Droid Engineer Archive

Thread: Top 5ish Droid Engineer Issues

Jefferys
Mon Jan 19, 2004 5:19 pm
#53

I don't have the time to read all the posts so if this has been mentioned please forgive me.

I have been looking at the droid schematics. There are several that have the expermintation quality based on quality and conductivity. This is fine if you can use copper, but several schematics require steel, which might have a high quality but never a high condictivity. This means that we can never get to the 90% + level for the component.

I think all the droid schematics should be reviewed so that it is possiable to get into the 90%+ area on components if you get the right resources.

The droid storage unit is effected by quality and conductivty which makes no sense. It is a metal shelf.

Thanks,

Jeffery A. Seiffert
Phhantom
Tue Jan 20, 2004 5:14 pm
#54

After this many months you would think we could get some answers by now!



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Sketh
Fri Jan 23, 2004 10:10 am
#55

Drashk -


I put this list together for another post, but you might consider incorporating some of these into your new modules list



  • A survey module that allow enhances the range of the survey tool.
  • A survey droid (with a master artisan cert) that can actually be set to go out and find resources - maybe with four different modules, one for each type of resource.
  • A mining module that acts as a mobile small hopper.
  • A harvestor recovery module for BLL's that allows the BLL to go and retrieve resources from harvestors.
  • A module for the BLL's that allows them to move houses and harvestors without needing to fully re-deed them.
  • A jukebox module that allows dancers to dance outside the cantina.
  • A public address module that allows musicians to play music outside the cantina.
  • A spray module that enhances mask scent.
  • A specialized chef module that allows better percentages on chef food (better than a standard food/chem station)
  • A sewing module that allows tailors to make clothing that provide some minimal bonus - such as a tiny armor bonus, or the lowest possible level of BE type enhancements.
  • An animal anesthisation module that gives the BE's a better chance of sampling DNA
  • Have the surgical droid with medical modules in it operate at a +20 bonus, and have the cap be at 130% as opposed to 110% as it is now.
  • A targeting module that allows marksmen to sight their targets with a +10% bonus to hit.
  • A distraction module that distracts a hand-to-hand combatants opponent, reducing their defence by -10%.
  • A subsonic projection module, that helps CH's tame creatures.
  • A style center droid, that gives animage designer more options
  • A slicing module that improves the chances of a slice working
  • A slicing module that allows for some choice in what slice you get
  • A tactical module to add to the squad leader group bonuses





______________________________________

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Ryde
Sat Jan 24, 2004 2:57 pm
#56


I read the “Droid Handler” proposal and I feel as though this isjust adding insult to injury, we’ve been sucker punched so much that many of my fellow DE have changed professions and now I see they are going to kick us repeatedly while we are down.


What really creeps me out is the majority of those supporting the “Droid Handler” idea where not even alive when “A New Hope” was released in 1977. (And yes I watched it when it was released to the theater in 1977)


"I am a pure crafter because I want to be, not because I was told to be." Arkkyle The Wookiee




Arkkyles Model 101 Outpost Coronet, Corellia -206 -5704
Master Artisan-
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Master Droid Engy-
Minor Archy 4/0/2/1-
Novice Merchant-
Novice Armor Crafter
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thub
Tue Feb 03, 2004 11:04 am
#57


I have two suggestions. Here is the first in the form of a question. Why do I need to know how to bake a cake to build a better droid? For that matter why a shirt, or run a store, or mine resources? I can almost understand the resource surveying because you may need to really understand the nature of the materials that go into your droid, but home-ec and business math I don’t get. I am not yet a master droid engineer. In fact I am pretty far from it. Part of the reason for that is that I realized I was basically useless without master artisan. So after I got novice droid and blue Prints 1, I went ahead and got master artisan. The question put more bluntly is, why is a droid engineer so dependent on a master artisan. My suggestion would be that when you do have a re-org of Droid engineer, add in more diversity to the droids as suggested by others so more people could benefit from a droid thereby increasing the market for a droid. This would include the modules for scout, medic, marksman, and so forth as suggested by others. Add the extra modules and items required from master artisan(or a droid only version of those items) in under the droid refinement column under which are currently only skill modifiers. Lastly require people have all of the engineering and surveying skills to get droid engineer, rather than just engineering. Precedence for this could be found in the creature handler profession. That would compensate a bit for being able to bypass master artisan. It’s just a thought.


Here is my second suggestion in the form of a suggestion. If you do make a “droid handler” or whatever you plan to call the equivalent, at least make it so DEs have access to it easily. So maybe to be a droid handler you have to be a master marksman or a master droid engineer, but the MDE would get a diminished skill tree and distribute those skills in droid engineer. Does this make any since at all? Basically this; since a DE has to get 2 skill groups from artisan to be a DE, if it is re-orged that way, and then 4+ master to be a Master DE, take 2 of the skill groups away from droid handler if you are a MDE, and distribute those skills throughout the DE tree. Another option would be just make it a branch from master droid blueprints. So people have to at least know how to build a droid to be able to use the much more complex, more finely tuned, faster running, higher powered battle droids. Honestly I think the second option is better. Although it would make a 3rd tier class. But if you are going to make it something a droid engineer wouldn’t have any advantage getting. You really should make DE easier to get so we can get rid of Master artisan, and all of the other crap we won’t need so we can get droid handler without having to give up everything else.


My problem is this. When I started this game and found out I could be a droid engineer, I had a grand plan to build a droid army and occupy towns and cities. I would lay waste to my enemies without having to fire a weapon my self. “Clean hands and dirty droids.” I said to myself. I was so disappointed when I found out the best thing I could build was a probot which had about the same hit points I do, and I could probably take one out pretty easily with the Nim Carbine I have. Plus One Droid At A Time?! You have to be kidding me… 10 at least. Anyway. I would hate to have to give up droid engineer to follow my dream of hearing “Rodger, oppression populous”


Thanks for your time. Sorry if I rambled.
Suac Kyfho
Shut Up And Color
giltirn
Tue Feb 03, 2004 11:24 am
#58

Definitely impressed. I was thinking of giving up on DE but now maybe ill stay on and see what happens. Useful droids... woah man that would be something.





Frost construction- Brannoncyll Frost. (Ahazi)
Master Architect, Master Artisan, soon to be Master Fencer. Had Master DE, dropped it within a day!
Tackoi
Wed Feb 04, 2004 11:28 am
#59

Ackis- Not sure if this was answered already, but the R1 droids did exist, but not in SWG. They are very large (about the height of a human) and much less useful than any of the current R- series droids (R2-R5).



"You must learn Master Bounty Hunter in order to continue on your path to enlightenment"
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Tackoi
Wed Feb 04, 2004 11:35 am
#60

The combat, demolition, and GCW droids sound cool. Some of the highest grade combat droids should be difficult and expensive to make, but maybe (with the right programming from droid engineers) able to have a specialization in a weapon type, and able to equip certain ranged weapons.



"You must learn Master Bounty Hunter in order to continue on your path to enlightenment"
"No reward is worth this!"
MP-Denmark
Fri Feb 06, 2004 3:14 am
#61







I've always wanted to be a DE, but in the begining it looked like **edit**. so many things where missing that we know from teh movie, but the dream never stopped so now that the holocron grinding nightmare is about the end I'm going DE for real. Have had DE 0-0-0-1 for some month always waiting on some great news on the DE. Finally get my bud over here to read the DE board and these subjects below are of good quality.


Entertainment module Similar in function to the Medical module, the Entertainment module give an Entertainer the ability to use his/her skills else where besides in a Cantina, house, or tent. Non-functioning in the Med Center, the Entertainment module follows the same level progression as the Medical Module with a maximum rating of 110%.


This one is hard to get why, to my openion it's not something to make.We could then get to a point where we had AFK entertainers lagging every thing for people around the big cities, people withstandart connections like 56.6k. We got cantinas it's where the entertainers should be not on every street corner, thou it's kind like that RLsome places around the world.

Slicing Module This module would assist a Smuggler when ever slicing weapons or armor, by granting the user a percentage based chance to picking the outcome of the slice. This module could be level based and follow the standard level module progression. At level 1, the module could grant a Smuggler a 0 -10% chance of successfully choosing the out come of any slice made on weapons and armor. The percentage at each level is based on the quality of the module produced. A Level 6 Slicing module would allow for a 0 - 60% of success at choosing the outcome of a slice.


This is just great, I know a few smugglers I have talked to would love to have a droid to help them slice terminals. To make it help on weapon and armor slice is just a great idea, as a bothan I kow the HAM on some armor are taking its beat on our stats, would be lovely to get only HA slice on a suit of Padded Armor, or any other armor.


Scouting Module The Scouting Module would give Scouts information on an organic resource, without actually harvesting the resource. The Scout could target a creature and order their droid to scan it. The player would then be able to examine the creature an find out what type of resource could be harvested, what the stats are on the resource, and how long the resource has been present. This module would also benefit Bio-Engineers, by giving the BE information about the DNA that can be harvested from each creature. This would need a balancing mechanism such as a time limit between each command.


If this was to be made Ifor one would rather see it as a scanner unit like the survey tools, maybe craft able at Engineer 4 or as Master Artist. t sounds better to me to have a scanner tool at this then a droid.

It is a great idea for the Scout and BE.


Sampling Module The Sampling Module would allow a PC the ability to ascertain the stats of any given resource in their direct vicinity. The Sampling module would list the stats of a chosen resource and the length of time that it has been present. It would not give the density of the resource, nor would it list resources that are not located in the spot that command was given. This would need a balancing mechanism such as a time limit between each command.

Not really sure what to say about this one, havn't really any oppenion on it. Except if they came to make the miner prof anyway it could be a good tool for the novice miner.


Personality Chips Not a new module, but a revamp of the existing droid Personality chips. Droids with personality chips installed could give you information about different POIs, depending on what personality chips is installed. For instance, a droid with the Prissy personality chip could offer historical information about a POI, but only when it is near the POI. This information could be a spatial text, or the idea that I like, it could create a next document that is stored in your datapad and can be traded, or stored in a droids data storage module. The document could offer Extended Universe information about the POI. The Slang personality could offer underworld information about the POI, the Worshipful personality could offer regional information that could relate to ruling bodies, the Stupid personality could offer rumors, and the Geeky personality could offer DEV notes on the actual design of the POI. This would give the personality chips a purpose and at the same time add content to the game in the form of EU information.


This is cool, would really be great stuff for more intense roleplay. Just fix the name issue first so we can namethe humaniod droids.

Merchant Module The Merchant module would allow a Novice Merchant set a droid on patrol in a city and sell a limited number of wares, based on something like the Item storage module, and leave it to its own accord. Anyone would then have the ability to open the droids radial and discover a Browse Vendor option that would allow you to see what items the droid has for sale. Balancing issues could include power costs, or a droid maintenance fee.


Hehe, this one I like. Only thing about the item storage is that this one should be a newVendor Item Storage Module or something like that which could store upto like 50 units. Just make sure that themoney for teh items sold is avalible to the merchant, would hate to fight a droid to get my money from it

GCW Spy Personality Chip Available to only a factioned DE through a recruiter, the Spy Personality chip could be installed into a Converse style droid and sold to someone of the opposite faction. When ever the droid is called out, a chat channel opens for the DE that crafted the droid and spatial text is displayed for the DE to read. A MDE of the opposite faction can detect the spy chip by simply /examining the droid and then is given the option to remove the chip, without harm to the droid. The chip could be added to any existing personality chip schematic.

This is a good idea, but would be hard to do at a long shot, as many people know which faction someone belongs to. But it's really a nice little gig for the GCW.


GCW Anti-Detection module Available to only a factioned DE through a recruiter, the Anti-Detection module would allow for someone and their droid to appear as a neutral on radar, while declared. Direct line of sight, or targeting, would reveal the PC and droid to be declared faction members.


This one is cool, but I don't think it will ever be made somehow.



Now for one idea for a new module and I know many of my fellow players have talked about this as a cool thing.

A Translation Module for the protocol droid, we all run around knowing all languages to me and some others this is not cool. Would rather have a droid that could translate for me, make it a protocol droid only module slot. Now I know some will say that then you can just not learn all languages, well I havn't. I only know my own language then Zabrak as it's a part of my char basic which we all know and then wookiee.


Ideafor system:

Make 6 lvls in the module, like lvl 6 module adds every language with a +100 when ever the droid is out and maybe to make it work you have to be grouped with the droid, just like CA's and AA's.

Every lvl of the module have a max language translation capacity.


For the record, yes I know i misspelled some words and I did use the Check Spelling, but I have to run getting late for work. Hope you can read and understand my text anyway.



When life is victorious, there is birth; when it is thwarted, there is death.
A warrior is always engaged in a life-and-death struggle for peace.


Morihei Ueshiba (1883-1969)

Vilkata
Mon Feb 09, 2004 10:10 pm
#62






5 Customization lifespan is extremely too limiting. All it takes is 20 calls of a droid and the custom colors fade. Many wish to do away with the color fade, or at least make the lifespan on all droids much, much higher.



Personally, I think this needs to go a little further and they need to allow anyone to use droid customization kits. When I was a DE, I couldn't get people to let me paint their droids for FREE because of the short customization. If anyone could paint them, and the life-span of the painting was upped to around 100 calls, then DE's would be able to sell customization kits on the market.




Master Sergeant Vilkata Grazioso
Leader of Praxis Imperia
Master Teras Kasi Artist

Master - Musician (Holo #1), Artisan (Holo #2), Droid Engineer (Holo #3), Doctor (Holo #4)
Master - Creature Handler, Architect, Medic, Scout, Swordsman, Brawler, Image Designer, Entertainer, Dancer, Marksman
DirtEater
Wed Feb 18, 2004 5:50 am
#63

Wow, nice listing, however i'm shocked that you neglected to mention one of my biggest pet peeves that affects everyone, not just DE's. Brand new droid. Never been customized. Take it out of the package and what does it do? It complains that it's customization is fading/has faded... every single time. Any idea how annoying that is?


Armor modules 1-4 are useless. Probably Lvl 5 as well.


The nestable Cluster Socket was the only redeeming "feature" of DE and of course was fix before all the game play/profession crippling bugs. Way to go devs. If nothign else, add the nesting back and increase the chance of failure exponentially per nesting. Show me any advanced technical profession in the world where people aren't trying to cram more and better things into smaller spaces. It seemed natural to me. *shrug*


Droid Handlers... never read up on this but it sounds... dumb. Just like number of FACTION "Pets" controllable being determined by CREATURE Handler instead of FACTION RANK. (That's CAPS for Devs incase they really do scan this.) Stupidest move they've made in long time, IMHO. Again, common sense (along with the laws of physics) doesn't apply to SWG universe, but it should be clear that a Master DE would be smart/skilled enough to handle at LEAST two droids at a time. And again, I have no idea whose brain child it was, but FACTIONAL pets should not prevent my ability to call a droid. That's just plain ridiculous as well.


And one final comment: How is it that BE's can grind out 15K Beasts, yet the biggest baddest thing us DE's can make is 830 HAM robut that gets beat up easily and has non-functional armor? (Take a 40% armor probot and zero armored probot. Which one get's beat up by chubas first? Both dies at same time, from same chuba. Please note the usage of sarcasm here, do not flame me on logistics.) So, BE's can make critters for ONE class, the Pokemon Masters, yet they get better ability to make useful itmes than theDE's that could make useful items for ALL SWG citizens? Makes alot of sense. Yup.


Also, spawning of resources required for some of the higher end modules could be a tad more generous. Sure they are supposed to be rare and harder to find, but i can't even get low quality resources on my server. =/ But like a true SWG geek I am, i will retain DE in the hopes that upcomming publishes fix many long standing bugs, and add much needed changes/content for an otherwise neglected profession.




Guhaun_Havard
Wed Feb 18, 2004 6:43 am
#64

ISSUE NUMBER 4 AND 5 NEED TO BE CONSIDERED ASAP. Should have been done already




_________________________________________Saint'________
ggggggggggggggggggeh|DarkJedi Knight|nnm
"Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds that darkness
has always got there first, and is waiting for it."
____________________________________________________



Guhaun_Havard
Wed Feb 18, 2004 6:44 am
#65

ISSUE NUMBER 4 AND 5 NEED TO BE CONSIDERED ASAP. Should have been done already. Even maybe a droid repair tool or something so we can get our droids repaired its rediculous.




_________________________________________Saint'________
ggggggggggggggggggeh|DarkJedi Knight|nnm
"Light thinks it travels faster than anything but it is wrong.
No matter how fast light travels, it finds that darkness
has always got there first, and is waiting for it."
____________________________________________________



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