Droid Engineer Archive

Thread: Droid Decay System 2.0

Drashk
Wed Jul 14, 2004 10:26 pm
#66




Knapf wrote:


You feel a decay system like this will be a boon to the Droid community. I (in my humbleopinion) feel there are better ways to make our market thrive with out making droids break down, ( I noticed to avoided the Movie reference) I do see a market for what we craft, heck! I CAN'T think of star wars without thinking "droids".My feeling ( and I maybe alone in this. as you pointed out you have the Pluse of the DE community in your hands) is thatDroids can and should be less like the guns you are trying to make them and more like the pets/servents that they are portrayed in the moives. I feel I amcomparing apples to apples when it comes to droids and CH pets. True they do different thingsbut game wise they are not much different at all. They don't have to be for fighting but can help a doctor with healing or a Smith withhis/her craft, where as a Pet is more or less for either tanking a mob or moving you from point A to B. But there are enough similarities between them to make a good comparison.


Droids in SWG are nothing more than a weapon, survey tool, armor, stim, or furniture, for the simple fact that a droid can not have the AI that it has in the Star Wars Universe. Each droid that we create does not have the ability to function like you are suggesting. Its simply not possible unless it is controled by a PC.


Comparing pets to droids is completely like comparing apples and oranges. Droids area type of pet, just like fruit is fruit. This is where the comparision ends, because of the functions that a Droid can perform that make them distinct from a pet. A tank pet or mount is used in one way, just like a medical droid or storage droid is used in a completely different manner. Trying to compare the use of a storage droid to a mount is like trying to compare aShuttle to a Starship. The Transport will get you around on the planet, where as the Straship will get you around from planet to planet. Can a Shuttle take you to a planet? Can a Starship take you to a Shuttleport?


Droids have Vitality as do pets ( which was also pointed out in the forum) and level like pets. Yet pets don't decay or do they? as Vitility goes down so does the pets abiltiy to tank and do damage. Is this not a decay system for driods as well? Doesn't the Vitality system decay droids somewhat.? True if a dancer never gets into a fight then where is the decay for her droid?


This is the fulcrum of the problem.


How does the droid market get return customers? Decay can be a way, but is it the best way? Is decay of the droids or the modules more or less painful for the end user?


Pets do decay as they take Vitality damage. They lose HAM and combat stats, if I remember correctly. Having a decay system that is based on something that is common for every single droid is the only way for the decay system to work. Having decay only effect modules would end up hurting our profession more than a complete droid decay, since it would allow a person to reconfigure their droid any time that they wanted to. A high number of return sales come from people that have decided to change their profession and buy a droid that better compliments their skills. The Holo-grinders taught us this one. Making the system modular would be a step towards killing off even more droid sales.


I know you stated that it's not about the money, butyou know it is. Why would a DE wantdecay of droids if not to sell more of them.

Which is fine. My point is not trying to take money out of the hands of deservingDEs but to make what people buy worth coming back to get it again.

You feel there are lots of useful droids for players to reach for. I feel that most playersdon'treach for a droid to further there class save Doctors and BountyHunters because there are few really good items a droid cando to make them worth while toown,


Greed is not a factor in the creation of this system. This system is geared towards helping out the future Droid Engineers that we will see each and every time that new content is added to DE. Let us take a look at the old timers on this forum that have sold droids for many months. The turn over rate of Droid Engineers seems to be rather low for the simple fact that there are very limited turn over rates of our Droids. Without some form of decay, there will be a point in time were sales are reduced to new player sales, which is what most business comes from now - at least from what I have witnessed. Weaponsmiths and Armorsmiths have a pretty good turn over rate and are two professions that you can see a lot of competition. How many active Master Droid Enigneers do you ever see in one place, besides at a DEA meeting?


This is so much like the computer field in that once you have hit maximumsaturation of a market then the only repeat business is the support of thosesystems sold. So toforce clientsinto a repeatbusinesswe add a system that makes thedroid slowly breakdown.This too would be fine ifit were component based butmaking clients buy a whole new droid every few monthsis only going to make people move away from getting droids altogether.. And No one uses a droid as much as they use aweapon. Save doctors.


I would say if you want to focus on the droid market look to thenovice DE who is having a hard time selling what he/she makes. (but that is off topic)

I feel there can be alot of good to come form a form of decay but droids don't rot when they get older they just need to get repaired.


A Decay system is set up to create a re-occuring market will actually make it so that more Novice DE are able to produce items for sales. Lets look at it this way. A 2/0/0/1 Novice DE can offer an Adv MSE with 110% medical. This is a perfect starter droid for a Novice Medic. Not having a Decay system actually makes it so that a Novice Medic can keep on using the same droid for his/her entire life time. If the Novice Medic never buys another droid, the Novice DE has capped off his own droid market.








Making SWG more Star Warsy. One droid at a time.
TheRealTK421
Thu Jul 15, 2004 12:17 am
#67






Knapf wrote:





TheRealTK421 wrote:






Rywo wrote:


I was under the impression that is is almost exactly what they were doing with ships for JtLS.


Hmmm...That's true. I guess we can keep this on the burner. Maybe it would be a 'phase 2' thing. /shrug

I know that Drashk as some suggestions that are a bit like this (with regard to replacing a fully decayed / disabled droid). I had thought that might be about as far as we'd go on this point.

The whole point of having a decay system for droids is that more than just one module would decay and need replacement.

We are looking to increase the replacement of full droids.....................are we not?

If that's the case, we shouldn't focus on a decay system that only allows for replacement of just ONE module.

Yes? No?


No one stated that it had to be ONE mod, Why not ALL the mods, Make items that would need decay get it.. like Armor or combat mods. Make Droids batteies decay and can only be replaced by a DE.


That's sort of what Drashk suggested (once the droid decays to a certain point).

You'd have to repair the droid by pretty much replacing ALL items that went into it originally. THAT is something that I think makes sense, personally.

If the DE community tends toward a more a la carte replacment system, I'm good for that too.


It sounds like youare basing this Decay Solely on Greed.


It's not greed, man. I hardly need (or do this) for credits.


I am ALL for a renewable market (making tires that last for ever would put tire companys out of business) But lets be more proactive and not kill the droid all together.


The changes that Drashk suggests for the near-rebuild of a total droid means that a droid isn't "killed". However, it is so far decayed that repairing it ends up nearly the same as buying a new droid outright. That, from what I'd seen, was what the DEs were all about when talking about a decay system.

Yes? No?



There is almost no market for the droids we have now.


Man...I SO have to disagree with that (but not in this thread). If you don't see the markets, I have to respectfully submit that there's something you're not yet wiring yourself into...

I've seen many of the long-time DE vets here that would likely agree with me that we DO have markets. You aren't going to be able to just sit back and watch the credits roll in without going after those markets though...



Remember the more we make droids Un-user friendly the less people will want them.

Hmmm....is a decaying gun "un-user friendly"?


They still get a level 10 pet and it will be a better tanker then any driod we can make. No batteries required. And in some cases they get to ride it.


Okay...but this isn't a apples vs. apples comparison.

Can your BE L-10 pet store items? Or be a mobile crafting station or Med Center?

Or tell you if that rare resource you've been waiting for has spawned on planet X or Y yet?

Better yet.....can it heal itself while tanking for you?



Just seems like a more realistic system to me...


We all know that realism doesn't always have a place in SWG.

I'm good to go on adding module replacement on decayed droids if you all are behind it, of course.


I just seems to me that the reason we got this all going was as a way to make sure that we saw sales of full replacment droids occur...not just adding in a new module once in awhile


Decay of a system seems to be more palatable then killing the droid all together.


No one is talking about "killing" (perma-death) of droids here.


We want to make droids something a player would want to own, not look to avoid all together.


In the not too-far-distant future, no one is going to avoiding droids. If players don't want to own droids, then they:



  • Probably won't ever be able to be sold on droids no matter how good the sales 'pitch' (i.e. droids just aren't their 'thing').

  • May not fully understand how to take advantage of the benefits that droids can provide. The 'unconsciously ignorant'. That's okay...it just means that once they are educated, they will have a reason to have one.


With this decay system, droids would be looked at more like Bic lighters and less like an item that they really want to own.


You did check out the are of Drashk's proposal that references the fact that your droid isn't really "destroyed", per se. It just would need to have most all of its components replaced. That is only when your droid reaches the point where it's considered disabled.

If a players lets their droid get to that point, under Drashk's system, I say (respectfully)....

"Why did you wait so long to fix your droid, silly?"

/shrug












/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Ke_la
Thu Jul 15, 2004 10:23 am
#68

I don't sell "talking Droids" save the LE repair on my Vendors there too bugged for me. However, I will sell them by request. Second I charge around 22k for a R2 with 110+ med, Chem Crafting, and 6 Iteam storage(every crafter needs storage).




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Ke_la
Thu Jul 15, 2004 10:28 am
#69

...that they would return to me for repairs...

--------------------------------------------

So you want someone showing up to you saying "can you fix my mod" "you charge!? but I already payed for it you greedy $&^$*^" This will happen Note: I am speaking from experiance as a MID not a MDE though I am both.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Ke_la
Thu Jul 15, 2004 10:48 am
#70

Um on the idea that droids in the SW Moive universe don't decay so droids in SWG should not decay is pantently wrong. it is based on C3PO and R2D2 however both where WELL MAINTAINED droids if you watch the movies there are numerouse sceans in witch R2 and 3PO where ether repaired, refit, or run though a mantance cycle. On the other hand the R5 that Luke and Owen almost bought was NOT well maintained and it blew up. Also look at the Droid torcher room at jabba's Palace. Droids are Macanical Beings if there Not maintained they slowly fall apart. This system gives the Player the opertunity to PROPORLY MAINTAIN the droid and it would vircually last forever. However if they drive the droid for 100k miles with the "Check engien Light on" the droid will eventually no longer work like all macanical iteams. However you can still open the "trunk" as the Data/Iteam storage mods will still work.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Ke_la
Fri Jul 16, 2004 8:08 am
#71

You avously have not tried the new combate droids then. OR Harvest Droids as both are VERY usfull to a combater. for a full meleer I would sugjust an all Combate Probot as they have good damage are ranged and shoot very fast. If you have enough room for Novice Scout I would sugjest a Harvest Droid as they will incress the amount of Hide/Meat you pull from your prey (hide/meat is good money) even a 1 unit per harvest incress is worth it (though you can get more on bigger game) if used on good Meat/hide that can be sold for upto 100 c/u.


Second, your wareing cloths when not in armor right? as a former taylor I bet you do. Guess what CLOTHS Decay as well now there is a BUG that lets people where there cloths at 0/0 and stop decaying at 1/1 but thoughs are BUGS, and you CAN'T tell me that cloths have a use beyond making you look pritty(not counting BE Cloths as ALL cloths Decay and BE Cloths are hard to find)


Third about armor it has 2 decay systems first it decays as it protects you and then if it did not do its job well enough it decays when you Die. Weopons don't do that and I would argue that weopons are more useful then armor (even to a TKA as there always complaning about only having VKs and now RKs) and using your logic then Weopons should decay on death like armor.


Finally, we are proposing a Decay system based on USE if all they do is hang out in your data pad your not USING them therefor they will not Decay(Unlike cloths if there in there storage medium they still decay). We are also including a way to avoid complet system shutdown and an esxilating repair system based on how careless you are with the droid (if you do regular Maintance it will last vertualy for ever relitivly cheaply, If you wait until the engine falls out it will cost you almost as much as replacement).




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Knapf
Sat Jul 17, 2004 11:46 am
#72






Drashk wrote:




Knapf wrote:


You feel a decay system like this will be a boon to the Droid community. I (in my humbleopinion) feel there are better ways to make our market thrive with out making droids break down, ( I noticed to avoided the Movie reference) I do see a market for what we craft, heck! I CAN'T think of star wars without thinking "droids".My feeling ( and I maybe alone in this. as you pointed out you have the Pluse of the DE community in your hands) is thatDroids can and should be less like the guns you are trying to make them and more like the pets/servents that they are portrayed in the moives. I feel I amcomparing apples to apples when it comes to droids and CH pets. True they do different thingsbut game wise they are not much different at all. They don't have to be for fighting but can help a doctor with healing or a Smith withhis/her craft, where as a Pet is more or less for either tanking a mob or moving you from point A to B. But there are enough similarities between them to make a good comparison.


Droids in SWG are nothing more than a weapon, survey tool, armor, stim, or furniture, for the simple fact that a droid can not have the AI that it has in the Star Wars Universe. Each droid that we create does not have the ability to function like you are suggesting. Its simply not possible unless it is controled by a PC.


I wasn't sayingdroidshad to work ontheir own.My meaning was that dorids hadbond with it's owner Like some CH's I know who like the pets they have. If all you see a droid being is a foot stool, or shot gun then I would say you need to look at the movies again. People get droids because they are a HUGE part of the feel of Star Wars. But a power gamer is not looking at a droid and ringing his/her handsthinking "where can I find the best droid maker on the planet" because they don't have the level of power they could have. I am not one for the Droid handler class but if it gets Bigger better bad ass droids in the game then so be it. (sorry off topic)


This brings me to the point of decay. I am ALL for a system that will bring about a turnaround of clients to getting droids, but I would say what you are looking to do here is a TOTAL over haul of the droid system. This would be a 6 publish deal at least.



Comparing pets to droids is completely like comparing apples and oranges. Droids area type of pet, just like fruit is fruit. This is where the comparision ends, because of the functions that a Droid can perform that make them distinct from a pet. A tank pet or mount is used in one way, just like a medical droid or storage droid is used in a completely different manner. Trying to compare the use of a storage droid to a mount is like trying to compare aShuttle to a Starship. The Transport will get you around on the planet, where as the Straship will get you around from planet to planet. Can a Shuttle take you to a planet? Can a Starship take you to a Shuttleport?


Lets just say we agree to disagree. Though I did spend some time looking for an old statement back when TH was talking about pulling more then one droid at a time. Droids are (GAME WISE ) more or less a type of pet like a faction pet or even a bike. They have some of the same code. and your point about the Starship to a shuttleport couldn't be more wrong. I have gone from one part of the planet to another via starports

(silly because it costs more but you can do it)



Droids have Vitality as do pets ( which was also pointed out in the forum) and level like pets. Yet pets don't decay or do they? as Vitility goes down so does the pets abiltiy to tank and do damage. Is this not a decay system for driods as well? Doesn't the Vitality system decay droids somewhat.? True if a dancer never gets into a fight then where is the decay for her droid?


This is the fulcrum of the problem.


How does the droid market get return customers? Decay can be a way, but is it the best way? Is decay of the droids or the modules more or less painful for the end user?


Pets do decay as they take Vitality damage. They lose HAM and combat stats, if I remember correctly. Having a decay system that is based on something that is common for every single droid is the only way for the decay system to work. Having decay only effect modules would end up hurting our profession more than a complete droid decay, since it would allow a person to reconfigure their droid any time that they wanted to. A high number of return sales come from people that have decided to change their profession and buy a droid that better compliments their skills. The Holo-grinders taught us this one. Making the system modular would be a step towards killing off even more droid sales.


Again I disagree. I was thinking that droids could have a time (technology decay) where a droid can only be upgraded so many times before they need a new droid to get the new upgrades. Where we could replace the parts of the droids they want maybe better armor or better combat mods then the ones that came with the droid. You could sells R3s cheap and then have them come back for upgrades on it and sell the droid for more then you would have. Anyonein the car industry knows that a car is worth more in parts then it is as a whole.


I know you stated that it's not about the money, butyou know it is. Why would a DE wantdecay of droids if not to sell more of them.

Which is fine. My point is not trying to take money out of the hands of deservingDEs but to make what people buy worth coming back to get it again.

You feel there are lots of useful droids for players to reach for. I feel that most playersdon'treach for a droid to further there class save Doctors and BountyHunters because there are few really good items a droid cando to make them worth while toown,


Greed is not a factor in the creation of this system. This system is geared towards helping out the future Droid Engineers that we will see each and every time that new content is added to DE. Let us take a look at the old timers on this forum that have sold droids for many months. The turn over rate of Droid Engineers seems to be rather low for the simple fact that there are very limited turn over rates of our Droids. Without some form of decay, there will be a point in time were sales are reduced to new player sales, which is what most business comes from now - at least from what I have witnessed. Weaponsmiths and Armorsmiths have a pretty good turn over rate and are two professions that you can see a lot of competition. How many active Master Droid Enigneers do you ever see in one place, besides at a DEA meeting?


Please!! This is SO based on money. What do you care if someone buys your droids if not to make money? Why are half the players in this game Armor/ Weapon smiths? Money and because they see others making a killing selling weapons for 500 and 600k and it took them half the time and resourses it would to craft a droid. If we could offer our customers more then a confetti mod or a droid that blows up I think we could put a bigger level of decay in the game. But make no mistake. I want to see a decay system of some kind that will give the end user more bang for the buck and give us the justification in a high decay system (when I mean high I mean that of weapons or armor)


This is so much like the computer field in that once you have hit maximumsaturation of a market then the only repeat business is the support of thosesystems sold. So toforce clientsinto a repeatbusinesswe add a system that makes thedroid slowly breakdown.This too would be fine ifit were component based butmaking clients buy a whole new droid every few monthsis only going to make people move away from getting droids altogether.. And No one uses a droid as much as they use aweapon. Save doctors.


I would say if you want to focus on the droid market look to thenovice DE who is having a hard time selling what he/she makes. (but that is off topic)

I feel there can be alot of good to come form a form of decay but droids don't rot when they get older they just need to get repaired.


A Decay system is set up to create a re-occuring market will actually make it so that more Novice DE are able to produce items for sales. Lets look at it this way. A 2/0/0/1 Novice DE can offer an Adv MSE with 110% medical. This is a perfect starter droid for a Novice Medic. Not having a Decay system actually makes it so that a Novice Medic can keep on using the same droid for his/her entire life time. If the Novice Medic never buys another droid, the Novice DE has capped off his own droid market.


Big surprise for you.. I totally agree with this. But!! ( you knew it was coming ) So few try to sell what they can make as a novice. They practice on MSEs and then Adv Droid frames until they get to master, That is a problem with many crafting classes ingame.My point is that a droid should have a level of decay just not to fall apart in front of the owner and have to totaly be replaced every so offen,,








Knapf
Sat Jul 17, 2004 11:48 am
#73






latisha08 wrote:

Man that was like reading war and peace.


From a customer point of view.

I buy weapons and armor because they help me to do missions & PVP. They have a direct effect on how well I can complete a mission. Hence I will pay a lot to get a good one. Though I am not a crafterI was and whenI would make an outfit I would run to my shop to finish it If I wasn't near my shop I would use a droid to store/craft what I needed, but other then that I would almost never use it. Now (after the holo grind ) I am totally Melee based and spend my time running missions or going on Faction raids. My droids sit in my datapad just spinning and not getting any use. My point is simple.Weapons decay because people us them and they pay well to get them because the better they are, the better weare in combat. Droids have no major roll in game ( lets hope JTL changes that) If a decay system was some how put into place I would never buy another droid again. There are many things that have a real use in the game. But with the roll that droidsplay in the game at the moment.The decay would be in yourcustomers andin what you sold.It would killwhat repeatbusiness you would get. Now If a droid could do more then look cool standing behind me then that wouldbe worth a decay system.Until then,




This was the point I was trying to make. But there should be some level of recurring market. But to also give the end user something better to play with.

Drashk
Sat Jul 17, 2004 4:04 pm
#74




Knapf wrote:





Drashk wrote:



Greed is not a factor in the creation of this system. This system is geared towards helping out the future Droid Engineers that we will see each and every time that new content is added to DE. Let us take a look at the old timers on this forum that have sold droids for many months. The turn over rate of Droid Engineers seems to be rather low for the simple fact that there are very limited turn over rates of our Droids. Without some form of decay, there will be a point in time were sales are reduced to new player sales, which is what most business comes from now - at least from what I have witnessed. Weaponsmiths and Armorsmiths have a pretty good turn over rate and are two professions that you can see a lot of competition. How many active Master Droid Enigneers do you ever see in one place, besides at a DEA meeting?


Please!! This is SO based on money. What do you care if someone buys your droids if not to make money? Why are half the players in this game Armor/ Weapon smiths? Money and because they see others making a killing selling weapons for 500 and 600k and it took them half the time and resourses it would to craft a droid. If we could offer our customers more then a confetti mod or a droid that blows up I think we could put a bigger level of decay in the game. But make no mistake. I want to see a decay system of some kind that will give the end user more bang for the buck and give us the justification in a high decay system (when I mean high I mean that of weapons or armor)







Re-read what I wrote once again. I just want to key you in on something here. I've always sold droids at lower prices than most. I have a shop that isn't located in a player city, where it gets minimal sales. I have had 3 offers to place a vendor in the heaviest trafficed areas on all of Shadowfire, and have yet do so. Do you know why? Because droid sales aren't what is important to me. Yes, I was able to make around 10 million credits, long before all of the droid revamps, however it was simply because I couldn't keep my vendors ever stocked, being one of the few Masters around.


I think what you are forgetting is that I was once the DE Correspondent. I didn't take the position for self glory. I did it because I honestly care for this profession and wanted to help create something that will be enjoyed by many many more people. Not having a source of constant re-newable sales will hurt the future droid market. You are focusing completely on credits. I'm focusing on the need for people to have a droid. Without a need to own a droid, there will be no need for new Droid Engineers to join our fold. As you yourself stated, there is a point of maximum saturation that can be eventually hit. I don't think that the droid market will ever hit this point, since there is still quite a bit of new player turn over, however without the addition of new DE content, the older crowd will be saturated.


The entire reason that I am so strongly for a decay system is so that the Droid Engineer population can expand. I wan't to see more Droid Engineers, but only if the demand market can support them. We can already see that the current population is out producing the demand in some places. With a good solid decay system that can target non-combat droids, we can create a reoccuring market that will allow for new Droid Engineers to join our ranks.


If you still think that I'm here trying to help design a decay system because I want to make more credits, you are sadly wrong.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Sun Jul 18, 2004 5:35 am
#75






Drashk wrote:




Knapf wrote:



Drashk wrote:


Greed is not a factor in the creation of this system. This system is geared towards helping out the future Droid Engineers that we will see each and every time that new content is added to DE. Let us take a look at the old timers on this forum that have sold droids for many months. The turn over rate of Droid Engineers seems to be rather low for the simple fact that there are very limited turn over rates of our Droids. Without some form of decay, there will be a point in time were sales are reduced to new player sales, which is what most business comes from now - at least from what I have witnessed. Weaponsmiths and Armorsmiths have a pretty good turn over rate and are two professions that you can see a lot of competition. How many active Master Droid Enigneers do you ever see in one place, besides at a DEA meeting?


Please!! This is SO based on money. What do you care if someone buys your droids if not to make money? Why are half the players in this game Armor/ Weapon smiths? Money and because they see others making a killing selling weapons for 500 and 600k and it took them half the time and resourses it would to craft a droid. If we could offer our customers more then a confetti mod or a droid that blows up I think we could put a bigger level of decay in the game. But make no mistake. I want to see a decay system of some kind that will give the end user more bang for the buck and give us the justification in a high decay system (when I mean high I mean that of weapons or armor)







Re-read what I wrote once again. I just want to key you in on something here. I've always sold droids at lower prices than most. I have a shop that isn't located in a player city, where it gets minimal sales. I have had 3 offers to place a vendor in the heaviest trafficed areas on all of Shadowfire, and have yet do so. Do you know why? Because droid sales aren't what is important to me. Yes, I was able to make around 10 million credits, long before all of the droid revamps, however it was simply because I couldn't keep my vendors ever stocked, being one of the few Masters around.


I think what you are forgetting is that I was once the DE Correspondent. I didn't take the position for self glory. I did it because I honestly care for this profession and wanted to help create something that will be enjoyed by many many more people. Not having a source of constant re-newable sales will hurt the future droid market. You are focusing completely on credits. I'm focusing on the need for people to have a droid. Without a need to own a droid, there will be no need for new Droid Engineers to join our fold. As you yourself stated, there is a point of maximum saturation that can be eventually hit. I don't think that the droid market will ever hit this point, since there is still quite a bit of new player turn over, however without the addition of new DE content, the older crowd will be saturated.


The entire reason that I am so strongly for a decay system is so that the Droid Engineer population can expand. I wan't to see more Droid Engineers, but only if the demand market can support them. We can already see that the current population is out producing the demand in some places. With a good solid decay system that can target non-combat droids, we can create a reoccuring market that will allow for new Droid Engineers to join our ranks.


If you still think that I'm here trying to help design a decay system because I want to make more credits, you are sadly wrong.


I ask again, what does the consumer gain from this system? DE's gain a lot (for whatever reason.) What does the customer gain? If droid decay is only added as a negative, droid sales will drop. If droid sales drop, there will not be new DE's. Coolness of a new crafting system will not pay the bills.


Make the Droid decay system have a consumer benefit, droid sales increase. Droid sales increase, plus a cool new system equals new Droid Engineers.


There simply must be a benefit.



respectfully




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Knapf
Sun Jul 18, 2004 8:24 am
#76






Straker_Atrella wrote:



I ask again, what does the consumer gain from this system? DE's gain a lot (for whatever reason.) What does the customer gain? If droid decay is only added as a negative, droid sales will drop. If droid sales drop, there will not be new DE's. Coolness of a new crafting system will not pay the bills.


Make the Droid decay system have a consumer benefit, droid sales increase. Droid sales increase, plus a cool new system equals new Droid Engineers.


There simply must be a benefit.




respectfully






You See he was reading what I was trying to painfully get a cross. We have to have something WORTH adding a Decay system for.. The end user gets nothing from this system HENCE why buy a droid that will fall apart. We have a lot of Not to bad mods to sell at the moment and with time better mods down the road. When everyone and his brother had a probot because they were a fast no skill needing tank. EVERY Had one. and sure you were making money hand over fist. People were running to the DEs and you could see them everywhere Now the DE field is slowly on the rise.. Two plubishes later and we only have a few good mods to play with.Like you and every droid user/ Maker I want droids to be a Fun playable item in game. I want to see people look at what we make and say " hey that is an AWESOME droid where can I get one" This was what it was like when probots were in demand and everyone wanted to have one.. I remember getting my first from a good friend who stopped playing a while ago. and I was happy to have my friend and still do There are alot of good plans out there and I think with more to offer the end user this one would bea great idea as well.


you see YOU must realize True I am new to the droid community but I have been here since beta as well and Clocking in at 9 accounts, I want to see the DE Class be right back where it was when we all first logged on and everyone wanted a droid to help fight and craft. Money or not . we need something worth breaking before we go an make it breakable.


Peace
Straker_Atrella
Sun Jul 18, 2004 4:45 pm
#77






Knapf wrote:






Straker_Atrella wrote:



I ask again, what does the consumer gain from this system? DE's gain a lot (for whatever reason.) What does the customer gain? If droid decay is only added as a negative, droid sales will drop. If droid sales drop, there will not be new DE's. Coolness of a new crafting system will not pay the bills.


Make the Droid decay system have a consumer benefit, droid sales increase. Droid sales increase, plus a cool new system equals new Droid Engineers.


There simply must be a benefit.




respectfully






You See he was reading what I was trying to painfully get a cross. We have to have something WORTH adding a Decay system for.. The end user gets nothing from this system HENCE why buy a droid that will fall apart. We have a lot of Not to bad mods to sell at the moment and with time better mods down the road. When everyone and his brother had a probot because they were a fast no skill needing tank. EVERY Had one. and sure you were making money hand over fist. People were running to the DEs and you could see them everywhere Now the DE field is slowly on the rise.. Two plubishes later and we only have a few good mods to play with.Like you and every droid user/ Maker I want droids to be a Fun playable item in game. I want to see people look at what we make and say " hey that is an AWESOME droid where can I get one" This was what it was like when probots were in demand and everyone wanted to have one.. I remember getting my first from a good friend who stopped playing a while ago. and I was happy to have my friend and still do There are alot of good plans out there and I think with more to offer the end user this one would bea great idea as well.


you see YOU must realize True I am new to the droid community but I have been here since beta as well and Clocking in at 9 accounts, I want to see the DE Class be right back where it was when we all first logged on and everyone wanted a droid to help fight and craft. Money or not . we need something worth breaking before we go an make it breakable.


Peace





I agree, although I don't think the current models are that bad right now. I do decent business on a wide variety of models. The only problem is no resale.


I don't think we need to new models to make people buy them, I also don't think we need a vast change of the DE crafting system.


Tie droid Decay to "battery core" power. Remove the "need," for Droid betteries, the old system would still stay in place.


People would have 2 choices.


1. Keep the droid that doesn't decay, yet still buy and use batteeries.


2. Buy a droid that does decay but never needs batteries or to be charged.


All of Drashks ideas could be mixed or incorporated in here somehow.


The key is at the minimum, droid sales stay the same. Probably many people would go the battery free route because it is convieniant. Then we have a resale market.








-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Sun Jul 18, 2004 10:49 pm
#78

Knapf and Straker,


I'm sorry, but this is a NERF plain a simple. You are both right that there will be some droid owners that don't like the change, however it is one of those changes that has been asked for for quite some time now, in the DE community. Not having some kind of decay system is the number one killer of a re-occuring droid market. Without a decay system, we are clogging the market for future Droid Engineers, if new DE content isn't added every few publishes. Back during the days of Perma-death,there was a brisk market. Before the droid publishes, there was a brisk market. After the introduction of a droid decay system, the droid market will remain steady, and should even increase. There are enough droid modules now, that people find droids to be very useful in their everyday game experience. A decay system that takes weeks/months before its effects are felt won't be as dangerous to sales as something like Permadeath was, yet it will be a slight Nerf. This proposal is not gearedtowards makingdroid owners happy, its geared towards creating a renewable droid market so that more Droid Engineers will have the ability to join our ranks.It is also geared towards creating a crafting system thatbrings enjoyment to those of us who are interested in the challenge of creating a more diverse droid.


According to the Droid Battery Poll, well more than half ofthose that have voted want battery usage tied to droid decay.This shows us that the community is in favor of a system such as what I have proposed here. The Droid Core idea keeps being brought up, however its biggest flaw is that the DEVs have shown that they do not want 'everlasting' droid power, even if the droid will decay after X number of hours. With the Droid publishes, the recharge time on most droids went from 30 minutes to 1 hour. I honestly don't feel that the DEVs are willing to create a Droid that never runs out of power, until it self destructs.


One thing that could possibly be requested with this proposal is an increase in the recharge time from 60 minutes to 90 minutes. I will try to include this in the next version of this thread, along with a change to the crafting system, to accomodate the increase in charge time.






Making SWG more Star Warsy. One droid at a time.
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