Droid Engineer Archive
Thread: Publish 8 (Droids Rebuilt) Test Center Reports, comments, opinions and discussion
Gribnitz wrote:
Wow, I am really impressed by this list of new droid changes. Quite a few of our "wish list" utitlity modules made it into the mix. Now if they could just come up with a way for droids to wear out in a fair manner so we get repeat business calls. I really like this.
Some droids are consumed when performing their duties like the interplanetary droid and the detonation droid. Others stop working after they run out of power.
The larger HAM sounds good too. Droids will last much longer by themselves now.
Hmmm, does the armor still show up as 40% as a display bug or does it show as 20% resist now? Assuming that the armor is still removed on all the droids that is.
Thanks for jumping on Test Center so quickly and getting the schematics out!
Runesabre, I got a question...
I saw in a few places that these modules are what you guys had time to implement. While I am sure DEs won't see something this big again in the very near future, is it possible we might see other modules trickle in in future patches?
Droid deeds now have the appearance of the droids they represent and are customizable. The customization will carry over to the droid pet when generated. (Correspondent Issue)
Will this hold true when placed in a house? So basically I drop a deed for a DZ droid and I can finally get one of those floating orbs to appear? Is it holo-like or does it just look like a chasis? Does the name show up when you hover over it?
Peyote, "Revitalized" Master DE Flurry
one of the small things we wanted for the last months have been is fixing our 3x modifier on hit 3 to 4x to be on par.
its really sad that they keep pushing this combat thing back it was what i was looking forward to the 2nd most, 1st being SE
raz1337 wrote:
The stimpack dispenser module will be vastly USELESS. Stop and think about how weak a stimpack A is.....it isn't enough to make a difference in combat
I would gladly give up a stimpack dispenser module for a module that can be loaded up with wound packs
So what you're looking for is everybody to have medic capabilities without spending any skill points. Lame.
Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid's radial menu.
Could it perchance happen that when said droid is attacked by an enemy and completely destroyed, we can have it preset toself-destruct spontaneously (much like the Imperial Probe Droid)? Would be very cool!
Hmmm, I kind of like the idea of the droids being consumed doing the interplanetary surveys. That is definite repeat business there. I would like to get a bit more information on what happens when some droids run out of power. Does it give them wounds or affect them in some other way? Hmmmm... much to ponder
SWG-Runesabre wrote:
Some droids are consumed when performing their duties like the interplanetary droid and the detonation droid. Others stop working after they run out of power.