Droid Engineer Archive

Thread: Top 5ish Droid Engineer Issues

DirtEater
Wed Feb 18, 2004 2:58 pm
#66

Oh yes, one more item not considered that should be at least discussed (if it has been my apologies): number of droids stored in datapad. I hate pointing back to CH, but Master CH can hold 16 critters. All citizens can hold at least 2 critters. Master DE can hold 5 droids. All citizens can hold 5 droids. Please consider the benifits of allowing Master DE's at least to hold a few more droids. Makes testing, and customization etc much easier. Last thing I ever want to do is destory a good droid because i need the room to test something else, etc.
Tonth_Aplaf
Thu Feb 26, 2004 2:13 pm
#67

This list is really, really great. But, i'm concerned that there is nothing about new Droid chassies. Is this a concern to the community or not? I have read over the Combat Droid patch and have seen nothing about new chassies. And unless, i'm completely crazy, there is, to date, no actual combat Droids in the DE lineup. Is this something that is going to be addressed?


thanks
Jaxtrax
Sun Feb 29, 2004 3:15 am
#68

there are many droids to choose from


http://www.podster.pwp.blueyonder.co.uk/bots_misc/star_wars.html


Glorr
Wed Mar 03, 2004 6:55 am
#69


1. Slicing Module - Not in the smuggler enhancing sense (although I do like that also), but in the R2-D2's ability to crack open obstacles sort of way. It would be nice for when I find a container that is locked, to be able to have my droid pull an R2-D2 and crack it open (portable can-opener!).


2. Assassin Droids - IG-88 was an assassin droid. It would be really cool if it didn't come with any built in weapon mods, but instead had to be equiped with a pistol or carbine weapon. I like it more, because I'd like to have a humaniod combat droid that could hold a personality chip. Besides, then an additional personality chip could be added - psychopath.


3. Customization Module - instead of having to carry around a customization kit (either droid or vehicle), it would be neat to have a droid that could fill the function. To customize, you pull the droid out, then target the item to be customized, and zap, it expends a customization charge that the droid has. The droid could be recharged by dropping a customization lit on it, or perhaps by simply chewing through batteries by needing a recharge every 4 or 5 customizations. Droids were always seen around equipment, this would give a nice added way to show that interaction of repair/modification.


4. Vehicle Repair Module - stuck out in the middle of Yavin 4? No civilization with in kilometers? Vehicle disabled? Well pull out your handy-dandy repair droid. Another common sense application from watching the number of droids involved in aiding in vehicle (pod-racer) and starship repairs. To keep this from creating immortal vehicles, simply have it lower the overall durability of the vehicle by a percentage (10% or 200 points or whatever).


5. Psychopath/Warped Personality Chip - see # 2 above. Command = follow me (droid responds "Feeling lucky punk?") Command = Guard (droid responds "No one hurts you but me!")


6. Rude Personality Chip - Empire Strikes Back - C3PO meets the rude model that responded "E Chu Ta".


7. LIN-V8M - Armored military droid that specializes in laying mines - from the Star Wars card game that was created by Decipher Inc. Example is the black "domed" looking droid that buzzes around like a MSE droid.


8. R1 droid - old model astromech droid, still used on captial starships and large freighters - from the Star Wars card game - example is the black "helmet" droid that can be briefly seen in A New Hope when R2-D2 and C3PO are by the Sand Crawler.


9. FX-10 - standard medical droid used by Imperial field units - from the Star Wars card game - it's not a humaniod droid, more of a probot head on top of an R-style body with multiple arms that extend from it's side. Ugly, but cool at the same time.


10 - 5D6-RA-7 - A protocol droid class, it's the black protocol droid with the large "bug eyes" that is on either the Death Star or one of the Star Destroyers - the specific model name I got from the Star Wars card game - the card game identified this specific droid as also being a spy for the ISB. Could fit nicely with the proposed spy module I saw somewhere.


11 - CZ communications droid - from the Star Wars card game - it's the ugly looking protocol droid that seems to have somewhat of a snout - can be seen in Return of the Jedi, in Jabba's droid sweat-shop area where R2 and C3PO are taken to receive their service assignments.


Just some things I think could help add usefullness, variety, and more of a Star Wars aura.



Shinju Manchu
~Dark Force Rising~
Master Artisan
Master Droid Engineer

Former Master Scout
Pimpangel
Sun Mar 07, 2004 7:25 am
#70

interesting thread!


gives me much to think about




Veerlo Lidack --- Elder Jedi
Meastar --- Elder Squad Leader
TheRealTK421
Thu Mar 11, 2004 12:50 am
#71

Re-stickied this for now...since it's pretty much still the deal (but I'll change this in the future).


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Shrap
Sat Mar 13, 2004 12:08 pm
#72

Great list! I am currently gaining what I refer to as the "buffer XP" for Novice DE and these issues really concern me. After reading the profession forum for the first time today, it appears the "Droid Invasion" will be more than a little disappointing. Hopefully your suggestions will be added ASAP.



Griffin Lightwing, Scylla

Those who live in glass houses should shower after dark.
-Don't know who said it, but I'm sure it wasn't Confucious

Personally, I love drop-outs. My sweat shop's full of 'em!
LiberationRobotics
Thu Mar 18, 2004 5:55 am
#73


An excellent summation of DE issues... kudos!


I guess they are listening... since many of the bug issues seem to be addessed in the Droid Invasion publish.


One thing I'd love to see (expressed by others I know, but I had a specific vision):


How about this: Automated (insert regular harvester name here)


These harvesters would operate just like their unautomated counterparts, except when power/money/resource runs out it can be set to redeed itself and deliver itself (the deed) and the resources to the owner's declared residence, or perhaps their declared bank? The components needed for building these harvesters wouldn't be any different from the standard models with the addition that they would also require a Binary Load Lifter ADV Chassis. (Finally giving them some real use.) While we're on the subject of useless droid models... perhaps there could be Automated Personal harvesters that are the same as their bigger (Medium and Heavy) counterparts but require Treadwell droids instead of BLLs.


Terrak Nor - Master DE/Arch (Eclipse)

Carissima
Thu Mar 18, 2004 6:19 am
#74

#1 NEW CHASISES



#2 FIX THE ARMOR NERF


Mr_Doom
Sat Mar 20, 2004 2:16 am
#75

I think that I'm the first one to say this but... I really loved the first trilogy, I hated the 1st episode and didn't like too much the 2nd.


Droids in the original trilogy where way cooler than all those combat droids in the new one. You want combat droids? Get someone to make a Judge Dredd MORPG and drop in some ABC warriors (I'm not talking about the movie but the comics). The point in Star Wars was that the PERSON, either be it a human, a droid or any alien being could stand in front of the impersonal Empire. If we get people going around with droid armies all the Start Wars feeling in this game will be gone. As hordes of people with Kimogilas and Rancors are doing just now! Stop it before it's too late! Stop the CHs and their evil minions that want to turn us into metal versions of them. Is the DE profession not combat worthy? YES. The question is, would you like the guy that repairs your car or your tv set to be able to take on a Navy Seal? I vote for efficient Combat droids available, and some pets too. Think of them as bodyguards (Eficcient ones, not to take a Rancor solo, but not getting pushed around by mites). And nerf those damn CHs even more! If they wanna fight, let 'em dirty their own hands Star Wars stile!!! Go in there with a blaster and run in front of all those Stormtroopers!!!


Boldor
Sat Mar 20, 2004 8:25 pm
#76

Issue 1 Publish 7


Issue 2 Publish 7


Issue 3 Publish 7


Issue 4 Publish 7


Issue 5 The Joke in the Making called Publish 8


DigitalOne
Sun Mar 21, 2004 3:29 pm
#77

The new patch seems somewhat dissapointing, i expected much more than than the 3 combat droids apart fom the R series. The combat module seems a step in the wrong direction aswell, its irritateing haveing to build 5 of them for 1 probot, i would much like to see a leveled combat module like the Medical/Armor/Data/Item modules, this would achive the same purpose. and eliminate the need for combat capable module clusters.


The major dissapointment i find is the cost of these droids,a creature of equil combat skills is by far the cheaper alternative to a maxed out probot, which ihas proven itself the best combat droid inmy tests againstother droids and the environment. The price and complexity of these droids makes them retain ther novelty status.


May i also recomment droid enhancement packs similar todoctors enhancementpacks, equvilantpacks may be made for creatures.




ellion
Mon Mar 22, 2004 3:56 am
#78

Ok folks, there've been a lot of interesting suggestions for new design options and modules. But there's also been a lot of crap. I have to admit that I'm rather new to SWG, but I decided to become DE and of course I'm interested in getting more diverse droids.
But please retain some common sense! I agree with surveying, hopper collecting and demolition/building modules and the likes.
But a targeting module for marksmen? What's so droidy about that one? That should at best be a tool (that might be craftable by DEs) but it certainly isn't sensible as a droid module.
Keep in mind what a droid is all about: independently doing more or less boring and repetitive tasks or to assist in difficult tasks like surgery.

I do agree to combat capable droids but why one should build droids that enhance combat skills of the user is incomprehensible to me. It sounds like total over-kill and powergaming/skillmaxing to me.

Oh and by the way: someone mentioned modules to enable a dancer/musician to perform outside the cantina. Well, they can perform but you don't get benefits - and a module that allows you to heal outside would seriously unbalance the game. So don't expect it to be done any time.

Yours Ellion
Ca'asis Mosuni, Novice DE on Infinity
Page 6 of 7