvP damage reduction is in play on these now. I guess that makes sense, since we can't have R3 Adv 'uber bombs' taking out turrets to the tune of 8-9k per pop.
Respectfully,
TheRealTK421 wrote:
/bow
Jenden wrote:
Ok, these are working on lairs and turrets now, though there's been some change to factional things.
It will not damage factional targets if your covert (even if you have a TEF) though it will give you a TEF.
Hmmm...interesting. What about getting a TEF first (on purpose) and then launching one of these?
Perhaps getting the TEF first, before you try to use the Det droid, would cause it to hit?
Tried that, didn't work.I know the reduction is in for PVP, didn't think it applied towards turrets though. Still not sure that would put the damage at the right level... 75% reduction would put it too low. Moreover, the fact that the only droid you've got a chance of getting up there is an R-unit (nothing else has the HAM and gets shot down first) means you probably should be able to hit it for a decent amount (to offset the cost)
Also, when the droid (blast damage) was sent against the turret (vulnerable to blast) it got some kind of 50% modifier (only hit for about 3000 damage, normally hits for 7-8k before armor/resists).
Sounds like the 75% PvP damage reduction is in play on these now. I guess that makes sense, since we can't have R3 Adv 'uber bombs' taking out turrets to the tune of 8-9k per pop.
Respectfully,
Hi TK421,
Why not? Why isn't the existing system for controlling droids used? The whole bit about targetting droids to issue commands is very annoying. This applies to all the new droids, not just the detonation module.
MSP0 wrote:
Hi TK421,
Why not? Why isn't the existing system for controlling droids used? The whole bit about targetting droids to issue commands is very annoying. This applies to all the new droids, not just the detonation module.
Its just the detonation module. I believe they gave it this interface of selecting the droid and typing /detonateDroid to give it a feel of picking up the remote detonation device and hitting Detonate)
Since it causes so much damage - i am sure that they were looking for something that would make it a bit more skill based to give those who are about to be blown into bits a chance to escape if the owner isnt very proficient in handling the game. (finding the droid in a battleground, selecting it, and then typing the command isnt as easy as just saying a word.)
Morturr wrote:
MSP0 wrote:
Hi TK421,
Why not? Why isn't the existing system for controlling droids used? The whole bit about targetting droids to issue commands is very annoying. This applies to all the new droids, not just the detonation module.
Its just the detonation module. I believe they gave it this interface of selecting the droid and typing /detonateDroid to give it a feel of picking up the remote detonation device and hitting Detonate)
Since it causes so much damage - i am sure that they were looking for something that would make it a bit more skill based to give those who are about to be blown into bits a chance to escape if the owner isnt very proficient in handling the game. (finding the droid in a battleground, selecting it, and then typing the command isnt as easy as just saying a word.)
True, but a macro that does /target (PetName); /detonateDroid would probably work just fine.
/bow
MSP0 wrote:
Hi TK421,
Why not? Why isn't the existing system for controlling droids used?
My guess? Part of it is what Morturr said above.
The other part is that adding this command to all droid types/pets would have meant that much more work...and we didn't even have the Survey droid running right at that point. This is one of those "We can add it to the list if we really care about it" things, I suspect.
The whole bit about targetting droids to issue commands is very annoying. This applies to all the new droids, not just the detonation module.
No, this applies only to the Detonation features on a droid. If you have it in a droid that accepts other commands, you'll be able to program/use those commands. There just isn't a programmed command for "/detonatedroid"....that's all.
Respectfully,