Droid Engineer Archive
Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)
Jenden wrote:
right, there will be a much larger quanitty than loot items, but then again the difference between the quality of a hand crafted item versus a factory made item wouldn't be nearly as significant.
Snikrop wrote:
No harvester droid ever made equals http://www.swgcraft.com, just like crafting would need a complete "revamp" before "fun gameplay" would leave anyone's lips. A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive. At least start focusing these changes to increase the value of goods produced by novice crafters producing good by hand, and forget about "the best" end of things. Simply put, a master crafter should be able to factory produce goods around the same level as a novice hand crafting, and if required a Master can turn out "master" level goods by hand with a slight bonus. The major stumbling to all of crafting is that there's very little incentive to be "in the middle," hence grinding.
Message Edited by Snikrop on 09-10-2004 10:44 PM
You mean survey droid right? a harvest droid is something completely different. /boggle
As for changing the nature of crafting... I agree that the game is unbalanced so far as non-master crafters are concerned because there is no market for most of their wares (well, not forprofessions where there are a lot of items where quality doesn't matter, butotherwise yes). but making factory items no better than novice level items would be a horrible mistake. That brings us back to the supply side issue. If quality items can only be made by hand crafting, then supply will not be able to satisfy demand.
I don't see how the fact that the interface is theoretically macroable by a third party program has anything to do with any of this though.The interface for any game can theoretically be managed by a third party bot. /puzzle
Malitevv wrote:
No worries. I am starting to understand now and see that you are currently thinking along the lines of what I would consider to be "acceptable". It's just that the initial posts to the thread were all about "yeah! we can now crush the evil industrialists with our high quality hand-crafted items!" and I was thinking to myself: if that is the point then this idea is DOA.
I would just like to thank you and otheres that have posted like you that have cept your minds open,I thinkmy opinon has changed a bit too,I admit when this got started it sorta sounded like a plaese nerf post .. and i would like to say im sorry for that
I must sayI think we have all put forth our opinions very well some times it has goten a little heated but it seems like we are geting the point where we are now talking about how this can be good for both sides, and thats how it needs to be.
we want every one to come out "smelling like roses" and that can hapen it its done right ... heck if its done at all .. heheh.
but again glad we can all be open minded ![]()
Snikrop wrote:
A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive.
babyblue_d wrote:
Malitevv wrote:
On this notion of the so-called industrialist that drives the small time crafters out of the market, can anybody provide any evidence that this is actually true? I personally think it's not true.
awile back UPS had 3 master smuglers and 1 mill in the guild bank when they desided to control the muon gold market .. ploped down some haves and slent the mill on resoesess once this was done all that was needed was some vedors each guild member was a assined a planet or two thay stocked vedors that were barowed and filled the bazzar on every planet .. this put more than a few smuglers out of bisness want to read about it?
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=248980
after a quitefew players complaned about it in emails to kaosfett (our guild leader) UPS stoped suplying all the planets and settled in to tatooine .. we are still one of the bigest & cheepest supplyers of muon gold on intrepid. we single handedly brought the avrige price form 7-8k to 4-5k. but this is whyI KNOW markets can be controled and players can be forsed out
BTW this venture repayed the guild bank and put VERY nice sums of cash in the smuglers pockets
Message Edited by babyblue_d on 09-10-2004 07:39 PM
Baby Blue, while a decent example, I don't think it is really the same thing. First, Spice componants are common, they don't take anything rare. Second, you don't need much of it to even make a run of 1000. Third quality doesn't matter at all.
That being said, they didn't make anything BETTER then anybody else did. All they did was lower their price. If other people would have put vendors up with exactly the same stuff for exactly the same prices, sales would have been split equally.
The problem with all of that is ALL the smugglers would lose money. The accepted price was 7-8k before, yet is now half that. Nobody controlled the market with a better product, they destroyed it.
It's not the same in other crafting professions. Let's say an Armorsmith decides to sell his armor at half of what another armorsmith is selling for. If his stuff us crap, nobody will buy it. If his stuff is good, EVERYBODY will buy it. Quickly he will run out of resources, mostly Whooly hide. Selling twice as much stuff means twice as much resources are used. If he had kept his prices where the "norm" was, then he would actually have made more money in the long run.
This is part of the reason why droid prices get mucked up. Were kind of like smugglers, and kind of like Armorsmiths. Quality matters for some stuff, and not for others. There is a large difference between controlling the market, and destroying it.
babyblue_d wrote:
Snikrop wrote:
A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive.
Third party programs of any kindare agenst the TOS and are a bannable offence.
His point is valid though. How many people did you hear have been banned for using a 3rd part ap to grind through a profession for a hologrind? I havn't heard of any. Some people may actually do this to make the hand crafted items.
I can hear complaints already. If somebody has 100 Hand crafted droids on their vendor, the next thing you know people will be accusing them of cheating to get them.
I don't thnik this is a large enough issue to really impact this discussion, but it is a possibility.
alsoI feelshould state thatI got in to the guild at the end of the this ordeal andI do think it was a distructive force for smugglers on our server. but likeI said it was the first thingI thought of
Straker_Atrella wrote:
Baby Blue, while a decent example, EDIT : thanks
I don't think it is really the same thing. First, Spice componants are common, they don't take anything rare. Second, you don't need much of it to even make a run of 1000. Third quality doesn't matter at all. I agree .. but it was the only example I could think of off the top of my head
That being said, they didn't make anything BETTER then anybody else did. All they did was lower their price. If other people would have put vendors up with exactly the same stuff for exactly the same prices, sales would have been split equally. /agree.
The problem with all of that is ALL the smugglers would lose money. The accepted price was 7-8k before, yet is now half that. Nobody controlled the market with a better product, they destroyed it. /agree
Message Edited by babyblue_d on 09-10-2004 09:32 PM
babyblue_d wrote:
Snikrop wrote:
A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive.Third party programs of any kind are agenst the TOS and are a bannable offence.
There are many Bannable Offenses in this game that all depend upon the right CSR seeing it, let alone something a CSR would never see. I've heard of CSR's tracking "actions per second" but really this sort of behavior is fairly untraceable and can't be stopped by simply saying that it's illegal. Drunk driving is illegal, as is murder...
Snikrop wrote:
There are many Bannable Offenses in this game that all depend upon the right CSR seeing it, let alone something a CSR would never see. I've heard of CSR's tracking "actions per second" but really this sort of behavior is fairly untraceable and can't be stopped by simply saying that it's illegal. Drunk driving is illegal, as is murder...
Message Edited by babyblue_d on 09-10-2004 10:24 PM
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Malitevv wrote:
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