Droid Engineer Archive

Thread: Publish 7 Update

YodaMac
Thu Mar 11, 2004 1:28 pm
#66

Guess I'm in the minority here.


I've always kept a supply of batteries to sell (and they sell well). I even give free batteries when a customer buys a droid (batteries included) to get them started out. And with battery life doubling, customers (and myself) will be even happier.


I plan to craft Repair and Re-Const kits aplenty. The ability to quickly heal and repair droids is fantastic. Using the information here, I've already begun stocking up on the needed resources (I haven't found them ALL yet, but close) As far as I'm aware, MDE's will still only be able to call only one droid at a time (my personal pet peeve) so I will be happy to finally have a way to repair my own probot, or fighting R-unit. And my customers will be too.


I didn't mass produce probots, or even probot chassis, because... A. I've seen too many problems with "pre-patch" droids since day one... and B. I don't mass produce ANY droids (cept BH droids sometimes). My experience is that each customer wants something different. So each droid I make is custom made. I stock my vendor with some of the "standards" and those sell as well, but the majority of my business (and repeat business) comes from the custom crafted droids that meet their individual needs.


My customers use their droids and their pets in various combinations, and this will continue even with the new stats on the combat models. They know that new combat droid modelshave been delayed to make way for better uses of the existing droids, and still they eagerly await getting their hands on the new probots and R units. Crafters (still the largest customer base) will appreciate the added protection any combat capable droid adds, while still allowing storage and crafting station abilities as well.


For myself, I'm fine with seeing a bit more combat added to the droid field, but am really looking forward to the NEXT patch which promises whole new functionalities and inter-dependencies with new professions.


Bottom line - I'm not a number cruncher...calculating who can kill what how fast is only one style of game play, and really will be better served in that future patch which will introduce high-level combat droids and a Droid Commander profession to use them.


Who will use droids? Who will craft droids? Those of us who WANT to, and have wanted to since before day one.





Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
CapnSteve
Thu Mar 11, 2004 1:48 pm
#67

I keep "courtesy items" stocked too. Things that aren't really worth the effort to make (batteries, vehicle and now droid customization kits, bounty hunter droids, etc.)I keep supplied just to be nice to my customers. Repair kits will probably fit in that category, too.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
AudioOrgana
Thu Mar 11, 2004 2:05 pm
#68













duncje wrote:





AudioOrgana wrote:





And that's the double-edged vibroblade here - not only can a Probot not do what it could before (be an effective tank), but it is going to cost constant upkeep in consumables. Now in order to use a droid properly you need to carry batteries, stimpacks, and reconstruction kits (unless someone else with you has a repair droid).






And not only are they less effective tanks than before, they now cannot carry any utility modules if you want the combat benefits. This probably will hurt my business, rather than help it. I'm convinced the only reason I sold Probots was the combined utility/combat aspect they carried, and now this multipurpose aspect is gone as well.






Fully agree on this as well.


I switched over to only carrying Probots on my vendors a while back - say Novemeber.


I did it partially because I was sick to death of putting a dozen or more Master Artisan parts in a droid, but in terms of customers it became quite clear the reasons why people bought one.


They either wanted a decent little tank (rifleman liked it a lot), or they wanted a tough-er droid to take out as a combat medic/etc for utility modules.


Now, neither of those things are going to be available without substantial investment and annoyance - and even then, not at it's previous level (which most people considered gimped as it was).


I just don't think there are hordes of people out there waiting for a Creature Pet with a metallic skin - which is exactly what this is becoming. We said we wanted people to have the choice - the choice between two types of pets, not two types of skins.


Audio


(edit: clarification of term)

Message Edited by AudioOrgana on 03-11-2004 04:06 PM

Nailliar
Thu Mar 11, 2004 2:17 pm
#69

The problem is the Devs do understand, its intentional to weaken the probots, they don't want you do use them as tanks. Heaven forbid we have fun in an SOE game. This is my last one and it's demise seems to be approaching on Swift wings, with every publish its closer.



Rialia Darkstar
"You have failed me for the last time, SOE"
Mightion
Thu Mar 11, 2004 2:32 pm
#70

Reading all this, I'm once again glad I decided to mainly specialize in astromech droids. I've made less than six probots, two of them for myself. I couldn't make probots until well after the initial nerf. I do, however, have six advanced Probot chassis made in preparation of publish 7, but it sounds like the armor modules might as well be fiberplast panels.


Maybe the schematics will change and we won't need composite armor segments for armor modules with no armor rating anymore...


I won't build astromechs with combat modules either, or protocols. Geez, who ever heard of Threepio picking up a blaster? Or slugging a mob with his ditanium arm?





Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Raleran0
Thu Mar 11, 2004 3:03 pm
#71

and 17 people out of 18 replies thought we were getting "real" combat droids any day now.


This is what I'm really concerned about. I'm afraid every person I encounter after the patch will ask, "So what kick-butt droid can you make for me now?".

Or what I've been asked before "Can you make me a good combat droid."

I've told them the stats on the current droid and they've always responded that it stinks and they'll come back after the devs revise them. I could always point out that the droids took one heck of a beating and kept on ticking! When grouping with guildmates I'd constantly point out how great the probot was because it held off 2 fambaa AT THE SAME TIME while we fought 2 or 3 others.

Now I'll be turning it around...yeah, they can't tank but wow can they *cough* put out the damage.

Are the old ones automatically going up in damage (as well as down in AR)? That would tick off the customer even more all the stats on old probots went down the hole.
Javac
Fri Mar 12, 2004 1:17 am
#72

Thank god other people realize this too, I just wish the developers did! Currently there's nothing distinguishing droids from non-ch pets. In fact, the droids on TC are far worse from the BE counterpart. Less HAM and no special attacks.

I'd rather have 1k HAM with the old armor then 2800 HAM and just 20% resists.



Calis Exud - Droid Engineer Extrodianre - Retired
AudioOrgana
Fri Mar 12, 2004 1:17 am
#73








Kollos wrote:


Exactly.


We're losing the key selling point of the old Probot - that it was a good tank. Even with stims, the new Probot is not a good tank because it basically requires one player to babysit it to keep it alive. The old Probot could tank enough damage that it was useful to hold targets at a distance while the player killed them. The fact that it couldn't be healed kept that tanking ability under control and required that players have multiple Probots to use and the ability to call them (normally at least Novice Scout). Best of all, the PLAYER did all of the killing and reaped the experience for it. The old Probot was ideal for helping players level up (or at least those who didn't want to macro their way up).


The new Probot can't tank effectively because it will take too much damage too quickly. Thus the player will be required to keep the Probot alive, which means the player is not doing the killing. At least Creature Handlers gain some experience when their creatures kill targets... Droid Engineers aren't going to get that from their Droids.


The Probot and CL 10 pets used to be distinct - the Probot could tank and pets could do decent damage. Now the Probot is just a metal pet.





And that's the double-edged vibroblade here - not only can a Probot not do what it could before (be an effective tank), but it is going to cost constant upkeep in consumables. Now in order to use a droid properly you need to carry batteries, stimpacks, and reconstruction kits (unless someone else with you has a repair droid).


The extra damage is nice, it's just too bad, as Kollos put, they now need to be babysat.


Regardless of how these changes academically sound (we know the Devs have an intense need to make players tanks, and this seems to add to that), most players are going to scoff at the whole deal, and those that currently use them are going to be MAJORLY PO'd (which, as usual, we get to take the complaints for - I will send them to the boards, LOL).


I sell a lot of Probots - I know what people want and are looking for. I took an informal e-mail poll of 20 people who have bought Probots from me in the last weeks - 18 replied, and only one of them understood the situation. I gave no information, just asked questions - and 17 people out of 18 replies thought we were getting "real" combat droids any day now.


People are expecting Droidekas, and we are handing them a severely defensively weakened Probot and a booster shot...well, my vendor will attempt to hand them, as I plan on being way out in the middle of nowhere after I stock 'em.


Maybe even on another Galaxy, LOL.


Audio


(edit : one too many Audio's )


Message Edited by AudioOrgana on 03-11-2004 03:18 PM

duncje
Fri Mar 12, 2004 1:37 am
#74






AudioOrgana wrote:





And that's the double-edged vibroblade here - not only can a Probot not do what it could before (be an effective tank), but it is going to cost constant upkeep in consumables. Now in order to use a droid properly you need to carry batteries, stimpacks, and reconstruction kits (unless someone else with you has a repair droid).





And not only are they less effective tanks than before, they now cannot carry any utility modules if you want the combat benefits. This probably will hurt my business, rather than help it. I'm convinced the only reason I sold Probots was the combined utility/combat aspect they carried, and now this multipurpose aspect is gone as well.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

TheRealTK421
Fri Mar 12, 2004 2:13 am
#75






duncje wrote:





AudioOrgana wrote:





And that's the double-edged vibroblade here - not only can a Probot not do what it could before (be an effective tank), but it is going to cost constant upkeep in consumables. Now in order to use a droid properly you need to carry batteries, stimpacks, and reconstruction kits (unless someone else with you has a repair droid).






And not only are they less effective tanks than before, they now cannot carry any utility modules if you want the combat benefits. This probably will hurt my business, rather than help it. I'm convinced the only reason I sold Probots was the combined utility/combat aspect they carried, and now this multipurpose aspect is gone as well.




I'd think, from a money-making aspect, this is kind of a good thing. It means 2 droid sales instead of one. One for 'utility' and one for combat.

I understand the trepidation on the Probots. I have yet to really give mine on TC a whirl, so I want to reserve making any comment until I've had a chance to put it through its paces myself.



/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Rebdroidmaker
Fri Mar 12, 2004 2:58 am
#76

They should have done nothing.


Then stop developing combat for droids and make this time a lot of professions related modules and rethink the update for droids for battle.


Ifyou Devs only want CH to get a good tank for fun, than so be it.


I thought that i was in Star Wars rather than Beastmaster. I think in Star Wars everyone should have the use for an droid.

Taming Creatures is a lot too easy, nearly everyone is running arround with highly deadly critters. But noone can walk with an deadly droid.

In the normal Star Wars Universe i think it should be easier to buy an droid than buying an rancor that you can control.

The one who buys an rancor normally would not live long if he does not take very hard precautions. A droid you give the orders in the programming. This balance isnt found yet by you Devs
Arcid
Fri Mar 12, 2004 3:00 am
#77

progman63, A few responses, please don't take this as a flame, it's no intended as such.




progman63 wrote:

Boy am I friggin confused now.


And I bet at this point so are the devs.



When the topic of combat droids first came up in theold DE plan with "DE only combat modules" it was assumed the skills would be added to the DE skill tree.


That sure produced an awful rucus in the DE community - "We don't want to be a hybrid profession". So a seperate profession to use combat droids was proposed to the devs by the DE community.


One of the main reasons for the lack of support for a hybrid profession was that we were still labouring under the assumption that the combat droids were going to be distributed by a cert system, and so at that point the question "Do you DE to be a hybrid profession?" was recieved as being much akin to "Do you want to change the way combat droids are distributed so that the only people who can use them are the ones who can build them" which looked like a swing from a good market potental to no market potental


Then the devs announce a proposed seperate profession for using combat droids - suggested by the DE community - and everyone starts screaming bloody murder.


First off, I have to say that prior to the big Droid Handler Announcement, the only time I'd seen the Droid handler idea on the forums was on the occasions people suggested it as a method for combat droids to see if the otherDEs would support it, every time that happened there was a vast majority against the idea of a Droid handler profession



DE adamantly insist that combat droids shouldn't just be copies of CH/BE pets with new skins. They need to differentiate themselves from other combat pets. "Maybe if droids had lower armor but higher damage to compensate".


So the devs develop combat modules for CL10 droids that produce lower armor but higher damage to compensate.


And now DE cry "This is crap! We can't tank with droids anymore!"



Well, last time I checked most CH/BE pets were used as tanks.


Well, I have to say that I can't recall seeing anyone saying that they want a droid to have lower armour but higher damage, basicly most were requesting that the effective HAMand the combat output be rebalanced. To most people Armour was one of the few things that did differientiate droids from creature pets, and so the current change isbasicly turning droids into a much closer imitation of creature pets


DE say they want more individuality with droid models so that all droids aren't the exact same thing but with different chassis.


So the devs implement the combat modules so droids need to be dedicated to either service or combat (i.e. individuality).


"Bad devs! Bad!" we scold. "Now we can't produce probots with full damage, 40% resist, and all possible crafting stations!"


I think you're reading too much into a small but vocal minority on this point, most of the DEs can see that they can craft Probots with a greater variaty of utility vs combat, with the same relative values as the current adv probot in terms of combat vs utility




DE tell the devs that they, and their customers, have wanted combat droids since release.


So the devs arrange the "Droid Invasion" to release combat droids. Maybe not Droidekas right off the bat, but perhaps soon.


And the DE community screams "This is crap! We don't want combat droids! We want utility droids! Scrap the invasion!"


Now DE are saying they, and their customers, want Droidekas and other combat droids - again.


Most DEs were complaining about the Droid Handler profession, including the fact that if the Devs went ahead with a new profession most of us could predict virtually no fixes or corrections to the actual function of the things that we could make. I have to admit that I was also surprised by the announcement that most people wanted utility droids




DE say this, devspropose this, DE cry.

DE say that, devspropose that, DE cry.

DEsay the other, devspropose the other, DE cry.


There is something I would like to say, but I'm going to refrain in the spirit of better communication with the Devs



I see a very detrimental pattern here.


I don't think the problem is so much that the devs don't listen as much as DE can't decide what the heck it is they want.


I'll agree that not allDE issues have always been communicated to the devs with the utmost clarity.


I think that this is in fact one of the key problems, the miscommunications may have had slight effects in most cases, but in the particular case the miscommunication was on what our options were for the overarching future of the profession, with the result that many of us found that in saying no to one option we had been interprited as saying yes to another option that we hadn't known about.


But the devs receive issues, suggestions,and wish lists from the community, evaluate the possibility of implementing various features, prioritize them depending on how they will affect the entire player base, and develop plans for releasing them.


Only to get repeatedly kicked in the teeth for their effort.


I'd have to say that no matter how well intentioned (I'm refering to the DH proposals here) the Devs should be told when they've misinterprited what the community has said to such an extent


At this point, it would almost be better if they just stopped listening to the community- push features live that fit into the overall design of the game and benefitted the majority of the player base.




That's not what I'd really like to see.




But at least we'd get droid content into the game now, and tweak what needed to be adjusted afterwards.


At least we'd see something instead of nothing.


Or a mangled up mess designed by comittee.










Smit80
Fri Mar 12, 2004 4:30 am
#78






progman63 wrote:

Boy am I friggin confused now.


And I bet at this point so are the devs.




DE say they want more individuality with droid models so that all droids aren't the exact same thing but with different chassis.


So the devs implement the combat modules so droids need to be dedicated to either service or combat (i.e. individuality).


"Bad devs! Bad!" we scold. "Now we can't produce probots with full damage, 40% resist, and all possible crafting stations!"






DE say this, devspropose this, DE cry.

DE say that, devspropose that, DE cry.

DEsay the other, devspropose the other, DE cry.




I see a very detrimental pattern here.


I don't think the problem is so much that the devs don't listen as much as DE can't decide what the heck it is they want.









/agree




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