Droid Engineer Archive
Thread: Droid Module Focus (Detonation): Information, discussion and bug-reporting (04/24/04)
Malitevv wrote:
lag is hard to measure. from what I have seen, for may people who complain about lag, the problem is actually client side and isn't really lag at all. a lot of people in this game who are experiencing lag are experiencing it because their video card is too slow or doesn't have enough memoryto keep up with the game's graphic engine. another thing i've noticed is that defragging a sloppily maintained hard drive can cure lag issues that some players have with this game.
in other words, lag often has nothing to do with the server and on slow, or poorly maintained computers could easily go into the range of 3 seconds or more.
Lag is actually very very easy to measure. Get two accounts and two computers and see the difference it takes between what you see on one and what you see on the other. It is always at least 2 seconds sometimes up to 10, especially when something needs to load, i.e. people in houses or just moved into range. Another way to notice it, although not time it, is to see how much someone slips when incaped when they are moving a lot. You often will see a body fly accross the ground or someone will be out of range and yet still hit you. BTW this lag is not client side, but server side. Client side lag is when someone runs out of a starport and the game hangs or when opening the schematics in your datapad. Client lag is often seen by a drop in frame rates, where server lag is where the frame rates are fine but what is seen by one client isn't seen by the other for a few seconds later.
OrionsByte wrote:
(using /tellpet so your enemy doesn't realize it's coming)
Message Edited by ArdenStarmariner on 04-16-2004 12:49 PM
Message Edited by ArdenStarmariner on 04-16-2004 12:50 PM
Betosh wrote:
I am a little disappointed about the Detonation module being available at Master DE.
I am a novice DE and I like playing as a DE. I want to play the role of a real DE, Not grind my way to Master, building small SALEBLE droids to advance. The detonation module would be perfect at lower levels. The novice DE could sell some one-shot exploding MSE droids and master could build a big super nova droid.
I think Novice should get xp crafting cheap consumable and Master should be crafting expensive permanent droids for all professions.
But I think I am the only one thinking like that
Bettosh Novice DE, Gorath
I would agree with you completely if the game was not filled with HOLO Grinders. It's too easy for any and everybody to hit novice DE in a heartbeat, and then where would your/my market be?
Hmm if you had the profession points to play with...
Could you dump a merchant barker module AND a detonation module into a droid?
"Selling holocrons cheap!. Click for Waypoint"... sit back and wait for an opposing faction member to walk up and click.. tell pet to follow them and type /detonatedroid.
Of course the victom would have to be very silly to not notice the overt enemy sitting on the edge of their screen.
Coverts would not be able to exploit this would they?
Thanks for the info, Jenden, good work! And thanks also to Osrix for helping you out!
Question on the modules:
Your rating of 37 for an MSE droid (which gets a +10) implies that the 2 exploding modules had ratings of 13 each. Yet your rating of 49 for a fully loaded R3 implies that the 6 exploding modules had ratings of 8 each.
Do you know what the full range of ratings is yet for individual modules, and then also for the different droid chassis? I find your R3's rating very puzzling... even with a +10 bonus for the MSE droid, the R3 should have been able to score a significantly higher rating than 49.