Droid Engineer Archive

Thread: Publish 8 (Droids Rebuilt) Test Center Reports, comments, opinions and discussion

DarkBShadow
Mon Apr 12, 2004 6:30 pm
#66




EDIT: opps wrong forum how did that happen :/

Message Edited by DarkBShadow on 04-12-2004 09:31 PM



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Jenden
Mon Apr 12, 2004 6:50 pm
#67

A few more comments from what I've seen so far.


First, the structure maintenance modules don't seem to do anything for vendors (makes sense since they do say structure).


Second, seems everything is showing up on deeds now (forgot to check if combat stats were showing, will do that when server comes up).


Deeds are completely customizable during construction


HAM has been greatly increased, I think I got my R4 up to a little over 5k maybe (that was 80% experimentation I think) and DZ70's were comming out with 2.5k+ (both these were advanced).


There are 3 levels of maintenance modules, so I'm not sure exactly what each level does yet (no structures up right now).





Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
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Gribnitz
Mon Apr 12, 2004 6:57 pm
#68

Wow, I am really impressed by this list of new droid changes. Quite a few of our "wish list" utitlity modules made it into the mix. Now if they could just come up with a way for droids to wear out in a fair manner so we get repeat business calls. I really like this.



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CapnSteve
Mon Apr 12, 2004 7:00 pm
#69

Wow.


But weren't we told specifically that things like survey, maintenance and healing droids couldn't be done? That they were either too hard to implementor too unbalancing?





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RotorofCorRng
Mon Apr 12, 2004 7:03 pm
#70

From one of the cynics.

WOW!



Rotor - Will cease to exist May 3rd.
Jenden
Mon Apr 12, 2004 7:17 pm
#71






Howler2 wrote:

Does the "Level3" structure module take different resources??







not sure, its master level... I should have master in a couple days, and I'll probably get the schematics screenshots from someone else before then.


Also, combat droids are still only showing combat rating, no damage/speed stats on the deeds.




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

SWG-Runesabre
Mon Apr 12, 2004 7:20 pm
#72



What about >CL13 combat droids? Doesn't look like it.





Combat droids that anyone can operate have been significantly enhanced in effectiveness.
SWG-Runesabre
Mon Apr 12, 2004 7:21 pm
#73






Jenden wrote:

and they're up! check out the schematics (this is everything I've got at a 3/3/4/4 DE on TC) at http://jenden.endofinternet.net/pub8/

(and yes, I know it won't be clickable... I swear these forums hate me).






Nice work, Jenden.
TheRealTK421
Mon Apr 12, 2004 7:22 pm
#74






SWG-Runesabre wrote:



What about >CL13 combat droids? Doesn't look like it.





Combat droids that anyone can operate have been significantly enhanced in effectiveness.






Yup. The LE I just made was CL18, everyone.

................................feel the love.



/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Barfalomue
Mon Apr 12, 2004 7:22 pm
#75






SWG-Runesabre wrote:



What about >CL13 combat droids? Doesn't look like it.





Combat droids that anyone can operate have been significantly enhanced in effectiveness.






Does this change existing droids, or only droids built from now forward?



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SWG-Runesabre
Mon Apr 12, 2004 7:24 pm
#76






OrionsByte wrote:

Wow. Overall I'm very pleased with this list of modules. As someone heading for Master Musician and Master Droid Engineer, the playback module really excites me (as I'll be able to compose multiple parts to a song without having to seek out another musician to play with), as does the building maintenance modules.


I think the auto-droid-healing module will completely change the dynamic of droids in combat. If even one person has one of these droids firing off healing pulses every so often, I think we'll see a lot more droids in combat simply because less attention has to be paid to them (I'm sure the droid healing kits will still be necessary). If more than one person in a group had healing-pulse droids, well shoot, droids just became an integral and strategic part of combat.


Thestim-firing droid looks pretty sweet too. I don't know how many times I've beenin combat screaming, "Heal! HEAL!" only to be incapped 5 seconds later. This is another huge introduction.


I have a ranger friend who I'm sure will be excited about the trap shooter and harvesting modules.


I like the fact that only BHs and Smugglers can use the exploding modules. It will be interesting to see how much demand there is for these though - I guess it will depend on the yield of the explosion (which, hopefully, can be experimented on?).


I think there's enough diversity in these modules to generate 1) more sales and 2) repeat sales. It's becoming less possible to have everything that soemone would want stuffed in to one droid, which means that people will want more than one droid, and as people change professions, they'll want different droids to suit their new interests. I still wish there were some additional incentive to buy new droids though (i.e. decay).


But like I said, overall, I'm extremely excited about this list and what it means for me as an engineer and businessman. Now (or rather soon), when people ask, "What can a droid do for me?" I have a host of answers at my disposal instead of just a handful.








This really captures the spirit of what we were shooting for with droid utility modules; a little something for everyone and a reason to have a droid at your side regardless of your profession or play style.
TheRealTK421
Mon Apr 12, 2004 7:24 pm
#77

A quick report on what I'm seeing:

- The Survey module is showing as as "unknown schematic" (at the MDE level)and isn't currently craftable.
- The Playback module (Entertainer) requires a "Dual Wave Synthesizer" part that I can't find (and may not be there).

I made the following, all of which failed functionally:

- LE Repair Adv: Creature harvesting, Scout Trap, W/D/G crafting, no personality, no armor

- Surgical: 2 Level 4 Med, Stimpack module (not in use by a Pharm 4 Medic though)


- MSE: Merchant Ad barker (no menus of any kind where possible. Is this a Novice Merchant or higher item?)


Back to it...


/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


skeenee
Mon Apr 12, 2004 7:25 pm
#78

GREAT .. JUST GREAT!!!!



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