Droid Engineer Archive

Thread: Droid Module Focus (Detonation): Information, discussion and bug-reporting (04/24/04)

Jenden
Sun Apr 18, 2004 2:24 pm
#53

The modules go up to 10, but each module put into an MSE gets the +10, so I was using 2 rating 8 modules (it seems fractions of ratings are stored, so they were around 8.5 or so) giving me 18.5 per module, for a total of 37. The R3 used similar modules, except one that had a failure on experimentation. I think it was rate 5, but when all the numbers averaged out for 6 modules I got 49. From what I can see, the max rating of a mouse droid is 40 (two level 10's plus the bonus +10 to each), the max rating of all other droids is just the number of modules it can hold * 10 (since each module can be a max of 10 and you get no bonus).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TheRealTK421
Sun Apr 18, 2004 4:51 pm
#54






Jenden wrote:

...the max rating of a mouse droid is 40 (two level 10's plus the bonus +10 to each), the max rating of all other droids is just the number of modules it can hold * 10 (since each module can be a max of 10 and you get no bonus).





This appears to be exactly the case. I'd use this as a rule to go on, for now...



/bow


Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


kalmank
Sun Apr 18, 2004 7:17 pm
#55

Jenden,


What OQ is the Tolium gas you are using?


-Isildur





* Isildur Sennen *
* Rummicub *
-- Intrepid --

Offer any items I win to my vendor near Coronet, at: -38 -5535
Jenden
Sun Apr 18, 2004 7:26 pm
#56






kalmank wrote:

Jenden,


What OQ is the Tolium gas you are using?


-Isildur








I want to say around 600-700... not positive though. Its a pretty linear progression, maxes out at +10 (so 80% modules would be +8).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jenden
Sun Apr 18, 2004 8:32 pm
#57






kalmank wrote:

Thanks. Is it worth it to put armor modules in these as well?


Isildur







All depends... If your going after NPC's you won't need armor, they don't attackit unless it attacks them. If your going after other players, armor would help if they try and take it down, but if they run your screwed (and in order to make the armor worthwhile, you'd need to put it on something like an R3, which is pretty expensive). Only real useful time for armor is if you want to take down NPC's at a faction base with turrets (since turrets will attack the droid if you are overt), then a fully loaded R3 with armor (you could also do probot or R2 and it would work, R3 would do the most damage though and isn't that much more expesive) would do the trick.


You have to remember, most of the time these will be mouse droids, and armor really doesn't matter when you've only got 40 HAM...

Message Edited by Jenden on 04-18-2004 08:32 PM



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

kalmank
Sun Apr 18, 2004 8:33 pm
#58

gotcha, ok thanks



* Isildur Sennen *
* Rummicub *
-- Intrepid --

Offer any items I win to my vendor near Coronet, at: -38 -5535
Betosh
Mon Apr 19, 2004 6:03 am
#59






Slip3Kid wrote:





Betosh wrote:

I am a little disappointed about the Detonation module being available at Master DE.


I am a novice DE and I like playing as a DE. I want to play the role of a real DE, Not grind my way to Master, building small SALEBLE droids to advance. The detonation module would be perfect at lower levels. The novice DE could sell some one-shot exploding MSE droids and master could build a big super nova droid.


I think Novice should get xp crafting cheap consumable and Master should be crafting expensive permanent droids for all professions.


But I think I am the only one thinking like that



Bettosh Novice DE, Gorath








I would agree with you completely if the game was not filled with HOLO Grinders. It's too easy for any and everybody to hit novice DE in a heartbeat, and then where would your/my market be?





The Jedi revamp is to eliminate the HOLO Grinders, so after the Revamp the DE professions should get back to peoples ho want to be real DE.


If novice could buy modules from master it could fix some of the problems but if you are a master would you prefer to sell modules to a Novice DE of sell the full droid to the client.


The way the game is now is “Be master or be nothing”.


A profession should be playable from the Novice Level and Get better when you get to master.

Bettosh Novice DE, Gorath
psikobunny
Mon Apr 19, 2004 9:18 am
#60

I actually think another good choice for these would be the LE repair droids. not fast, not small, but have very high HAM so they can take some hits. It would be a riot if the devs added a tiny bit more Conversation droid love into an Exploding LE:



"message for you sir!- KA-BOOOM"





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Jenden
Mon Apr 19, 2004 9:46 am
#61






psikobunny wrote:

I actually think another good choice for these would be the LE repair droids. not fast, not small, but have very high HAM so they can take some hits. It would be a riot if the devs added a tiny bit more Conversation droid love into an Exploding LE:



"message for you sir!- KA-BOOOM"








I'm not sure how great LE's would do... they have a lower maximum rating than mouse droids, if you send them after a player they can just run away (and theres no way the LE will be able to follow), and if you send them after something near a faction turret the slower speed would probably about even out with the higher HAM (the LE would take more hits than an R-unit, so the higher HAM wouldn't really do much). Nothing else is going to shoot at it or attack it (unless the LE attacks).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Icarus-6
Mon Apr 19, 2004 4:42 pm
#62


A little surprised no one has brought this up in three pages and a little surprised I would be advocating something to enhance DE combat abilities but:


What about adding DE to the list of people who can make the droid detonate? While I can understand the limits on many of the other new modules it seems to me like it should be within the abilities of a DE to issue a detonation command.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Kollos
Mon Apr 19, 2004 5:02 pm
#63






Icarus-6 wrote:


What about adding DE to the list of people who can make the droid detonate? While I can understand the limits on many of the other new modules it seems to me like it should be within the abilities of a DE to issue a detonation command.






This is one of those cases, presumably, where common sense and game balance clash. Yeah, realistically, a Droid Engineer should be able to issue the detonate command. But to preserve game balance (these things can do as much as 8k damage in one shot) the command must be limited to professions that can normally do that kind of damage.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

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Lonkley
Mon Apr 19, 2004 5:08 pm
#64

I think a DZ-70 would be great for this....but i would guess it would cap at 20?




----------------
There is a special place in hell for necro posters
Handsnake
Mon Apr 19, 2004 7:29 pm
#65

Please don't laugh.



Have the det modules been tested in any other non-combat capable droid chassis yet besides the MSE droid? Such as, say, the surgical droid and protocol droid?


Perhaps the +10 per module is because it went into a general slot, instead of a combat module slot. Just a thought.


Plus, the visual of a protocol droid exploding just makes me laugh. (shades of System Shock II)







Repub Arnaz
~~MDE/MWS/MArtisan

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I live in Goontown. I forgot where my house is.
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