Droid Engineer Archive

Thread: Centralized Droid Issues

LoupisBlack
Tue Mar 23, 2004 10:52 pm
#66

On both My Old (dec2003) R3 droid and my new Combat R3 droid the color is different every time I call them? Is anybody else having this happen??


It used to be funny now it's starting to get annoying


Kaput MDE
Dakarim
Wed Mar 24, 2004 4:40 am
#67

Novice DE here. I just created 2 DZ-70's and noticed whenused in battle -they (called seperately)do 1 pt of damage. Has anyone else noticed this?


MachineZed
Wed Mar 24, 2004 8:11 am
#68

PanaGo, you need to be standing by a Private Crafting Station to see 25+ Complexity items.


As for the coloring questions the Paint job will stay for 20 calls, after the Twentieth call it will"Fade" to the Random Color job (ei new colors everytime you call your droid) This even happens with new droids. To fix the problem ask your local DE to paint your droid. Most do it for free, we hate to see our customers unhappy with their Random Colored droid. Some people like that fact, some people are unhappy with it.


As for the DZ70, did you put a (or 2) combat module(s) in it?Did you experiment with the module(s). Experimentation makes a difference now with our Combat Modules, as a young DE I know it kinda sucks but it is something to look forward too once you become master.





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X Machine'Zed X

Obsidian Dagger Squadron

PanaGo
Wed Mar 24, 2004 9:26 am
#69

MachineZed,Thanks a lot!I'll try that right now!


As for the DZ70s they do the 1 pt damage if you havent used any combat modules at all on them!


Thx Again!


Dakarim
Thu Mar 25, 2004 3:52 am
#70

MachineZed and PanaGo,



Thanks for the information. I did not know that but will work on making better ones.



Utah


CapnSteve
Thu Mar 25, 2004 2:23 pm
#71






PanaGo wrote:

As for the DZ70s they do the 1 pt damage if you havent used any combat modules at all on them!




So are combat droids still able to attack even without combat modules? It seems like that would be a bug since it allows for utility droids to act as tanks.






--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
Gorantoth
Fri Mar 26, 2004 1:12 am
#72






ThulStriker wrote:





4.Wishlist
E. Droids to remember if they were stored or called over a logout.Running around in the middle of nowhere and logging out causes your droid to hide back in the datapad.This means having to go back to town or putting down a camp in order to recall your droid.This is undesireable.





It is possible to call droids out in the wild now.






Thanks for the reminder. Missed that one.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
TheRealTK421
Fri Mar 26, 2004 1:37 am
#73






Gorantoth wrote:

I would like to see the data in the datapad show EVERYTHING about the droid's configuration.




Already on my short list.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Mightion
Sat Mar 27, 2004 12:59 am
#74

The repair modules in my pre-publish 7 tamed R3 and R2 units still do not work, though repair modules in droids created and/or tamed after pubish 7 do work.


Tonight, I gave a friend one of my old R2 advanceddeeds that was made before the October 10 patch - it would not keep any customization - it was back to the familiar dark blue/maroon combo, but oddly enough, it's repair module worked. I'm also surprised my friend got "Artoo" past the name filter, but that's another story....


I still think it's odd that my astromech droids can't repair other droids, but my protocol droid can. Oh, the irony! This *is* still on the list, right, TK?




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Mightion
Sat Mar 27, 2004 11:02 am
#75

Whoops, correction here - it couldn't have been the R3 my neighbor used to repair my probot - I hadn't given it to him yet because I was still in overt status. It was the R2 he had bought from me a few days earlier - also with its repair module in a socket, not the cluster.


At least when I was killed, it reverted me to covert so I could finish the delivery...


So, it still seems to be astromechs tamed before publish 7 that have repair module issues, regardless of when they were built.






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
TheRealTK421
Sat Mar 27, 2004 1:10 pm
#76






Mightion wrote:


The repair modules in my pre-publish 7 tamed R3 and R2 units still do not work, though repair modules in droids created and/or tamed after pubish 7 do work.


I haven't even had a chance to try my old droid's repair feature. So, I'm not sure. Haven't even made one yet with a new module...but those appear good.


I still think it's odd that my astromech droids can't repair other droids, but my protocol droid can. Oh, the irony! This *is* still on the list, right, TK?


Have you put the Repair into a Combat Cluster and build that into the R2? If so, that should be working. Any 'utility' mods that I've put into Combat Clusters (then into R-series) chassis, seemed fine.

I do have repair module / chassis uncertainty on the list of items from P7's release for them to look over.




/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Mightion
Sat Mar 27, 2004 1:26 pm
#77






TheRealTK421 wrote:





Mightion wrote:


The repair modules in my pre-publish 7 tamed R3 and R2 units still do not work, though repair modules in droids created and/or tamed after pubish 7 do work.


I haven't even had a chance to try my old droid's repair feature. So, I'm not sure. Haven't even made one yet with a new module...but those appear good.


I still think it's odd that my astromech droids can't repair other droids, but my protocol droid can. Oh, the irony! This *is* still on the list, right, TK?


Have you put the Repair into a Combat Cluster and build that into the R2? If so, that should be working. Any 'utility' mods that I've put into Combat Clusters (then into R-series) chassis, seemed fine.

I do have repair module / chassis uncertainty on the list of items from P7's release for them to look over.










The cofiguration of my MedMax R2 units is, data6/med6/inv6 in the cluster, and the food/chem module and repair modules in the sockets. The R2 I gave my friend was two level 4 med modules and the FC station in the cluster, and item 4 and droid repair in the sockets. It's repair module worked. This was the one built pre-October 10.


Customers have reported that the repair module in droids I built before and after the patch that were tamed afterwards, did have the repair module work. I made a neighbor of mine an R3 which he used to repair my probot's black wounds after I was killed in Coronet starport waiting for covert status to kick in... darned crackdown.


My R2's repair module was not part of his socket cluster either, and his does not work either. My R3 has his in a cluster of course, and it doesn't work either. But my action and mind drain a bit when I try.






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Gorantoth
Mon Mar 29, 2004 11:41 am
#78






TheRealTK421 wrote:





Gorantoth wrote:

I would like to see the data in the datapad show EVERYTHING about the droid's configuration.




Already on my short list.


/bow

Respectfully,









I should hope so. It's been on the buglist since beta.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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