Droid Engineer Archive
Thread: Droid Module Focus (Stimpack Dispensor): Information, discussion and bug-reporting (04/14/04)
Morturr wrote:
You can also macro this particular command (adjusted before you enter combat)
/target (NameofDroid);
/pause .5; (to make sure that it dosnt lag when trying to target, it may not be an issue and could be taken out)
/requestStimpack;
That will get you what you need - but it will take your current focus off of what your trying to attack - which wont be a pretty sight in a large battle and your trying to use specials.
/target d1; /pause .5; /requestStimpack; /targetd2; /pause .5; /requestStimpack; etc... wonder if you had 5 around you if they all would fire in very quick sucession?
I'd charge probably...35k for an R3 Adv configured that way. I'd say that's about right. Of course, your server(s) will vary.
Mightion wrote:
Hmmm... anyone made any droids with three stimpack dispensor modules in them? Especially built with high quality (950+ HQ and con) resources? I was thinking an R3 with three of these, plus med6, food/chem, and either data or item storage would be a good droid to offer. Some numbers to toss around might help with my pre-sales.
with three of them I think the theoretical max is something like 300 charges stored and it would probably be around 8 speed (faster if you've got 12 experimentation points). Or, you could do more experiemntation on the speed but would wind up with less charges.
That's likely why they are only Stim As right now.
Ackehece wrote:
Morturr wrote:
You can also macro this particular command (adjusted before you enter combat)
/target (NameofDroid);
/pause .5; (to make sure that it dosnt lag when trying to target, it may not be an issue and could be taken out)
/requestStimpack;
That will get you what you need - but it will take your current focus off of what your trying to attack - which wont be a pretty sight in a large battle and your trying to use specials.
/target d1; /pause .5; /requestStimpack; /targetd2; /pause .5; /requestStimpack; etc... wonder if you had 5 around you if they all would fire in very quick sucession?
/bow
Respectfully,
if you charge 65k for an R3 w/ all craft item/storge, why would you charge 35k for this? Or combat or whatever.
TheRealTK421 wrote:
I'd charge probably...35k for an R3 Adv configured that way. I'd say that's about right. Of course, your server(s) will vary.
I admit I'm not a DE.. havent been since they started fixing things lol... but as a doctor this module REALY catches my interest.. so lots of questions on DE in general and this module in spcific.
Anyone know what the theoretical maximum is for these? (in capacity?.. thought I heard someone mention the speed cap at 2 seconds)
Next questionsare about crafting since Pub 7. Combat clusters take 3 moduals? Can all of the modules be placed into combat clusters? If those are true... could 18 stimpack dispensors be placed into an advanced R3? (6 combat clusters with 3 stimpack dispensor modules each) Yeah that sounds like alot and it may be a /duh question to all of you.. but DE's changed alot since launch (back when I wanted to be a DE ironicly enough) and I'm not up on the latest info.
Dormax wrote:
I admit I'm not a DE.. havent been since they started fixing things lol... but as a doctor this module REALY catches my interest.. so lots of questions on DE in general and this module in spcific.
Anyone know what the theoretical maximum is for these? (in capacity?.. thought I heard someone mention the speed cap at 2 seconds)
Next questionsare about crafting since Pub 7. Combat clusters take 3 moduals? Can all of the modules be placed into combat clusters? If those are true... could 18 stimpack dispensors be placed into an advanced R3? (6 combat clusters with 3 stimpack dispensor modules each) Yeah that sounds like alot and it may be a /duh question to all of you.. but DE's changed alot since launch (back when I wanted to be a DE ironicly enough) and I'm not up on the latest info.
They fixed that bug. I myself considered it an exploit and never nested clusters in clusters.
Dormax wrote:
I admit I'm not a DE.. havent been since they started fixing things lol... but as a doctor this module REALY catches my interest.. so lots of questions on DE in general and this module in spcific.
Anyone know what the theoretical maximum is for these? (in capacity?.. thought I heard someone mention the speed cap at 2 seconds)
Next questionsare about crafting since Pub 7. Combat clusters take 3 moduals? Can all of the modules be placed into combat clusters? If those are true... could 18 stimpack dispensors be placed into an advanced R3? (6 combat clusters with 3 stimpack dispensor modules each) Yeah that sounds like alot and it may be a /duh question to all of you.. but DE's changed alot since launch (back when I wanted to be a DE ironicly enough) and I'm not up on the latest info.
To answer your question regarding the clusters. The R3 takes 2 clusters. One cluster can hold 3 modules. So the max number is 6 modules. not 18.
Utility modules do fit in combat clusters, or combat module slots. Combat clusters or combat modules do not fit in utility module slots.
So if a droid in crafting accepts combat capable module, you can put either combat or utility modules in them, but if the droi accepts service modules, only utility modules can be put in them.
Dormax wrote:
I admit I'm not a DE.. havent been since they started fixing things lol... but as a doctor this module REALY catches my interest.. so lots of questions on DE in general and this module in spcific.
Anyone know what the theoretical maximum is for these? (in capacity?.. thought I heard someone mention the speed cap at 2 seconds)
To answer your question regarding the clusters. The R3 takes 2 clusters. One cluster can hold 3 modules. So the max number is 6 modules. not 18.
OK.. thanks... See I was under the impression that the advanced R3 accepted 6 moduals / clusters.. meaning 6 clusters and therefore 18 modules (and with the new stackable modules = uber utility droids)... so that explains alot then.
TheRealTK421 wrote:
Morturr,
Right on....
What happens with there's 5 unnamable Surgicial droids, for example, in the group? The macro has no way of knowing which of the 5 in your group you intended to target.
This is a sticky wicket issue right now...one that I don't think will get addressed before the publish.
/bow
Respectfully,
This has probably already been addressed but just in case here it is.
You CAN target based on position in the group. I belive the command is /targetGroup01; or something along those lines, I would have to do some more research and testing on the commands to verify it but there is a way to target un-named driods as long as they are in the group. position 00 in the group would always be yourself and then it incriments down the list. An easy place to find the exact command would probably be in the dancer/musician forums as they use it constantly in their macros. There was once also an Auto buffing macro that used it at one point as well that you may be able to find in the doc forums. Anyways there is the solution to the problem just requires a little more research to find the exact command.