Droid Engineer Archive
Thread: Project: Droid Engineer Modular Upgrade System Synopsis
TheRealTK421 wrote:
This reprensents no small change in terms of time, too...and we might better consider getting our long awaited higher end combat products out the door on top of what we have now. Then...down the line, we can look at ground utility, ground combat, space -- all at once.
hehe id love to see them too, hope we see the DH/DC soon, and some more modules that make us part of the game
Sodan-droiddreamer wrote:
Great proposal, Drashky, but pragmatically speaking in terms of dev time/attention, I agree with the below:
TheRealTK421 wrote:
This reprensents no small change in terms of time, too...and we might better consider getting our long awaited higher end combat products out the door on top of what we have now. Then...down the line, we can look at ground utility, ground combat, space -- all at once.
In an ideal world we could get both. IRL? I'll take my droideka and droid commander.
Straker_Atrella wrote:
Gron, this is in response to your comment about Modular Decay vice Chasis Decay. Also asking it as a question to others who think this is a good idea.
Question; Which do you think your customers will prefer?
A.) Returning to a vendor that is there 24/7 to buy a new Droid very few months, for each Droid they have. 5 Trips in 3 months about.
B.) Returning to a Vendor, that is there 24/7 to buy new modules for each Droids. About 30 Trips.
C.)Having to look or search for not only a DE, but one who makes modules as good as your last ones, for every single module in your Droids. About 30 times looking for that DE.
My answer from a customer perspective is easily A. The number of people "attached" to their Droid, that would be upset by chasis decay is farless then the amount of people who would rather replace their entire Droid. If you make it to troublesome, they wont use it at all.
From a DE pespective, I far prefer A. I have zero problem interacting with people, I enjoy it and do it all the time. I would far rather log on and read what e-mails are on my vendor, then replace the Droids that were sold. The last thing I want is tell upon tell of people needing modules replaced. On our server, there are only 2 DE's that I know of who can make the good modules, maybe a 3rd, but I don't think he has the resources anymore. The workload would be insane. You may want it now, but in the end, the bother would lead to far less DE's.
Message Edited by Gron_DM on 11-12-2004 02:56 AM
Message Edited by ShirkiRed on 11-11-2004 02:22 PM
Gron_DM wrote:
Well not all older DE's think of being a slot monkey as a bad thing(been here since day 1, albiet not as vocal as AO,Straker). Id rather stock a ton of modules then stock 10 of every possible useful combo,...and more critically in this case any modularity would be created/brought about AFTER the we'd get our need issue addressed....That means that you can expect the # of modules to increase meaning even more possible combinations. Would we make less creds vs whole droid packssure, but our customers would be happier and we would get the ability to not have to spend hours crafting the almost infinite combos available. Also after the need issues are addressed id expect all DEs to be getting a ton more biz based on what we would be able to make at that point anyways.
I think that is because you are falling into the "I have to stock everything!" trap. You don't, nor should it be practical. I totally understand what you are saying, and six months or more ago I might have agreed. However, experience has taught me that being a DE isn't about being a jack-of-all-droids, so to speak; if you are, then you need to make the sacrifice in terms of quanity.
I just don't think you are realizing just how low your voulme would go. Use my example above - JoePlayer is an architect who gets sick of the profession and picks up medic, so he just takes out his structure craft module, buys a med module, and never needs a new droid chassis again.This may make some customers happier, but it would also make people happier if they could choose a damage or speed slice on a weapon; that doesn't mean it should go in the game.
The argument for module upgrades hinges on laziness in this case, coupled with the need to stock "everything". Neither of which are healthy or appropriate for the longer-haul. You don't want to have more combinations to stock, and that isn't a valid enough reason to severely cripple chassis sales, which are most DE's bread and butter. Modules will become commodified, especially if it doesn't take a DE to put them in. If it does, then we are no longer crafters but slot monkeys. I don't want to spend my days doing that - helping people buy less droids from me for no reason other than I don't want to stock so many model varieties? That's the opposite of what we should be doing here, but that's what it would boil down to.
GronDM wrote :
The A/B/C example there doesnt cover things like "oh i have a combo using this old x, new y and mid aged z components no DE makes...now i need a special order...nah ill just not get another droid...." There are many examples of why modular is better.
Think from the point of viewof having triple to 10x the demand you have now and add in that youll have 2x to 10xtimes more popular combos to make. That thought alone makes me really really want modularity. As for the decay i hope its not to far after we get our need issues addressed, ppl will adjust better if it all happens at once.
Again, falling into that "do it all" trap. There has yet to be a true argument for modularity that hasn't hinged on laziness or nostalgia. For all the development work that would go into it, all we'd gain is less sales.
The comparisons to shipwright are just false - that system is totally different as the fine tuning of components is much more diverse in that case. Once you slap in a level 6 item storage module, that's it - no chance of finding a "better" one for a need to upgrade. It's not like an engine, where you may desire one stat over another. Even with the few modules we have that truly benefit from experimentation, it's all one line, so little variety. To be honest, I've had as much fun on the ground since JTL just shopping for parts and finding the best combos of stats - this wouldn't happen with DE, because our products do not have enough varying stats across the board to make it worth it.
I know it sounds like an easier game to play, and it would be - but easier is not always better. In this case, it simply would reduce what foothold we already have. I don't think cannibalizing the sales of each and every DE because you don't like how many things you feel you must stock is good for the profession. Specialize. I have, and it's made me millions. It started when I stopped trying to do it all, and concentrated on what I could do the best.
All modular upgrades would do is commodify droid modules and take the power out of our hands, even if (god forbid) we are the ones who have to actually make the switch. We'd lose out big-time three-fold : we'd lose valuable development time, we'd lose sales, and we'd lose our power as DEs as well as the one thing we have going for us when it comes to repeat sales.
Honestly, the people that are for this make me feel like they are holding a big banner in the air that says, "Please nerf me, please!" because that's what this would feel like. It's a nice little idea, but in the end it would just hurt everyone who is in this as a business. We need overall decay, but droids are in no position to have the same type of micromanagement that starships require - their capabilities just wouldn't make it worth it in a lot of cases for most players.
Edit : Actually, the more I think about it - the greedy industrialist inside of me thinks this may not be a bad idea for my personal wealth/time. I could just depend on other DE's to make the chassis (the time consuming part), and I could just run off thousands upon thousands of the best combat and harvesting modules on my server. Price 'em high (take the price of a current maxxed out R3/six modules=price) and I've got the same amount of money for less work. Now, I know many people don't care for industrialists, but man, we'd really make out personally with this one. Every droid you make would end up with parts sold by me.
Just some additional thoughts I had on the way to the restroom, hehe.
AO
Message Edited by AudioOrgana on 11-12-2004 05:32 AM
Straker_Atrella wrote:The reality is that stocking about 10 Droid types will make 95% of the customers happy. The other 5% can do a special order. I don't agree with the argument that module swapping would give customers more options. If you use all 5 spots you can already fill any need you may have. 5 slots is a lot of options, rare is the person who can't meet their needs with those 5 slots.Far more people would be inconvienianced by having to visit a DE 6 times as often, then would benefit from this. The group of people who just can't meet their needs with 5 slots is small.
Agreed on both counts.
First, you are absoultely correct - I stock about six types of droids. I stock a lot of them, they are high-quality, and I always make sure they are available. I also have what many would consider premium prices. These are combat (my specialty), harvest (just because they require simmilar materials and are always so popular), and a basic surgical droid (just because I got sick of being asked ten times a week "why don't you have medical droids?"). People come to me when they want to immediately get a droid that does one of these functions, and does it well. People know what I sell (dedicated-task buffed up stock models) and come to me for that; and when they want a tricked out R3 with a repair, item, data, structure craft, avian effect, musician recorder, they know to find a hand crafting DE.
I'd disagree with the 95% figure (but I know that's just a figure you were using as an example), because I have found that the smaller DE's that cooperate with me (even when we have never spoken) instead of trying to outdo me can keep quite busy and do as well as a handcrafting DE could. I am in this to make money - I love droids, but that's not my reason for being a DE these days - I'd have tried a half dozen professions so far if it wasn't continuing to be profitable. Lots of people want handcrafted droids, they just can't always find them. The only special orders I do these days (about once a week) is when someone desperately e-mails me saying, "I've been looking for a week for someone to make this droid for me with X different modules, and I can't find a DE to do a custom order - you're my only hope!" It happens more often than you think (well, not the you're my only hope thing, but sometimes, no joke).
How this relates to module swapping is simple - this would turn it into a reverse situation of the current Industrial/Handcraft paradigm. I joked above about how this would be good for someone like me, as making chassis in a factory is hard work. I won't get into the whole debate as to which is harder (I've come to believe they are about equal, but in different ways), but nonetheless making a couple hundred droids in a factory takes a lot of resources, a lot of planning, a lot of moving crates endlessly from factory to storage to factory again, and a lot of patience - anyone who has ever moved a couple hundred crates of varying parts at once can attest to the mind-numb it gives you.
Personally, I think I would only make high-level modules and put 'em for sale. I wouldn't bother with the chassis anymore. I can sell those high-level modules that I make for about what I'm selling the first droid now - I know my customers, and they'd still pay it to get the function. I could run 1 or 2 factories instead of 3-6 like I do now.
The one gate to industrial engineering is handling a network of such sheer volume, and I could get most of the benefits with a whole lot less of the headache. But do you know what other people will do? Pick up DE and Master Merchant, and stock 1000 frames and 3000 modules at once and just blow every DE out of the water. Why? Because module upgrade will take the big advantage of hand-crafters (custom building to specs) and totally eliminate the need. I'll hang in there for awhile by making high-level experimented modules (combat and harvesting, mainly) because I still have those rare resources, but there will be new Industrialists in town. You will eliminate the one true gate to Industrial droid production - the fact that we can't customize our droids. People will be thinking :
"Why go to a handcrafter ever if you can always get everything you want from a vendor?"
Heck, even the bazaar. Think about it - how long before level 6 item, data, and medical modules show up on the bazaar for 6K? And then chassis? There are people out there selling level 6 flight computers for 3K - there will be people who will flood the market with DE components and commodify them into the molecular clamps and upgrade kits of the DE profession. Only in this case, it will be ALL of our products. Bye bye DE.
Even if they make it so only DE's can modify droids, how much are you going to be charging people for the "service"? When someone shows up with an R3 that someone else made and they want you to put one module in? Worse, they buy all the modules and chassis off the bazaar and come to you to "put it together!!!d00d!it don't cost u nuthin!" Either way, everyones sales are going to tank - at least the REAL DE's.
So, best case scenario, we become slot monkies the whole lot of us, where people are asking you to put in modules from Industrial crafters like me who are doing a whole lot less work now than before, and you aren't even selling a full droid anymore. You say you wouldn't do that? Someone would. "I'll put together any droid for 5K - u buy parts from bazaar then come to me!" - I can hear the starport spam now. Worst case scenario, people buy a chassis and some modules (and maybe a "assembly tool", if we are lucky) and make their own droid. We supply components only, and the bazaar factor means vendor sales die. Neither one sounds like much fun to me.
This not only should be dropped as a possible request for development time and actively turned into something we say we never want - we'd loose every bit of power we've so slowly gained. Being a DE isn't nearly the hell it used to be - it's only gotten better, and if they can just give us a few more bits of attention (some new droids, decay, loot) we'd be on pretty equal footing with the non-WS/AS crafting professions. Commodifing our products into pieces would be two steps forward, a thousand steps back. I'd rather be a DE back in the days where item and data storage didn't even work and all we had to sell was crafting and medic droids, 'cause at least even then we got to create something and not just schill spare parts.
AO
Message Edited by AudioOrgana on 11-12-2004 08:47 AM
AudioOrgana wrote:
Gron_DM wrote:
Well not all older DE's think of being a slot monkey as a bad thing(been here since day 1, albiet not as vocal as AO,Straker). Id rather stock a ton of modules then stock 10 of every possible useful combo,...and more critically in this case any modularity would be created/brought about AFTER the we'd get our need issue addressed....That means that you can expect the # of modules to increase meaning even more possible combinations. Would we make less creds vs whole droid packssure, but our customers would be happier and we would get the ability to not have to spend hours crafting the almost infinite combos available. Also after the need issues are addressed id expect all DEs to be getting a ton more biz based on what we would be able to make at that point anyways.
I think that is because you are falling into the "I have to stock everything!" trap. You don't, nor should it be practical. I totally understand what you are saying, and six months or more ago I might have agreed. However, experience has taught me that being a DE isn't about being a jack-of-all-droids, so to speak; if you are, then you need to make the sacrifice in terms of quanity.
No im not thinking i need to stock everythign far from it, it is difficult to massstock the most commonly desired droid sets.
I just don't think you are realizing just how low your voulme would go. Use my example above - JoePlayer is an architect who gets sick of the profession and picks up medic, so he just takes out his structure craft module, buys a med module, and never needs a new droid chassis again.This may make some customers happier, but it would also make people happier if they could choose a damage or speed slice on a weapon; that doesn't mean it should go in the game.
Assuming we have new products with much higher demand, why would our sales go down again?
The argument for module upgrades hinges on laziness in this case, coupled with the need to stock "everything". Neither of which are healthy or appropriate for the longer-haul. You don't want to have more combinations to stock, and that isn't a valid enough reason to severely cripple chassis sales, which are most DE's bread and butter. Modules will become commodified, especially if it doesn't take a DE to put them in. If it does, then we are no longer crafters but slot monkeys. I don't want to spend my days doing that - helping people buy less droids from me for no reason other than I don't want to stock so many model varieties? That's the opposite of what we should be doing here, but that's what it would boil down to.
GronDM wrote :
The A/B/C example there doesnt cover things like "oh i have a combo using this old x, new y and mid aged z components no DE makes...now i need a special order...nah ill just not get another droid...." There are many examples of why modular is better.
Think from the point of viewof having triple to 10x the demand you have now and add in that youll have 2x to 10xtimes more popular combos to make. That thought alone makes me really really want modularity. As for the decay i hope its not to far after we get our need issues addressed, ppl will adjust better if it all happens at once.
Again, falling into that "do it all" trap. There has yet to be a true argument for modularity that hasn't hinged on laziness or nostalgia. For all the development work that would go into it, all we'd gain is less sales.
In getting new modules and functions to actually have a purpose in SWG beyond medical, crafter and BH i think we can expect several new modules and chassis. I think you are underestimating the idea that theyre will be a demand for what we make.
The comparisons to shipwright are just false - that system is totally different as the fine tuning of components is much more diverse in that case. Once you slap in a level 6 item storage module, that's it - no chance of finding a "better" one for a need to upgrade. It's not like an engine, where you may desire one stat over another. Even with the few modules we have that truly benefit from experimentation, it's all one line, so little variety. To be honest, I've had as much fun on the ground since JTL just shopping for parts and finding the best combos of stats - this wouldn't happen with DE, because our products do not have enough varying stats across the board to make it worth it.
I didnt say we were like SW i said we had the potential to use the code they are usign to our advantage. If we do modularity and have droid loot then there will be a market for leet droid mods.
I know it sounds like an easier game to play, and it would be - but easier is not always better. In this case, it simply would reduce what foothold we already have. I don't think cannibalizing the sales of each and every DE because you don't like how many things you feel you must stock is good for the profession. Specialize. I have, and it's made me millions. It started when I stopped trying to do it all, and concentrated on what I could do the best.
All modular upgrades would do is commodify droid modules and take the power out of our hands, even if (god forbid) we are the ones who have to actually make the switch. We'd lose out big-time three-fold : we'd lose valuable development time, we'd lose sales, and we'd lose our power as DEs as well as the one thing we have going for us when it comes to repeat sales.
With no decay still in this picture what are our repeat sales?
Honestly, the people that are for this make me feel like they are holding a big banner in the air that says, "Please nerf me, please!" because that's what this would feel like. It's a nice little idea, but in the end it would just hurt everyone who is in this as a business. We need overall decay, but droids are in no position to have the same type of micromanagement that starships require - their capabilities just wouldn't make it worth it in a lot of cases for most players.
Edit : Actually, the more I think about it - the greedy industrialist inside of me thinks this may not be a bad idea for my personal wealth/time. I could just depend on other DE's to make the chassis (the time consuming part), and I could just run off thousands upon thousands of the best combat and harvesting modules on my server. Price 'em high (take the price of a current maxxed out R3/six modules=price) and I've got the same amount of money for less work. Now, I know many people don't care for industrialists, but man, we'd really make out personally with this one. Every droid you make would end up with parts sold by me.
Just some additional thoughts I had on the way to the restroom, hehe.
AO
Message Edited by AudioOrgana on 11-12-2004 05:32 AM
I am an industrialist also and i am thinking about thebigger picture here...If we get new modules they are required as part of the player experience in SWG, not just window dressing like it is now, you can expect a huge spike in the needed kinds of combinations of droids. To me that spells a doubling or tripling of what we need to create as total numbers of droids to stock half to 75% of the desired combos. This means ppl will be looking for droids en masse and theyre will be even more diff mixes of droids types to make....If you sell en masse already imagine 3 times as much sales!
Also you seem to think people would be unhappy to get to configure droids in SWG. People like droids as a concept, they are one of the things that makes Star Wars, Star Wars...letting them get to have some say in the role of theyre droid (assuming its actually needed) makes ppl happy. People like to tinker with there toys. Once we have droids modules and functions that are needed people will find taking the time to configure theyre droid to be ideal in its module selection to be a worthwhile pursuit....given what we have to work with now i agree there would be little point in modulesbut no one here can predict what exactly the devs are going to deliever for new modules except the blue and red names.
Straker im talking about after we get need here, that list will triple with demand there will be 30 good highly desired combos if we get the attn we need to really be part of SWG. This is just pointing out how many we have now, add one good crafting mod that helps all crafters you just tripled the kinds of needed crafting droids. Add 1 combat support mod that is needed and you doubled totripled the kinds of combat droids needed...add 2 combat support mods that would be useful take that multiplier up to 10 times easy. Have you seen the sales volume on a AS/WS/Chef? it is very very fast paced, i sell my just droids now quick i can only imagine what itll be like to have 3 to 10 times more demand for my product as ppl will need droids then to be competitve.
Straker_Atrella wrote:
AO, excellent points, 5 stars for you.
I also don't see how swapping out modules is good for us, how many more options do you need.
Ok let's play I'm a character with 5 droid slots.
1. Combat Droid.
2. Harvesting Droid.
3. Stimpack Droid, Trapping Droid, Power, or Bomb Droids. This spot is a variant spot.
4. Utility Droid, 5 crafting modules, 10 item Storage. Could also go 5 crafting modules and a data Module.
5. Some type of Medical Droid,
At first glance it appears that is a lot of options, it really isn't.
I stock, 2 attack combat droids, and 2 tank version.
Bomb Droids, Harvestor Droids, Stimpack Droids, Trapping Droids, and Power Droid.
I stock med droids that are all basically the same, yet are in different chasis.
Crafting Droids with Storage, both data and Item.
That's it. The reality is that stocking about 10 Droid types will make 95% of the customers happy. The other 5% can do a special order. I don't agree with the argument that module swapping would give customers more options. If you use all 5 spots you can already fill any need you may have. 5 slots is a lot of options, rare is the person who can't meet their needs with those 5 slots.
Far more people would be inconvienianced by having to visit a DE 6 times as often, then would benefit from this. The group of people who just can't meet their needs with 5 slots is small.