Droid Engineer Archive

Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)

Malitevv
Fri Sep 10, 2004 8:49 pm
#92






Jenden wrote:




right, there will be a much larger quanitty than loot items, but then again the difference between the quality of a hand crafted item versus a factory made item wouldn't be nearly as significant.





Well I hope the difference is pretty small. It would be a mess if it isn't. If their going to do it, I think it should be a +/- thing. Meaning that some items maybe will show a small loss from being hand crafted instead a small gain. There's no real reason to bias it one way if it's going to be done at all, IMO.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Malitevv
Fri Sep 10, 2004 8:55 pm
#93






Snikrop wrote:
No harvester droid ever made equals http://www.swgcraft.com, just like crafting would need a complete "revamp" before "fun gameplay" would leave anyone's lips. A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive. At least start focusing these changes to increase the value of goods produced by novice crafters producing good by hand, and forget about "the best" end of things. Simply put, a master crafter should be able to factory produce goods around the same level as a novice hand crafting, and if required a Master can turn out "master" level goods by hand with a slight bonus. The major stumbling to all of crafting is that there's very little incentive to be "in the middle," hence grinding.

Message Edited by Snikrop on 09-10-2004 10:44 PM




You mean survey droid right? a harvest droid is something completely different. /boggle


As for changing the nature of crafting... I agree that the game is unbalanced so far as non-master crafters are concerned because there is no market for most of their wares (well, not forprofessions where there are a lot of items where quality doesn't matter, butotherwise yes). but making factory items no better than novice level items would be a horrible mistake. That brings us back to the supply side issue. If quality items can only be made by hand crafting, then supply will not be able to satisfy demand.


I don't see how the fact that the interface is theoretically macroable by a third party program has anything to do with any of this though.The interface for any game can theoretically be managed by a third party bot. /puzzle





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
babyblue_d
Fri Sep 10, 2004 9:03 pm
#94






Malitevv wrote:



No worries. I am starting to understand now and see that you are currently thinking along the lines of what I would consider to be "acceptable". It's just that the initial posts to the thread were all about "yeah! we can now crush the evil industrialists with our high quality hand-crafted items!" and I was thinking to myself: if that is the point then this idea is DOA.




I would just like to thank you and otheres that have posted like you that have cept your minds open,I thinkmy opinon has changed a bit too,I admit when this got started it sorta sounded like a plaese nerf post .. and i would like to say im sorry for that


I must sayI think we have all put forth our opinions very well some times it has goten a little heated but it seems like we are geting the point where we are now talking about how this can be good for both sides, and thats how it needs to be.


we want every one to come out "smelling like roses" and that can hapen it its done right ... heck if its done at all .. heheh.


but again glad we can all be open minded






Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

babyblue_d
Fri Sep 10, 2004 9:11 pm
#95






Snikrop wrote:
A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive.



Third party programs of any kindare agenst the TOS and are a bannable offence.




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

Straker_Atrella
Fri Sep 10, 2004 9:14 pm
#96






babyblue_d wrote:






Malitevv wrote:



On this notion of the so-called industrialist that drives the small time crafters out of the market, can anybody provide any evidence that this is actually true? I personally think it's not true.





awile back UPS had 3 master smuglers and 1 mill in the guild bank when they desided to control the muon gold market .. ploped down some haves and slent the mill on resoesess once this was done all that was needed was some vedors each guild member was a assined a planet or two thay stocked vedors that were barowed and filled the bazzar on every planet .. this put more than a few smuglers out of bisness want to read about it?


http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=248980


after a quitefew players complaned about it in emails to kaosfett (our guild leader) UPS stoped suplying all the planets and settled in to tatooine .. we are still one of the bigest & cheepest supplyers of muon gold on intrepid. we single handedly brought the avrige price form 7-8k to 4-5k. but this is whyI KNOW markets can be controled and players can be forsed out


BTW this venture repayed the guild bank and put VERY nice sums of cash in the smuglers pockets


Message Edited by babyblue_d on 09-10-2004 07:39 PM






Baby Blue, while a decent example, I don't think it is really the same thing. First, Spice componants are common, they don't take anything rare. Second, you don't need much of it to even make a run of 1000. Third quality doesn't matter at all.


That being said, they didn't make anything BETTER then anybody else did. All they did was lower their price. If other people would have put vendors up with exactly the same stuff for exactly the same prices, sales would have been split equally.


The problem with all of that is ALL the smugglers would lose money. The accepted price was 7-8k before, yet is now half that. Nobody controlled the market with a better product, they destroyed it.


It's not the same in other crafting professions. Let's say an Armorsmith decides to sell his armor at half of what another armorsmith is selling for. If his stuff us crap, nobody will buy it. If his stuff is good, EVERYBODY will buy it. Quickly he will run out of resources, mostly Whooly hide. Selling twice as much stuff means twice as much resources are used. If he had kept his prices where the "norm" was, then he would actually have made more money in the long run.


This is part of the reason why droid prices get mucked up. Were kind of like smugglers, and kind of like Armorsmiths. Quality matters for some stuff, and not for others. There is a large difference between controlling the market, and destroying it.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Straker_Atrella
Fri Sep 10, 2004 9:17 pm
#97






babyblue_d wrote:





Snikrop wrote:
A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive.



Third party programs of any kindare agenst the TOS and are a bannable offence.







His point is valid though. How many people did you hear have been banned for using a 3rd part ap to grind through a profession for a hologrind? I havn't heard of any. Some people may actually do this to make the hand crafted items.


I can hear complaints already. If somebody has 100 Hand crafted droids on their vendor, the next thing you know people will be accusing them of cheating to get them.


I don't thnik this is a large enough issue to really impact this discussion, but it is a possibility.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
babyblue_d
Fri Sep 10, 2004 9:23 pm
#98







Straker_Atrella wrote:



Baby Blue, while a decent example, EDIT : thanks


I don't think it is really the same thing. First, Spice componants are common, they don't take anything rare. Second, you don't need much of it to even make a run of 1000. Third quality doesn't matter at all. I agree .. but it was the only example I could think of off the top of my head


That being said, they didn't make anything BETTER then anybody else did. All they did was lower their price. If other people would have put vendors up with exactly the same stuff for exactly the same prices, sales would have been split equally. /agree.


The problem with all of that is ALL the smugglers would lose money. The accepted price was 7-8k before, yet is now half that. Nobody controlled the market with a better product, they destroyed it. /agree




alsoI feelshould state thatI got in to the guild at the end of the this ordeal andI do think it was a distructive force for smugglers on our server. but likeI said it was the first thingI thought of


Message Edited by babyblue_d on 09-10-2004 09:32 PM




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

Snikrop
Fri Sep 10, 2004 10:08 pm
#99



babyblue_d wrote:


Snikrop wrote:
A change like the one discussed here encourages third party mouse macro software, and until the very nature of crafting in the game changes from a system that's mouse macroable this debate isn't productive.
Third party programs of any kind are agenst the TOS and are a bannable offence.



There are many Bannable Offenses in this game that all depend upon the right CSR seeing it, let alone something a CSR would never see. I've heard of CSR's tracking "actions per second" but really this sort of behavior is fairly untraceable and can't be stopped by simply saying that it's illegal. Drunk driving is illegal, as is murder...



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
babyblue_d
Fri Sep 10, 2004 10:23 pm
#100






Snikrop wrote:


There are many Bannable Offenses in this game that all depend upon the right CSR seeing it, let alone something a CSR would never see. I've heard of CSR's tracking "actions per second" but really this sort of behavior is fairly untraceable and can't be stopped by simply saying that it's illegal. Drunk driving is illegal, as is murder...





/agree .. sorry i didnt meen to sound gruff .. i was just pointing it out for thows that did not know ..a friendI talked to about the planed changes for removing looping macros did not know this was the case and thought that since macroing isin the game it was ok

According to the TOS afk macroing of any kind not just third party is bannable ..odd isnt it that the devs put in a tool thatthay could ban you for useing?


dontget me wrong I love this game and think the devs are doing a good job .. just thought (again) that I would point it out

Message Edited by babyblue_d on 09-10-2004 10:24 PM




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

Snikrop
Fri Sep 10, 2004 10:55 pm
#101

Cool cool! No worries on this end



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
LonelyGhost
Fri Sep 10, 2004 11:02 pm
#102

This isnt about putting Industrialists out of business or devaluing the time spent by powergamers. Its about making this GAME fun for *everyone* who plays. At least give these non-powergamers a chance. Remember, I can be considered a powergamer myself considering I have 2 accounts and play every day. The proposal for revamping crafting to grant hand-crafting a small bonus is a valid one. It would reward those who take the time needed to craft stuff. I'm sorry, but having donr the factory thing, its just math. With a very basic spreadsheet and either buying from Miners or using your own lot-swap farms, its not hard. Tedious, yes! Hard, no! Seriously, I challenge anyone of you large producers to take a month off. Stop any and all crafting for at least 1 month. I guarantee the void left will be filled. I I would bet that some of that void woudl be filled by new crafters who see that the demand for their goods has surged back to life. I bet these crafters will be able to have success that had been missing from them before.


I guess what it all comes down to for me is finding a way to make the gameplay of new and casual gamers as rewarding as the gameplay of the powergamers. Offering a small bonus to hand crafting will most certainly help new players, since those new to the game or new to crafting will not likely be able to get into factory work for quite some time. Right now the game is really in favor of the multi-acount player. Heck, its why *I* got a second account. You might even say that I believe the small mom & pop shops is better for the game overall, as opposed to the WalMart approach we have now. WalMarts put people out of business. This is a GAME. I think we can agree on that. Just because you or I pay more per month for multiple accounts does not mean we get to have more fun than others...and especially not at the other players expense. Maybe seeing 3 new players who joined our Guild quit becuase the *work* required to try and establish a business under the shadow of WalMart just kinda soured me on the issue. Playing 10 hours a day with 2 or more accounts wasnt fun for them, neither was fighting, so they moved on. If they had the opportunity to set up a shop and fill a niche in a small region on some planet, they woudl still be playing, and having fun today.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
babyblue_d
Fri Sep 10, 2004 11:18 pm
#103

: looks up


/target LonelyGhost

/cheer


wow .. well put





Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

LonelyGhost
Sat Sep 11, 2004 12:14 am
#104



--------------------------------------------------------------------------------
Malitevv wrote:

One more point: if factories are nerfed to the point where it becomes impractical to use factories for items where quality matters, then what will happen, in my opinion, is most markets will completely dry up. Hand-crafters won't ever be able to make enough of what they sell to supply much more than their immediate friends and guild mates, and basic items like weapons and armor will become nigh impossible to find for the average player unless he is good friends with an established weaponsmith/armorsmith or a member of a large guild.

Let's not forget that crafters actually want to enjoy the content of the game. If they have to hand-craft every piece of armor and every weapon, (and in our case, every combat module), then the crafter's simply will not be able to supply a vendor for general sale unless they do nothing but craft. In order to enjoy the game's other content, they would have to stop crafting, and for this reason, many wouldn't even bother with vendors. They would just supply their friends and guild mates and then go play.


--------------------------------------------------------------------------------


What will happen when the market dries up? Do you think new crafters will step in and start to make stuff? People are opportunists. If they see there is money to be made making guns, they will do it. Supply and demand if a heavy thing. That, to me, has been one of the good things about this proposal. It brings MORE crafters into the market. Instead of a five or ten AS providing 5 or so thousand players will all the armor they need, there could be *dozens* of AS providing those same 5 or so thousand players.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Page 8 of 25