Droid Engineer Archive
Thread: Publish 8 (Droids Rebuilt) Test Center Reports, comments, opinions and discussion
V1G0 wrote:
Jenden, any chance of cropping those for the bandwidth challenged DEs?
I'll work on that in a bit, just wanted to get them up first. Also, I've noticed a significant increase in new droid HAM (doesn't seem to be effecting old droids though).
ErantiaPrym wrote:
I'm hoping that the survey droid mails its reports to you. If so, and it includes the resource details (OQ/PE/UT, etc.) then we have an easy way to automate getting resource into swgcraft.com -- log on, save mail to disk, read mail programatically, and then upload data! At the very least we'll be able to get the names of the resources up pretty quick!
Don't think that is what they are going to do here. From the discussions that were had, it will more likely be a droid that simply gives you a list of what is up on a planet. You'll still have to go out and sample it yourself, but it will savea LOT of time running around. I can see this being a good seller for the resourcers out there.
Wishing it was so...
SciCabbit wrote:
TH wrote...
Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.
Is this useable by any Profession? Say, a Jedi who has no Scouting skills? Can they now harvest with the Droid Module?
Casper
By the way, the whole list is superb. Nice job.
Message Edited by Grimhand on 04-12-2004 08:02 PM
AudioOrgana wrote:
Thank you for the excellent work, as always, Jenden.
Have you figured out what the levels on the strutucre maintainance module mean?
This is the module I have the most questions about - it is potentially among the most useful, because what I wouldn't do to see the maintainance on all my structures are - so I don't feel like I have to run and make sure every few days that my structures have disapeared.
This would go really good with a datapad tab as we have always requested listing the locations/status of our structures. What kind of interface is there?
AO
TH -
In the post below, you mentioned you would share some information on the Jedi profession in Publish 9 at the time that Publish 8 went to the Test Center. Is that still your intent?
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=10962#M10962
Thanks.
Grimhand wrote:
TH -
In the post below, you mentioned you would share some information on the Jedi profession in Publish 9 at the time that Publish 8 went to the Test Center. Is that still your intent?
Grimhand- they have a special level of hell for wannabe thread hijackers like you.
I'm waiting for the eventual reports to see how these modules work in practice.
Wow. Overall I'm very pleased with this list of modules. As someone heading for Master Musician and Master Droid Engineer, the playback module really excites me (as I'll be able to compose multiple parts to a song without having to seek out another musician to play with), as does the building maintenance modules.
I think the auto-droid-healing module will completely change the dynamic of droids in combat. If even one person has one of these droids firing off healing pulses every so often, I think we'll see a lot more droids in combat simply because less attention has to be paid to them (I'm sure the droid healing kits will still be necessary). If more than one person in a group had healing-pulse droids, well shoot, droids just became an integral and strategic part of combat.
Thestim-firing droid looks pretty sweet too. I don't know how many times I've beenin combat screaming, "Heal! HEAL!" only to be incapped 5 seconds later. This is another huge introduction.
I have a ranger friend who I'm sure will be excited about the trap shooter and harvesting modules.
I like the fact that only BHs and Smugglers can use the exploding modules. It will be interesting to see how much demand there is for these though - I guess it will depend on the yield of the explosion (which, hopefully, can be experimented on?).
I think there's enough diversity in these modules to generate 1) more sales and 2) repeat sales. It's becoming less possible to have everything that soemone would want stuffed in to one droid, which means that people will want more than one droid, and as people change professions, they'll want different droids to suit their new interests. I still wish there were some additional incentive to buy new droids though (i.e. decay).
But like I said, overall, I'm extremely excited about this list and what it means for me as an engineer and businessman. Now (or rather soon), when people ask, "What can a droid do for me?" I have a host of answers at my disposal instead of just a handful.