Droid Engineer Archive

Thread: Centralized Droid Issues

Gorantoth
Mon Mar 29, 2004 11:43 am
#79






Mightion wrote:

The repair modules in my pre-publish 7 tamed R3 and R2 units still do not work, though repair modules in droids created and/or tamed after pubish 7 do work.




I've heard about this one from numerous sources. I'll add it to the buglist when I get a chance later today.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Mightion
Mon Mar 29, 2004 8:10 pm
#80






Gorantoth wrote:





Mightion wrote:

The repair modules in my pre-publish 7 tamed R3 and R2 units still do not work, though repair modules in droids created and/or tamed after pubish 7 do work.




I've heard about this one from numerous sources. I'll add it to the buglist when I get a chance later today.







Thanks for adding that to the list. Makes me feel a bit better. You may wish to clarify that it only seems to be droids that were already tamed before publish 7, that their repair modules do not work. It doesn't seem to matter when they were built, only if they were tamed before Pub 7. I just don't want the devs reading this, building a new R-unit, discovering it works, and saying "Fixed" without doing anything.


Like I said, my friend tamed a deed after publish 7 that was built before October 10th, and its repair module works.





Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Gorantoth
Wed Mar 31, 2004 3:59 am
#81

Pre and post always refer to tamed droids. Droid deeds aren't the final product... they just tell the system what kind of droid to create.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Inventer
Wed Mar 31, 2004 5:02 pm
#82

New 'combat' droids are funny. I spent 1 week experimenting with different chassis, combat modules, clusters etc. and results are:

In all tested droids I used:

-level6 armor from crates
-identical combat modules 88%
-identical combat clusters 72%

1) Highest HAM has ADV LE Repair chassis - 1.7K but dam and speed sucks - around 90 on 1.9
2) Highest DAM*HAM has ( of course ) ADV R3 - HAM 1.38K dam 120 - 131 on 1.89 ( 0.31 to hit)
3) Ranged attack is somehow not accurate and melee combat is more effective.

I know that 100% modules would be higher but still nothing to kill higher mobs, not talking about players especially PvPers.

Many paradoxes remain:

1) Lifter - no combat modules - why?
2) Probot - HAM doesnot improve with ANY higher armor, Probot doesnot offer ranged attack toggle and uses old funny ranged weapon even when all slots have combat modules installed.
3) Combat modules DO NOT STACK PROPERLY, ADDING MORE MODULES DOESNOT ADD SAME DAM AND/OR SPEED FOR EACH MODULE ADDED LINEARY BUT ITS SOMEHOW NERFED EVEN NOW TO PREVENT .... AGAIN .. TOO HIGH DAM.

It is annoying and unfortunate that droids have no function yet in SWG (devs are simply scared to give droids any real weapons) pbbly all devs play TKA or Commando or what ever combination but did not pbbly watch or read Star Wars movies or books.
Droidekas are in Geo Lab with decent HAM and damage stats, why to hell we cannot have them.
Or make combat modules inter-professional issue, so weaponsmith can make some parts to improve it or so..

Keretheh

Master Droid Engineer / Master Swordsman
Lowca, my shop /waypoint 4460, 5091 closest shuttle Doaba,Corellia
Kilarny
Mon Apr 12, 2004 8:23 am
#83

Yeah, noticed that combat capability caps at 600. Grrr. Could have almost 640.


Also, droid naming is definitely messed up - had a customer that could not name an R3 no matter what.


Kjel2003
Mon Apr 12, 2004 10:07 pm
#84

I would just like to see the item storage modules stack right. It does not matter what level or how many modules in a droid, I can only get the droids to hold 10 items. I have tried lv 6 and lv 4, it makes no difference. Also I could not get data storage modules to work right either.
Jnath
Tue Apr 13, 2004 10:21 am
#85

When healing a droids HAM with a repair kit, there is a 15 second timer on healing the droid again. However there is no system message that says, "you are now ready to repair more droids" like medics and docs get. I know its small and nitpicky but healing anything or anyone in combat is all about the timing so this is a needed fix.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Gorantoth
Tue Apr 13, 2004 7:18 pm
#86

Minor update. I'm sure I missed a few changes. Please everyone go through the list and let me know what's wrong with it.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Storm2
Thu Apr 15, 2004 3:12 pm
#87

The W/D/G station at the Mining Outpost on Dantoonine seems to be bugged as of 4-14-04, the Droid Combat Module will not show up there on the list, it shows up at the station at my house, but not there at the Outpost....this is on the Chilistra Server
Gorantoth
Fri Apr 16, 2004 1:36 am
#88






Storm2 wrote:

The W/D/G station at the Mining Outpost on Dantoonine seems to be bugged as of 4-14-04, the Droid Combat Module will not show up there on the list, it shows up at the station at my house, but not there at the Outpost....this is on the Chilistra Server






Um, you do know that there's a difference between PUBLIC and PRIVATE crafting stations right?



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Jnath
Fri Apr 16, 2004 8:13 am
#89

Yeah if you look at the schematic it prolly requires a Private crafting station. The ones in town are, obviously public stations. You gotta use the one in your house or droid.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Vitnir
Sat Apr 17, 2004 7:39 am
#90

I thought it's odd that you now have to use combat-clusters to add non-combat modules to e.g. advanced R3 droids i.e. crafting stations, medical modules and storage. Only the BLL and Surgical can take the ordinary module cluster.
Storm2
Sat Apr 17, 2004 11:53 am
#91

Thank you for that info.....I didn't think there was a difference



Joshua Stormlighter


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