Droid Engineer Archive
Thread: *publish day* findings so far...the good bad & ugly! (for those at work)
Message Edited by Ke_la on 04-27-2004 04:07 PM
Ke_la wrote:
Simspike wrote:
I am having problems with the entertainer modules, I built myselfa MSE droid with a foam affect module (im a nov ent), but there seems no way of using it, ive read all the info on it, but the 'configure' option isent there, is this a bug or me missing something?
Me to I also made an R3 with 6 mods and it did not give me the configure option ether I am a Novice Entertainer, Master Image Designer.
A DZ70 does not work ether
Message Edited by Ke_la on 04-27-2004 04:07 PM
Entertainer Effects Modules require Novice MUSICIAN or Novice DANCER to use. Novice Entertainer can't do it. That's from the hot topics list that's stickied in the forum.
-V
I'm curious about the structure maintenance droids. Judging by the name and what i've read, they only do maintenance and now power. Does anyone find these useful for harvester runs? I suppose it would take a little time out of the loop, but generally i keep power and maint roughly equal and when i make a power run i do maint at the same time. I suppose i'm just asking too much.
Also, is it a limited number of uses? ie-you can top off maintenance inx number ofharvesters then have to buy a new one, orcan you can keep using it aslong as it doesn't get destroyed one way or another. Anyone determined the max number of structures you can program a single droid for?
As is, I'm not sure that i'll get much use out of the new droids. Two alterations would greatly change that though. Make survey droids, survey/sample droids; and make structure maint, structure maint/power droids.
Just my two credits ![]()
Bad things: I ran out of R3 Chassis and have no Factory Adv Droid Brains.
Ugly things: A purple and Green exploding MSE is kinda strange looking.
RodianForge wrote:
NiveusSWG wrote:
Okay, I put 3 entertainer effect modules into a cluster, but the cluster won't work with ANY of the droids. Whats the deal?? Any help is appreciated.
I'm having the same problem. I put a barker, structure maint 3, auto repair in one module and a food craft, weapon craft, and item storeage 6 in the other. None of the advanced droid schematics see them.