Droid Engineer Archive
Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)
Straker_Atrella wrote:
The amount of resources we can harvest is all that gives new crafters a chance. If I drop 18 harvestors (I own 3 accounts,) on a good fibro, and harvest 1 million units, I am good for a while. I wont be buying any from vendors, or auctions. However, once that resource is gone, the only way new players can get it, is to buy it. Since all the "big" crafters harvested a lot, demand wont be that high, so they can afford it.
If the amount of rsources we can harvest is nerfed. Costs for inorganic resources will sail through the roof, rivaling scout resources. If I'm out of fibro, I'll break myself buying more, I WILL buy from vendors then, I'll bid on auctions. All "big" crafter will be doing this, not only can new players not compete with older more established players, but how can a DE compete against an AS or WS for our resources we share in common?
The sheer amount of inorganic resources we can harvest is all that keeps prices low and allows new crafters a chance.
this is very true. the established crafters do have an advantage because they have more resources at their disposal, but if you remove what LonelyGhost called the "glut" of resources in the market, it's just going to drive the price of all those resources up. The established crafters will still have more resources at their disposal because they willstill be able to buythem from others. And this will just make it even harder on the crafters who aren't established yet because they won't be able to afford the resources.
complaints about the established crafters having too many resources are a red herring. there is nothing stopping a new player from accumulating the same resources for themselves. lot trades are not benefiting these established crafters one bit in this respect. lot trades enable players to mine far more than they will ever need. but all this really does is make it so there are more resources for the new crafters to buy on the market and thereby drives resource prices down.
lot traders are more often than not resource sellers or hoarders. the massive amount of resources they get are not really helping them craft more because it just gives them more resources than they need. and even so, none of that actually hurts the crafters that don't lot trade. I don't lot trade. I have 7 harvesters and 3 factories and I do just fine, and even with just those 7 harvesters I have far more resources than I need (I've many millions of quality resources sitting in storage and I accumulated all of it with just 7 harvesters.
a friend of mine and me have a deal he makes my EMM and GPU in trade I sell him the resoses cheep he is a smugler and not a crafter but has a deal worked out with a master artisan
Malitevv wrote:
are you really surprised by this? the list of reasons that this is completely impractical is so long its silly.
LonelyGhost wrote:
I'm suprised more people with NO crafting skills at all aren't full-time crafters. All they need an a crafter willing to sell them schematics, and they can make everything we can make with NO SKILL at all.
Message Edited by babyblue_d on 09-10-2004 06:46 PM
Malitevv wrote:
On this notion of the so-called industrialist that drives the small time crafters out of the market, can anybody provide any evidence that this is actually true? I personally think it's not true.
awile back UPS had 3 master smuglers and 1 mill in the guild bank when they desided to control the muon gold market .. ploped down some haves and slent the mill on resoesess once this was done all that was needed was some vedors each guild member was a assined a planet or two thay stocked vedors that were barowed and filled the bazzar on every planet .. this put more than a few smuglers out of bisness want to read about it?
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=248980
after a quitefew players complaned about it in emails to kaosfett (our guild leader) UPS stoped suplying all the planets and settled in to tatooine .. we are still one of the bigest & cheepest supplyers of muon gold on intrepid. we single handedly brought the avrige price form 7-8k to 4-5k. but this is whyI KNOW markets can be controled and players can be forsed out
BTW this venture repayed the guild bank and put VERY nice sums of cash in the smuglers pockets
Message Edited by babyblue_d on 09-10-2004 07:39 PM
babyblue_d wrote:
a friend of mine and me have a deal he makes my EMM and GPU in trade I sell him the resoses cheep he is a smugler and not a crafter but has a deal worked out with a master artisan
Malitevv wrote:
are you really surprised by this? the list of reasons that this is completely impractical is so long its silly.
LonelyGhost wrote:
I'm suprised more people with NO crafting skills at all aren't full-time crafters. All they need an a crafter willing to sell them schematics, and they can make everything we can make with NO SKILL at all.
Message Edited by babyblue_d on 09-10-2004 06:46 PM
of course. lots of people do that. but making a deal to get a schematic for a basic component is a thousand times easier than trying to craft Advanced R3 droids at a factory by buying manufacturing schematics from a DE. you'd have to buy schematics for all the basicsub-components. then give copies of all the sub-components and all the resource used to a DE to have him make a schematic for all the second level sub-components, then do the the same thing for the next level of sub-components, etc. it would be insane.
Malitevv wrote:
of course. lots of people do that. but making a deal to get a schematic for a basic component is a thousand times easier than trying to craft Advanced R3 droids at a factory by buying manufacturing schematics from a DE. you'd have to buy schematics for all the basicsub-components. then give copies of all the sub-components and all the resource used to a DE to have him make a schematic for all the second level sub-components, then do the the same thing for the next level of sub-components, etc. it would be insane.
yes I agree .. but i was just sighting a example of it happing small deal true but it could be happining on the larger scales .. still if it is its obvislily not a problem for the rest of us
still you got to give the "non crafter" crafters cedit now that hast to be hard
babyblue_d wrote:
Malitevv wrote:
On this notion of the so-called industrialist that drives the small time crafters out of the market, can anybody provide any evidence that this is actually true? I personally think it's not true.
awile back UPS had 3 master smuglers and 1 mill in the guild bank when they desided to control the muon gold market .. ploped down some haves and slent the mill on resoesess once this was done all that was needed was some vedors each guild member was a assined a planet or two thay stocked vedors that were barowed and filled the bazzar on every planet .. this put more than a few smuglers out of bisness want to read about it?
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=248980
after a quitefew players complaned about it in emails to kaosfett (our guild leader) UPS stoped suplying all the planets and settled in to tatooine .. we are still one of the bigest & cheepest supplyers of muon gold on intrepid. we single handedly brought the avrige price form 7-8k to 4-5k. but this is whyI KNOW markets can be controled and players can be forsed out
BTW this venture repayed the guild bank and put VERY nice sums of cash in the smuglers pockets
Message Edited by babyblue_d on 09-10-2004 07:39 PM
I don't see one bit of evidence there that they actually controlled the market for anything. I saw comments from people saying the vendors were empty and asking for them to be restocked, which means any other smuggler could have placed a vendor right next door and sold their own muon. /shrug. people complain all the time. the fact that they did so doesn't mean the thing they were complaining about was actually true.
I'm not sure what your notion of making a lot of money is. you said they slapped a million down as though that is a big deal...?
I slapped 10 million down buying av-21 parts a few months ago and resold the finished speedersat a nice profit, converted that 10 million to 20 million in two weeks. /shrug Not a big deal actually. even that is small time really. it sounds like you are talking about something that was considerably smaller scale.
Message Edited by Malitevv on 09-10-2004 07:54 PM
Malitevv wrote:
I don't see one bit of evidence there that they actually controlled the market for anything.
Willbur Wright wrote:
Ahhhh.... So this is the reason I haven't been making any sales on spice scince I got spices IV.....
I saw comments from people saying the vendors were empty and asking for them to be restocked, which means any other smuggler could have placed a vendor right next door and sold their own muon. /shrug.no the guild leader said it sold out and wasalready restocked none of the players said thay coulnt find it when thay needed it. we were stocking it the moment it sold out
people complain all the time. the fact that they did so doesn't mean the thing they were complaining about was actually true.I'm not sure what your notion of making a lot of money is. you said they slapped a million down as though that is a big deal...?
I slapped 10 million down buying av-21 parts a few months ago and resold the finished speedersat a nice profit, converted that 10 million to 20 million in two weeks. /shrug Not a big deal actually. even that is small time really. it sounds like you are talking about something that was considerably smaller scale.
well the cash in not imprtant and no 1 mill is not much ..but the guild made it back at lest 5-6 fold in that2 month span and the customeres we made then are still coming to tat to get the goods so its the gift that keeps giveing. not much no but for the work we put in it was like free money
Message Edited by Malitevv on 09-10-200407:54 PM
/shrug. one person flippantly making a statement like that in a forum doesn't demonstrate anything. i can think of alot of more likelyreasons thatsomeone who just got spices 4 isn't making money selling spice. it's convenient for him to think that somebody else is the reason, but there is no evidence there that that is actually the case.
babyblue_d wrote:
Malitevv wrote:
I don't see one bit of evidence there that they actually controlled the market for anything.
Willbur Wright wrote:
Ahhhh.... So this is the reason I haven't been making any sales on spice scince I got spices IV.....
Jenden wrote:
On the idea that factory crafting takes more work than hand crafting.... I beg to differ.
Message Edited by Snikrop on 09-10-2004 10:44 PM
Message Edited by Snikrop on 09-11-2004 12:00 AM
Malitevv wrote:
Jenden wrote:
On the idea that factory crafting takes more work than hand crafting.... I beg to differ.
I agree that hand-crafting is more time consuming. But I don't think which is more time consuming really has any impact on this issue either. At least it shouldn't.
I also agree that the market would never be flooded with these hand-crafted items even if they were better.But the supply would be far greater than the rare loot drop weapons and armor so it doesn't directly compare to that. There's no control on how many a person could make if they do decide to make them other than time, that is if there is no "luck" involved with the process.
right, there will be a much larger quanitty than loot items, but then again the difference between the quality of a hand crafted item versus a factory made item wouldn't be nearly as significant.
On a side note, I would even be happy with some kind of specialized "mark" you could put on hand crafted items... something that A. distinguish it and B. have some form of bragging value.