Droid Engineer Archive

Thread: FYI: Probot nerf

Gorantoth
Mon Jul 21, 2003 4:56 pm
#92






Holocron wrote:


It turns up with all pets, but it's exacerbated with the prbot because anyone can use the probot, whereas the pet case is limited mostly to CHs.


I am not sure how else to band-aid the problem while we put in certs...?






I have nothing against this temorary fix to probots until a cert system can be put into place. However, with a cert system in place, can we expect to see better combat droids, will we be on par with CHs after their changes?




---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
JonasBlackmore
Mon Jul 21, 2003 4:58 pm
#93

Guys! They aren't reading this thread anymore -- they didn't like the feedback so they stopped reading



Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Siaplinche
Mon Jul 21, 2003 4:59 pm
#94

Good point. We rely on architechts and armoursmiths, who relies on us?

walla
Mon Jul 21, 2003 5:01 pm
#95

I really hope, in choosing how to implimentdroid certs, you're taking into account the non-combat classes that get TONS of value out of combat droids. In my opinion, the thing that makes droids cool is that they can do something that the owner CANNOT do -- the fact that some players are using Probots to augment their already master-level combat skills (so they can solo Krayts or whatever else has prompted you to take this action) should not cause you to lose sight of how the rest of the classes use these tools:


I'm a pure-crafting character, and my ability to play as a non-combatant is what makes SWG cool and unique. I've been saving up for a Probot becuase having one will allow me to go into the field, surveying and tending harvesters, without losing my life when a half-dozen agro mobs suddenly spawn around me.


This makes perfect sense to me: For my profession, I invest the profits from my crafting into tools that help me do that job better...and a Probot is one of those tools!


If you design a set of combat-droid certifications that lives at the top of the COMBAT skill trees, you will remove the possibility for this cool and believable play-style, making it so that the players who legitimately need these items the mostare unable to use them.


That's it...just wanted to make sure that the voice of the non-combat crafters made it into the fray



- wallaby datura


ColForbin13thIr
Mon Jul 21, 2003 5:05 pm
#96

I Have no problem with the proposed fix, provided most other things are fixed at the same time.

Storage on droids is fixed

Medical Modules give a boost to damage and wound healing abilities, but only a surgical droid can give the heal wound with no camp ability.

Data Storage Module Fixed

Droid Repair Fixed

Power Droid can be used to power harvesters up

Repair droids can be used to repair things

I have no idea what droid armor modules will be used for, if probots cannot have armor, unless there are going to be additional combat droids added. Armor on any other droid is pointless as only probots are combat worthy.


It is really hard to take having my only source of income nerfed, but if the other droids are fixed, there seems to be enough to make a living at least. If you simply nerf probot and don't fix the rest of the stuff, you are in effect saying, "we are knowingly taking you out of the economy, sorry".

The funny thing is, I got to the level to make probots 2 days ago and I finally said, "finally I have fulfilled my dream of being a crafter in SWG, I have got to a position where I can craft and not have to engage in combat or other pursuits to exist. I can now sell my wares to sustain my existence because I have finally got a product people want to buy". I really want to play as a crafter, craft things and sell them. I am well into an advanced tree and I have **one** moneymaker to support a crafting operation. If probots are nerfed entirely, I will have no moneymaker anymore, and thus a thouroughly broken profession.

What are you to do in the interim ? Nothing until you fix it all. I am not going to be happy with the management if I lose my harvesters and factories again because of a nerf that changes all the variables of the game. I am a paying customer now, and I do not take kindly to being treated in a manner that does not take into account the needs of me, the customer. I play this game to enjoy myself. If I feel anguish because of something I pay to do, I will have to consider not doing it anymore. If this was a restaurant, the manager would be giving us all free desserts now. A probot is the only thing I have EVER been able to sell, despite mighty efforts.

Don't do it until you fix it all.

Don't do it until you fix it all.

You can't bring the negative parts first, and wait on the positives. That is not right, and it is not good business ethics.

Don't do it until you fix it all.
Mystari
Mon Jul 21, 2003 5:08 pm
#97

Haha


Well, a fair warning to DEs...


I have been playing MMORGs since UO and the line "nerf now and fix later" has been used over and over and over in several games to several classes...


The end result?


*Nerf*


*Mass exodus of people leaving that class*


Hmm nobody is playing that class anymore..


Guess we don't need to fix it that quickly...


Months go by..


What was that class again? No one plays it... No worries.. Everyone is happy..


Hanging on month after month hoping against hope that they will fix your class is very painful and I don't recommend it for anyone.

Nihil_Vis
Mon Jul 21, 2003 5:08 pm
#98






JonasBlackmore wrote:
Guys! They aren't reading this thread anymore -- they didn't like the feedback so they stopped reading





<cry>


I think Jonas might be right...





N'hil Vis
Bounty Hunter 3-4-4-4
Ranger 0-0-4-0
Medic 0-0-0-0
Bria Galaxy

Mize21
Mon Jul 21, 2003 5:16 pm
#99

Ive never quit an mmporg this early on, i almost always give them a couple of months to get things atleast semi-playable. But being a DE i was atleast satisfied that something was at the end that i could make money on. And in all honest ythis bot is going to end up like the first combat droid, which is a complete waste of space. The damage wouldnt be so bad if it could actually take a hit or two. There may be a bunch of the lower combat droids sold in comparison to the new probot, because their gonna both just be a one hit distraction while you pull off that ONE extra shot you might get in the time it takes the bot to die. They seem to be making things alot worse with their fixes. Generally in an mmporg classes have SOME function before they start getting nerfed. Well, DEs had two functions, great datastorage for missions, and a good battle droid(keep in mind, Just one). I could see some reduction in power, but the steps mentioned are far to much. If im getting hit for 250 damage on average by a white con, (of course i dont have armor because im a wookie, but neither will my probot) then my probot will get slaughtered when im a master rifleman and white cons to me do 600-700 damage to it. Probots are going to become a strictly low level item, which are in use for a very short time (insta-death crap). Im not gonna play another character, i havent decided if ill stay or not, ill atleast try it out before i quit, but at the moment its definately not looking good.


Unfortunate that they want to nerf everything into obvlivion (not just small nerfs, it has to be 70% reduction -BS-) before they fix the "Exploits" because their dev staff is so inept they couldnt actually fix the problem without screwing the only useful thing in the class.

Mondoz
Mon Jul 21, 2003 5:22 pm
#100






walla wrote:

I really hope, in choosing how to implimentdroid certs, you're taking into account the non-combat classes that get TONS of value out of combat droids. In my opinion, the thing that makes droids cool is that they can do something that the owner CANNOT do -- the fact that some players are using Probots to augment their already master-level combat skills (so they can solo Krayts or whatever else has prompted you to take this action) should not cause you to lose sight of how the rest of the classes use these tools:


I'm a pure-crafting character, and my ability to play as a non-combatant is what makes SWG cool and unique. I've been saving up for a Probot becuase having one will allow me to go into the field, surveying and tending harvesters, without losing my life when a half-dozen agro mobs suddenly spawn around me.


This makes perfect sense to me: For my profession, I invest the profits from my crafting into tools that help me do that job better...and a Probot is one of those tools!


If you design a set of combat-droid certifications that lives at the top of the COMBAT skill trees, you will remove the possibility for this cool and believable play-style, making it so that the players who legitimately need these items the mostare unable to use them.


That's it...just wanted to make sure that the voice of the non-combat crafters made it into the fray


- wallaby datura





Well said.


Thanks for saving me the effort.


Robot certs should stand on their own, not tied to how much combat you've been in...

RabidRick
Mon Jul 21, 2003 5:26 pm
#101

You've got to be kidding me. That's all you're going to do for us? *Sigh* There had better be some pretty BIG stuff coming for us in the future months or the 5 of us left will bail and you will NOT have a profession. Did you guys learn NOTHING from AC2 and their re-shuffling of skills? Please spend the time necessary to properly FIX the class, don't fix 2 modules that nobody gives a rat's ass about as a token fix for the major nerf you are doing to us.
CaoRen
Mon Jul 21, 2003 5:28 pm
#102

If this happens, I will quit.
Invader
Mon Jul 21, 2003 5:34 pm
#103

Well this is my 2cents on the subject, ok yeah maybe it will lower the price but i don't know i just paid like 50k for a Probot and now to find out that it's going to be nerfed cause people don't like it why don't you tone it down like 30% effectiveness if it get's dmged or destroyed, you keep it in your datapad maybe for 24 hours or find a droid engineer and have it repaired.



Personally i know some moron will probably call it a whine and start to flame, as most of them do when they don't agree with something instead of giving their input on the subject.



But I think most of us agree why don't you guys not worry about the nerfing/balancing etc until you get the bugs worked out, the servers stable etc.



When all of that is done then worry about the balancing of the game, cause personally I think what your going to do is really really mess up the CH and Droid engineer's etc skill trees. Now of course your in it for the money well you asked how we felt now it's up to you to go, "well do we do it to tick all the players off, or do we leave it and make them happy?" I think most everyone agrees just leave it as is, worry about something else. =D




(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
SL/TX:0354
501st Legion
Vorg
Mon Jul 21, 2003 5:39 pm
#104

The devs must be on crack now. That's the only thing that could explain their thinking!



WHAT IS WRONG WITH A NON-COMBAT PLAYER HAVING A DROID THAT CAN PROTECT HIM AGAINST ALL THE CRAP YOU INSIST ON SPAWING ON THEIR HAREVESTORS AND OTHER STRUCTURES????????



Yesterday I went to tend a solar harevstor that was needing money. I couldn't get near it because of squils, bocats, and jobas thugs all within 20-40m of it. I waited until the thing was taking damage. I tried to get a friend out to help. While waiting for him, I found a wookie with TWO pets both as large as my harevstor along with another player. They said their pets could handle it. yea right. They could handle 1 bocat with all 3 of use helping, but when the came over, he had US runing all over. I got killed after several minutes and 2 weapon powerups. When I cam back they where gone. Not the squils, the players with the pets!! And this was a STARTER planet! In the end is was a server crash that cleared the spawns and what should have been just paying maintaince included over 1k in repairs.



If you are going to be putting ins spwans on starter planets that are several times more powerfull then the players, then you **edit** well better let us have the tools to clear them out. The only thing that keeps me from having one of these droids is the insane cost of the harevstors. Just when I get a little ahead, the minerals go poof and I spend all my money finding and setting up on new spots again. THe only way I'm going to get one is to build one. And the next level is about 300 mouse droids and a lot of resources away.



You already screwed up the droids in beta with this stupid deed system. We had these nice 3d models in the schem list. now we have boxes insted. We could put droids down as displays in our shops like weaponsmiths, armorsmiths, tailors, and general crafters. now we can't. They are handled as pets which they arn't. They are tools. You trade them as land with deeds which they are not. you provid batteries for recharging, but allow people to store to instantly recharge. You provide repair tools but allow people to store for instant repair. And then you wonder why there is a problem and wonder why people don't like your changes.


Yet another game that starts out with a lot of grand talk, and gets so craped on, it's anoying to play.

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