Droid Engineer Archive

Thread: *publish day* findings so far...the good bad & ugly! (for those at work)

Straker_Atrella
Tue Apr 27, 2004 3:53 pm
#66

As I understand, you are correct Mort.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Ke_la
Tue Apr 27, 2004 3:56 pm
#67


Simspike wrote:

I am having problems with the entertainer modules, I built myselfa MSE droid with a foam affect module (im a nov ent), but there seems no way of using it, ive read all the info on it, but the 'configure' option isent there, is this a bug or me missing something?






Me to I also made an R3 with 6 mods and it did not give me the configure option ether I am a Novice Entertainer, Master Image Designer.


A DZ70 does not work ether

Message Edited by Ke_la on 04-27-2004 04:07 PM




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Veldcath
Tue Apr 27, 2004 4:15 pm
#68

I'm waiting for another guilde scout to come on and help me with the last round of testing, but I've now got numbers for myself at +45, a droid at +16 and the first droid at +31.


Gurk: 69 / 77 / 79


Tracker: 68-79 / 77 /69-80


Gatherer: 69-79 / 77 /69-80


Whelp: 68 / 66-67 / 69


I'll get a couple more droids this evening, around a +60 and +90 or so, and try the tests one more time. And once I have a guildie to help test multiple harvestings, I'll get that information up too. It does look like it's giving, on average, a very faint boost to what I would get normally.


-V
Veldcath
Tue Apr 27, 2004 4:19 pm
#69






Ke_la wrote:


Simspike wrote:

I am having problems with the entertainer modules, I built myselfa MSE droid with a foam affect module (im a nov ent), but there seems no way of using it, ive read all the info on it, but the 'configure' option isent there, is this a bug or me missing something?






Me to I also made an R3 with 6 mods and it did not give me the configure option ether I am a Novice Entertainer, Master Image Designer.


A DZ70 does not work ether

Message Edited by Ke_la on 04-27-2004 04:07 PM




Entertainer Effects Modules require Novice MUSICIAN or Novice DANCER to use. Novice Entertainer can't do it. That's from the hot topics list that's stickied in the forum.


-V



Veldcath
Tue Apr 27, 2004 4:49 pm
#70

A new tidbit of information. I have verified that harvest droids ARE INDEED subject to the 40% penalty when their owner is grouped with other players, just like the player is without a droid. I was getting harvests of 47 instead of 80 when I was grouped with a Master Ranger. The last thing I need to test is how much the bonus affects harvesting rates at +45 base skill and at like +90. I'll do that after I get more droids.


-V
Tenesmus
Tue Apr 27, 2004 5:45 pm
#71

I'm curious about the structure maintenance droids. Judging by the name and what i've read, they only do maintenance and now power. Does anyone find these useful for harvester runs? I suppose it would take a little time out of the loop, but generally i keep power and maint roughly equal and when i make a power run i do maint at the same time. I suppose i'm just asking too much.


Also, is it a limited number of uses? ie-you can top off maintenance inx number ofharvesters then have to buy a new one, orcan you can keep using it aslong as it doesn't get destroyed one way or another. Anyone determined the max number of structures you can program a single droid for?


As is, I'm not sure that i'll get much use out of the new droids. Two alterations would greatly change that though. Make survey droids, survey/sample droids; and make structure maint, structure maint/power droids.


Just my two credits





Tenagra
Tarne_Monter
Tue Apr 27, 2004 5:47 pm
#72

Good things: I ran out of R3 Chassis.
Bad things: I ran out of R3 Chassis and have no Factory Adv Droid Brains.
Ugly things: A purple and Green exploding MSE is kinda strange looking.



Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
Marksman 0/0/3/0
KnapweedD
Tue Apr 27, 2004 6:01 pm
#73

Sorry if this has already been asked but, with all these new goodies, is there any increase on the numbers of Droids you can carry in your datapad?
Veldcath
Tue Apr 27, 2004 6:04 pm
#74

Maintenance droids only do maintenance. But registered structures supposedly DO show up how much you have left when you start the droid. So if you register one harvy in each field and keep all the harvies in the field at the same level, you can easily see which fields need tending. Personally, I see its primary use as topping off maintenance in warehouses without having to run around to them all and check. One-stop interface for doing that. And also, from what I've read, maintenance modules aren't one-shots or charged. But using it will return your droid to you with a drained battery.


On the subject of Veghash...


Me: +45 creature harvest. Droid: +31. Veghash: +27.


Without droid, no veghash, I'd take 68-79 off a gurk tracker. Withveghash I would take 89. Without veghash, the droid would take 69-80 and with veghash, it took 87-88. I was getting 77 with a +16 droid.


It appears that any bonus you receive from using the droid has to do with the relationship of your level to its level. If you veghash, your level goes up but its doesn't, so the bonus from it will be smaller (or might turn into a penalty). Further testing is required. I'll post a full report when I've finished every test I can think of. Need my MDE to sign in and make me two more droids.


-V
Kutan
Tue Apr 27, 2004 6:06 pm
#75

Just bought a barker protocol no options to program barking...must have to be merchant.



Sucks


Kutan
Bogoa
Tue Apr 27, 2004 6:14 pm
#76

A jerk sold me a Structure maint.droid I used it and I was able to add 7 flora harv it took 45 min. standind next to the harv for the droid to maint. I only added 5 credits to each harv-45 min thats insane plus I was standing next my harv when I employed the droids. Extra info the droid just disapears it doesn't zoom off like BH droids. SWG you couldve added little more time on this publish.



After two years gone I returned.
Gron_DM
Tue Apr 27, 2004 6:15 pm
#77

i made a detonation droid a MSE standard with a detonation rating of 18 it did 5k total dmg to my r3 droid when i tested it and knocked my unconscious (was standing to close to r3 when it exploded)....man thats a nice punch. used pretty good resources for final combine on MSE about 900 accross the board OQ/SR/UT



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Gron_DM
Tue Apr 27, 2004 6:21 pm
#78






RodianForge wrote:





NiveusSWG wrote:
Okay, I put 3 entertainer effect modules into a cluster, but the cluster won't work with ANY of the droids. Whats the deal?? Any help is appreciated.





I'm having the same problem. I put a barker, structure maint 3, auto repair in one module and a food craft, weapon craft, and item storeage 6 in the other. None of the advanced droid schematics see them.





try the surgical droid or the BLL, odds are you made a general cluster and not a comba capable one.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
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